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[1]
Google Beam Brings More Natural Video Conversations Within Reach
Expertise Smartphones | Gaming | Telecom industry | Mobile semiconductors | Mobile gaming At Google I/O 2025, most of the hands-on demos were dedicated to Gemini AI and the exciting Android XR glasses. But tucked in a corner of the grounds around the Shoreline Amphitheatre in Mountain View, CA, was a set of windowless rooms showing off one of the company's most promising innovations: Google Beam. In one of those rooms, I had a video chat where my conversation partner literally popped off the screen in 3D. Google Beam is the new name for Project Starline, which the company has been working on for years. The renaming was announced during the Google I/O keynote to coincide with the news that HP would be producing Beam units for sale by the end of the year. While Google didn't share many details, these commercial and enterprise products will run roughly the same technology as what I got to experience, though they'll look more like conventional TVs than prototype devices. I'd gotten a preview of then-Project Starline at the Code Conference in October 2023, and the hardware at the Google I/O 2025 demo was identical: a 65-inch display with six cameras surrounding it mounted in pairs on the top and both sides. (HP's commercial devices will have its six cameras embedded in the bezels.) The AI models now are running in Google Cloud, which the Beam team has refined to improve the quality of chats people have with it. "Overall people report feeling a strong sense of connection when taking meetings on Google Beam," said Patrick Seybold, head of communications for Google Beam. The team has been testing its prototype devices internally across buildings and with external partners like Salesforce. The improvements made were subtle, but noticeable compared to what I remember from two years ago. The Google employee I chatted with (who was in front of a similar Beam setup in a distant office building) popped out of the screen, with more detail on their face and hair. It felt far more like they were in the room with me than if I was on a standard Zoom-style video call. I found myself gesturing more, smiling wider and leaning forward in my chair. That tracks with Google's years of research on people's behavior since first announcing Starline at Google I/O 2021. As the company has detailed in prior blog posts and SIGGRAPH white papers, folks chatting with Starline (now called Beam) feel it results in "more natural" conversations, though they have a hard time pinning down why. This suggests Beam preserves a lot of subconscious behaviors people don't realize they're making in real-life chats that don't get across in a Zoom call. I certainly felt this in my Beam chat: The 3D nature let me pick up on when my conversation partner was shifting away or toward me and I picked up on more gestures and body language that conveyed tells that enable the typical ebb and flow of an IRL exchange. I didn't find myself talking over the other person, nor did they interrupt me. Some of this is a result of tech decisions -- because, yes, I'm definitely more engaged in conversation with someone on a 65-inch display than a 2-inch Zoom window on my monitor. There's also the fact that every Beam conversation seems to be in an antiseptic room and a plain background, without a lot of books and tchotchkes littered around to distract me. Beam's six cameras also track my face and present my conversation partner at eye level, making it feel like I'm having a face-to-face chat with true eye contact. "There are many ingredients involved to create the feeling of presence and connection that the Google Beam experience facilitates," said Seybold. "The 3D effect, the eye contact, the natural scale, and other key elements all play a role in facilitating that feeling of immersion." In my chat at Google I/O, the Beam team member pulled a similar stunt as my conversation partner had when I tried out Starline in 2023: holding out an apple for me to reach for. It had a similar effect, like I was just too far away to catch it if it fell. But I also held up my hands for a double high five which, again, felt like I was inches away from performing. And I remember some of the things we talked about even now, which is more than I can say of some Zoom video chats I had earlier this week. "We've run studies in these workplace environments that show people tend to be more attentive and remember more of their conversations when meeting on Google Beam," Seybold said. "We've even run studies and found that people over the course of multiple back-to-back meetings exhibit less meeting fatigue with Google Beam relative to typical video conferencing." Google hasn't given any details on how much Beam products will cost, though we may find out when HP shares more information about its Beam offerings at Infocomm in a few weeks. Google has confirmed that it's lined up customers from Deloitte, Salesforce and Citadel, and referred to HP's products as bringing Beam devices "to the workplace," so it's likely that the first round of products will be aimed at enterprise -- which means, if I had to guess, it could be potentially priced out of the consumer market. While not all of us will need a 65-inch display Beam device to have immersive video chats, it's something I'm looking forward to coming to my own offices and eventually to household devices. When I walked out of the room at Google I/O, I was smiling -- something I can't say I've done after a conventional video chat.
