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Google's AI Quests gamifies how to use AI in the real world
Google has launched a new effort to teach young students about some of the practical, real-world uses of AI -- and in the process, to normalize the technology among the next generation. Also: Claude can create PDFs, slides, and spreadsheets for you now in chat AI Quests, a series of interactive online games, educates students between the ages of 11 and 14 about how Google is applying AI to address climate, health, and other scientific challenges. The company launched the series on Tuesday. "It's our latest effort around AI literacy in classrooms, teaching the next generation to not only use the technology, but inspiring them with how they can use AI to make a positive impact on their world," Google wrote in a press release. The effort was developed by Google Research in collaboration with the Stanford Accelerator for Learning. Each quest is set in a fantasy realm, and students can receive guidance from a virtual mentor named Dr. Skye. In the first quest, modeled on Google's Flood Forecasting research project, students are challenged to track variables like rainfall and river flow, and train an AI model, to help in-game characters make more accurate flood predictions. Also: Some teachers are using AI to grade their students, Anthropic finds - why that matters Two more quests -- one focused on the detection of an eye disease and the latter based on Google's brain-mapping research -- will launch in the coming months, according to Google. "Move fast and break things" has long been Silicon Valley's reigning motto. Now, another unofficial credo seems to be emerging: "Teach 'em young." As leading AI developers race to get their tools into the broadest possible swathe of consumers, they're increasingly turning their attention to students. It's not a new tactic: the tech industry (like many others) has always targeted a younger audience, which marketers tend to view as being both the frontline of shifting cultural trends and more receptive to radically new products than older generations. Also: My top 5 free AI tools for school - and how they can help supercharge your learning But this approach has been supercharged with the rise of AI, which tech developers are portraying as the operating system of the future. In some corners, this rhetoric has taken on existential overtones, with tech leaders warning that the US and Chinese AI companies like DeepSeek are locked in a race to build the technology that will determine the geopolitical order of the future. This fuels intense competition among AI developers to win the loyalty of a younger audience. Google's new AI Quests effort is a perfect example. By gamifying AI, the company is aiming to transform the technology from an abstract concept into a pragmatic, habitual part of students' lives.
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Stanford researchers team up with Google to launch game teaching responsible AI use
Teaching resources help educators seamlessly integrate AI literacy into existing curricula. When you were in middle school, what games did you play to help you learn? Maybe you played chess to develop strategic thinking or Scrabble to grow your vocabulary. If computers were around, maybe you played Oregon Trail to learn the history of the United States frontier or Where in the World is Carmen Sandiego? to test your knowledge of world geography. A new free, gamified learning experience designed by the Stanford Accelerator for Learning and Google Research seeks to teach teens about the technologies of today, including artificial intelligence. The game, called AI Quests, transforms learning about how AI works into a problem-solving journey, where students collect data, build models, and understand how decisions they make influence the AI models. "The research shows that even though we hear about 'data' all the time, middle school students, and frankly, a lot of older students, are not very familiar with what data are or how exactly they are selected and used in the process of developing or training an AI," said Associate Professor Victor Lee, faculty lead for AI+Education at the Accelerator and one of the creators of AI Quests. Teens are increasingly using generative AI for schoolwork, but without an understanding of how it works and the role humans play in its design. Additionally, they may not know how to be critical consumers of AI or how it can be used for good. "I hope AI Quests not only teaches [young people] new skills, but also sparks their creativity to dream up new ways to solve problems with AI," said Yossi Matias, vice president and GM of Google Research. "The AI technology you'll experience is amazing, but it's not magic," says Professor Skye, the fictional character who guides students through AI Quests, in the video introduction to the game. "The universe is counting on you. Are you ready?" The teenage years are a time of identity development as children transition to adulthood. It's also a time where young people increasingly connect their learning in the classroom to the world around them and empathize with people with different life experiences than their own. In AI Quests, students take on the role of a researcher applying AI to a real-world scenario. Initial modules include flood forecasting and blindness prevention. With help from characters like Professor Skye and Dr. Visus, a subject matter expert, they collect, select, and clean data, and then use it to train and test their own AI model. The game was crafted based on decades of research on learning design, incorporating elements of active learning, story-based learning, pedagogical agents (in-game characters), and in-game mini-assessments to check for understanding. "In designing the Quests, we wanted to make sure students weren't just being guided through how AI