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AMD's next-gen UDNA GPUs for new Radeon, PlayStation 6, Xbox: 20% faster raster, 2x in RT, AI
As an Amazon Associate, we earn from qualifying purchases. TweakTown may also earn commissions from other affiliate partners at no extra cost to you. AMD's next-generation UDNA architecture has had some new leaks teasing performance from next-gen Radeon graphics cards, the PlayStation 6, and next-gen Xbox... and it sounds fantastic. In a new post on the NeoGAF forums, leaker Kepler_L2 teased some new leaks on the next-gen UDNA architecture that will power future Radeon GPUs on the desktop, as well as the next-gen consoles in the PS6 and Xbox. Kepler said that we should expect around 20% or so additional performance out of the next-gen UDNA GPU and "around" 2x performance uplift in both ray tracing (RT) and AI. Kepler was asked if the home console SoC setup would have 3D V-Cache, to which he simply replied with "no". Lastly, VolticArchangel asked about the GPU side, and whether we'd see 64 CUs with 6 disabled, to which he said "don't know yet". Kepler was replying to SegaSnatcher who said: "Never doubt Mark Cerny. He still believes in the traditional dedicated console. PS6 will be double/triple/quadruple down on AI upscaling and Ray Tracing. He already hinted at that during the PS5 Pro tech talk". He replied with: "Both PS6 and Xbox are using the same GPU architecture so this is true for both of them". AMD ships its flagship RDNA 4-based Radeon RX 9070 XT graphics card with 64 Compute Units, which is a (huge) decrease from the 96 Compute Units inside of the flagship RDNA 3-based Radeon RX 6900 XT. However, AMD and Sony have been putting in some serious work to move the gaming industry into a future of ray tracing, mixed with AI upscaling and Frame Generation technologies to boost performance across the board for both consoles and PC gamers. We should expect some big things from AMD's next-gen UDNA GPU architecture, which will need to not just compete with NVIDIA's current-gen Blackwell-based GeForce RTX 50 series GPUs, but also its next-gen GeForce RTX 60 series GPUs that we should see released in 2027.
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AMD's Next-Gen UDNA Architecture For Radeon GPUs, PlayStation-Next & Xbox-Next To Be 20% Faster In Raster, 2x In RayTracing & AI
AMD's next-generation UDNA architecture for gaming is expected to bring some big uplifts to Radeon GPUs & next-gen consoles such as PlayStation & Xbox. AMD Going For Double The Raytracing & AI Performance For It's Next-Gen UDNA Architecture Which Will Be Featured In Radeon GPUs, & Next PlayStation and Xbox Consoles Kepler_L2 shared some interesting information regarding AMD's next-gen graphics architecture, UDNA, on the Neogaf forums. The graphics architecture is expected to debut next year for next-generation Radeon GPUs, but it will also be deployed within next-gen consoles such as the Xbox and PlayStation. As per the information, it is stated that both the PlayStation 6 and Xbox-next will feature the same GPU architecture, which has been designed to focus on improving the raytracing & AI capabilities, tremendously. So, how much gain are we expecting to see? Well, Kepler did reply to that, too, but while Kepler is highly reliable with his leaks, we should treat them as a rumor for now. First up, we have the raster performance details, which are said to see a "20%-ish" uplift in perf per compute unit. This is a very good gain over the RDNA 4 architecture, which also delivers a solid gain over the older RDNA 3 architecture. It should be remembered that this is only a per/CU gain, and we do expect AMD to increase the number of CUs in its next-generation offerings. Currently, the PS5 Pro features 60 compute units while the Xbox Series X features 56 compute units. The PS5 Pro has a more modern architecture, which features faster raytracing and AI capabilities, which are said to be on par with RDNA 4. The AMD Radeon RX 9070 XT features 64 RDNA 4 compute units, which is a slight decrease vs the 96 compute units featured on RDNA 3 GPUs, but it still manages to get close to the older flagship in some titles and does a lot better with raytracing and AI capabilities. The latter two areas are where AMD will be focusing more as the gaming industry shifts towards a ray-traced future, coupled with upscaling and frame-gen techniques to further drive up performance capabilities. Both of these are going to see a 2x uplift, so we can expect AMD to really push for path tracing capabilities, which they have already demonstrated in their upcoming FSR 4 Redstone tech. Better upscaling and frame-gen support will also require faster AI capabilities, and that's another key area that AMD is going to push further. These will be backed by new Neural and Machine Learning capabilities that help to not only enhance the image quality but also provide stability to the overall experience. Once again, take this information with a slight grain of salt, but based on what we have seen and heard AMD do on the Radeon side over the past few months, a lot of this does seem credible, and we can't wait for the official announcements in the coming year.
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AMD's upcoming UDNA architecture is set to deliver substantial improvements in rasterization, ray tracing, and AI performance for future Radeon GPUs and next-generation gaming consoles.
AMD is poised to make significant strides in the gaming industry with its upcoming UDNA (Unified DNA) architecture. This next-generation technology is expected to power future Radeon graphics cards and next-generation gaming consoles, including the PlayStation 6 and the successor to the Xbox Series X 12.
Source: TweakTown
According to leaks from reliable source Kepler_L2 on the NeoGAF forums, the UDNA architecture is set to deliver impressive performance gains:
These advancements are particularly noteworthy as they address key areas of focus in the evolving gaming landscape, where ray tracing and AI-driven technologies are becoming increasingly important.
The UDNA architecture is not limited to PC gaming; it's also slated to be the foundation for next-generation consoles:
However, it's worth noting that when asked about the potential inclusion of 3D V-Cache in home console SoCs, Kepler responded with a simple "no" 1.
The discussion around compute units (CUs) reveals an interesting trend in AMD's approach:
This shift suggests that AMD is focusing on efficiency and specialized performance rather than raw compute unit count.
AMD's strategy with UDNA appears to be centered on preparing for the future of gaming:
The development of UDNA is crucial for AMD to maintain competitiveness in the GPU market:
While these leaks provide exciting insights into AMD's future plans, it's important to approach the information with some caution. However, given AMD's recent focus on enhancing Radeon GPUs' capabilities, much of this information aligns with the company's observed trajectory in the gaming and graphics industry 2.
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