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AMD and Sony tease new chip architecture ahead of PlayStation 6
It feels like it was just yesterday that Sony hardware architect Mark Cerny was first teasing Sony's "PS4 successor" and its "enhanced ray-tracing capabilities" powered by new AMD chips. Now that we're nearly five full years into the PS5 era, it's time for Sony and AMD to start teasing the new
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AMD and Sony Tease Next-Gen Graphics, Possibly for a PS6
AMD and Sony jointly teased AMD's approach to improving its future graphics hardware performance in a video posted to YouTube this week: compression, aggregation and dedication. Compressing all the data in the graphics pipeline for lower memory overhead, aggregating the compute units that process
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Sony and AMD tease likely PlayStation 6 GPU upgrades -- Radiance Cores and a new interconnect for boosting AI rendering performance
Sony is finally spilling the beans on some of the hardware upgrades it will be bringing to its next-generation console. AMD's senior VP and general manager of computing and graphics at AMD, Jack Huynh, and Sony's PS5 Lead Architect, Mark Cerny, published a collaborative video discussing new
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Sony's PlayStation 6 Aims for a Graphics Leap With New Architecture Strategy
When he's not battling bugs and robots in Helldivers 2, Michael is reporting on AI, satellites, cybersecurity, PCs, and tech policy. We're still years away from the PlayStation 6, but Sony says the next-gen console will feature not only a traditional CPU and GPU, but also re-architected hardware
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Sony and AMD tease PlayStation 6 technology, highlight path tracing and machine learning features
Serving tech enthusiasts for over 25 years. TechSpot means tech analysis and advice you can trust. Looking ahead: Prior leaks and rumors regarding the PlayStation 6 primarily focused on AMD's future hardware architectures and their dramatic improvements to ray tracing performance. A brief new
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Prepare for a flood of PS6 release date speculation as PS5 lead architect Mark Cerny teases new graphics tech powered by AMD that will come to a 'future console in a few years' time'
Mark Cerny, lead architect of PlayStation 5 and PlayStation 5 Pro, has shared new developments from Sony and AMD's Project Amethyst collaboration, and in the process, teased the PlayStation 6. In a new video published by PlayStation, titled 'From Project Amethyst to the Future of Play: AMD and
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Sony and AMD detail their 'gamechanger' for PS6: enhanced ray tracing and memory tech some of which is surely headed to gaming PCs in future
With Sony's PlayStation 6 now only a few years away (according to Sony), we have just received a whole new batch of information on the tech AMD is working on, and it makes me excited for what it will do for PC gamers. Shared to the official PlayStation YouTube account, AMD's senior vice president
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New PlayStation 6 tech all but confirmed by Sony and AMD - and it looks like it'll make its way into other hardware too
Sony and AMD just announced three key technologies that look likely to come to the PlayStation 6 and future AMD graphics cards, with PS5 system architect Mark Cerny and AMD senior vice president Jack Huynh teaming up to deliver the news. The talk is fairly technical, but the three core features -
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Future PlayStation GPUs to Use AMD UDNA Architecture - Project Amethyst for Next-Gen Consoles
AMD and Sony are teaming up again to push console graphics into a new era. In a recent discussion, AMD's Jack Huynh and PlayStation's Mark Cerny introduced Project Amethyst, a joint project focused on using AI and smarter hardware design to make future games look and run better. The goal is simple:
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AMD and Sony PS6 deep dive - Path Tracing and AI are the future of PlayStation graphics
TL;DR: AMD and Sony's Project Amethyst partnership advances PlayStation hardware with next-gen RDNA 5 architecture, integrating neural rendering, AI, and ray-tracing technologies. This collaboration enhances gaming graphics performance, enabling PlayStation 6 and Radeon GPUs to support path tracing
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Sony just dropped its biggest PS6 news yet and it's all about the GPU | Stuff
The PS6 GPU will push past existing limits to boost upscaling, ray scaling and path tracing. The benefits are tantalising It'll still be "a few years" until Sony releases the PS6, but the company is already spilling the beans about the guts of its next-generation games console. Today, the company
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PS6 release date speculation soars as PS5 architect Mark Cerny teases "future console" and says "current approach" to lighting and graphics has "reached its limit"
Sony and AMD reveal Project Amethyst tech aimed at next-gen GPU and memory A new tech talk from AMD and Sony has given us a look into the plans for a future PlayStation console - the presumed but unannounced PS6 - as well as AMD's ambitions for next-gen GPUs and machine learning. PS5 and PS5 Pro
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Sony and AMD have teased groundbreaking technologies for future gaming consoles, likely the PlayStation 6. The collaboration, dubbed Project Amethyst, promises significant advancements in AI-driven graphics, ray tracing, and memory efficiency.
In a surprising reveal, Sony and AMD have teased groundbreaking technologies that are set to revolutionize the future of gaming consoles, likely paving the way for the PlayStation 6. The collaboration, known as Project Amethyst, was unveiled in a nine-minute video featuring Sony's PS5 Lead Architect Mark Cerny and AMD's Senior VP Jack Huynh
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Source: Ars Technica
One of the key innovations introduced is the concept of Neural Arrays. This technology aims to optimize the GPU's compute units for AI workloads, allowing them to work in unison and process larger chunks of the screen simultaneously
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. By connecting compute units within each shader engine, Neural Arrays promise to enhance the efficiency and scalability of machine learning models used in graphics rendering3
.This advancement is expected to significantly improve AI-driven upscaling technologies like AMD's FidelityFX Super Resolution (FSR) and Sony's PSSR, potentially enabling more realistic and detailed graphics without sacrificing performance
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Source: CNET
Another major innovation is the introduction of Radiance Cores, a dedicated hardware block designed to accelerate ray tracing performance
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. By separating ray traversal calculations from traditional shader operations, Radiance Cores aim to significantly improve the efficiency of ray tracing and potentially enable real-time path tracing3
.This technology builds upon Sony's 2022 patent and is expected to bring console ray tracing performance closer to that of high-end PC graphics cards
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Project Amethyst also introduces Universal Compression, a technology designed to compress all data types in the graphics pipeline whenever possible
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. This advancement builds upon the PS5's Delta Color Compression and aims to reduce memory overhead and increase effective bandwidth1
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.By optimizing memory usage, Universal Compression could enable higher frame rates, more detailed graphics, and improved overall system efficiency
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Source: PC Gamer
While these technologies are still in the early stages of development and currently exist only in simulations, they show promising results for the future of console gaming
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. Mark Cerny hinted at the implementation of these advancements in "a future console in a few years' time," likely referring to the PlayStation 6 .Industry speculation suggests that the PlayStation 6 might arrive around 2027 or early 2028, with hardware tape-out planned for later this year
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. As these technologies mature, they are also expected to find their way into future AMD graphics cards for PCs, potentially reshaping the entire gaming landscape3
.Summarized by
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