works, but were making choices and decisions and seeing the impacts of those decisions," said Kristen Blair, director of research for the Accelerator's Digital Learning Initiative and one of the game designers. "This creates a gameplay loop, and also a feedback loop, for students that really supports learning, where they grapple with a challenge, they think about how they want to solve it, they see the impact of that solution, and then they can revise their understanding." Beyond practicing empathy and working through complex real-world scenarios, the game helps students understand the role of human decision makers and subject matter experts in building and using AI models. "Most often, teens are consumers of AI. In AI Quests, the roles are flipped, and they become creators or decision makers around AI," said Blair. "They make decisions such as about what data to include or how to test their model, and this helps them to experience the role that humans play in the success of AI systems and the outcomes." "Even though the AI does tasks independently, in the end, it's still a human that makes that decision," said Ibrahim ('Joba) Adisa, postdoctoral scholar at Stanford Graduate School of Education and the Stanford Institute for Human-Centered Artificial Intelligence (HAI), who also helped design the game. "And whether the AI does it perfectly or not ... humans remain accountable." AI Quests were play tested with students, enabling the researchers to ensure an appropriate level of difficulty for the age group. The game was designed to be ready to use: it comes with lesson plans, supporting materials, and guides for teachers, ensuring seamless integration with existing curriculum. "We designed it as a plug-and-play solution to empower educators to embed this learning experience however they see fit into the learning journeys they are leading," said Ronit Levavi Morad, senior director and executive sponsor for AI literacy at Google Research. "A lot of classroom teachers are interested in having conversations about AI with their students, but they don't always feel prepared because this is such a new topic, and it's moving very quickly," said Lee. He and Adisa have been filling this gap through Classroom-Ready Resources About AI For Teaching (CRAFT), a database of lessons, including AI Quests, that support AI literacy. "One of the unique things about AI Quests is it gives students an opportunity to see what is happening on the frontiers of AI research," Lee said. "How do we solve complex human problems that have disparate kinds of data and many different complexities? Making sure that we address AI literacy now is really a down payment on the future of people's lives, livelihoods, the economy, and their civic decision making."
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Google, in collaboration with Stanford University, has introduced 'AI Quests', an interactive game series designed to teach middle school students about practical applications of AI. The initiative aims to educate young learners about AI's real-world impact while normalizing the technology for the next generation.
Google has unveiled 'AI Quests', an innovative series of interactive online games designed to educate students aged 11 to 14 about the practical applications of artificial intelligence (AI) in addressing real-world challenges
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. Developed in collaboration with the Stanford Accelerator for Learning, this initiative aims to normalize AI technology among the next generation while inspiring them to use AI for positive impact1
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.AI Quests transforms learning about AI into a problem-solving journey set in a fantasy realm. Students are guided by a virtual mentor, Dr. Skye, as they tackle various challenges
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. The first quest, modeled on Google's Flood Forecasting research project, challenges students to track variables like rainfall and river flow, and train an AI model to make accurate flood predictions1
.The game series covers a range of AI applications in climate, health, and scientific challenges. Upcoming quests will focus on the detection of eye diseases and Google's brain-mapping research
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. This approach helps students understand how AI can be applied to solve complex real-world problems.AI Quests incorporates decades of research on learning design, including elements of active learning, story-based learning, and in-game mini-assessments
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. The game was crafted to ensure students make choices and decisions, seeing the impacts of those decisions in a gameplay loop that supports learning2
.The game flips the script on traditional AI education by positioning students as creators and decision-makers rather than mere consumers of AI
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. This approach helps students understand the crucial role of human decision-makers and subject matter experts in building and using AI models2
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AI Quests comes with lesson plans, supporting materials, and guides for teachers, ensuring easy integration into existing curricula
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. This 'plug-and-play' solution aims to empower educators who may not feel fully prepared to discuss AI with their students2
.Google's initiative reflects a broader trend in the tech industry to target younger audiences, viewing them as more receptive to new technologies
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. This approach has intensified with the rise of AI, as tech companies compete to win the loyalty of the next generation of users and potential innovators1
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