[2]
Google Beam Futuristic AI-Powered 3D Video Chats Are Coming This Year
Freelance writer Amanda C. Kooser covers gadgets and tech news with a twist for CNET. When not wallowing in weird gear and iPad apps for cats, she can be found tinkering with her 1956 DeSoto. Beam me up, Google. Video chats could have a much more sci-fi feel with Google Beam, an AI-powered video communications platform that aims to make it feel like you're meeting up in person. Google Beam uses a six-camera array that captures the subject from different angles. An AI video model puts the views together in real time to create a 3D person. Google says the system features near-perfect head tracking, down to the millimeter, with video at 60 frames per second. The idea is reminiscent of any number of holographic communications systems seen in everything from Star Wars to Star Trek. Unlike the tiny, low-quality Princess Leia hologram from A New Hope, Beam is designed to be life-sized and lifelike. Google once described the technology as a "magic window." The platform uses a light field display that doesn't require wearing any special equipment. CNET's Abrar Al-Heeti tried out Starline last year and called it "the closest thing to a hologram I've ever seen." Speech translation, a feature Google is bringing to Google Meet, could come to Beam as well, Google said. Google introduced Starline as a research project in 2021 and has been testing and refining prototypes ever since. Today's announcement means the technology is closing in on being ready for prime time. Video calls have long been plagued with challenges. It can be hard to read expressions and gestures. Traditional video chats are missing a sense of eye contact. Zoom fatigue was a hot topic during the height of COVID-19. Beam wants to address those issues with a more immersive and lifelike experience. Google said HP will share more about the platform at the InfoComm audio visual technology exhibition in June. Google is also working with Zoom and other audio visual companies. Beam will likely find its footing first with larger organizations that want to shake up the way they handle videoconferencing. The first Beam devices will be available for early adopters later in 2025, so start practicing your "Help me, Obi-Wan Kenobi. You're my only hope." Beam isn't Google's only big announcement of the day. Check out everything that's been revealed at Google I/O.
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I'm a remote worker, and Google Beam just reinvigorated my interest in taking video meetings
Built from Project Starline, Google Beam will add more AI smarts later this year to deliver the next-gen collaboration platform. Google's Project Starline, first announced years ago, subsequently evolved into an AI-forward 3D video conferencing platform in partnership with HP. Now, Google is rebranding Project Starline into Google Beam and hopes to make the platform available to select customers later this year. Google Beam leans on artificial intelligence (AI) much more heavily than Project Starline did. It uses the power of Google's AI volumetric video model to transform traditional 2D video streams into realistic 3D experiences. According to Google, the company's AI expertise, coupled with Google Cloud's scalability, delivers enterprise-grade reliability that makes true-to-life 3D video conferencing compatible with existing workflows. Also: Everything announced at Google I/O 2025 Communicating via Google Beam, Google noted, will offer a more natural experience than you'd get with traditional video conferencing software or hardware. Google Beam adds depth and dimensionality to the image, thanks to the combination of its AI video model and a light field display. As someone who works remotely, I couldn't be more excited about this technology, especially when and if it gets condensed into something more applicable in a home office space. Google is still partnering with HP to create these light field displays that will work as the Google Beam platform. When someone interacts with another person through a video call on these displays, the image reflected looks more realistic than standard 2D video. These displays show depth and perspective, which lets users make eye contact and read subtle gestures and facial expressions almost as if the conversation were happening face to face. Also: 8 ways Google's Gemini AI assistant is getting more powerful and helpful The HP x Google Beam devices are expected to go to select customers later this year, though you can also see them at InfoComm in June. Google is also working on making Beam available through industry leaders like Zoom, Diversified, and AVI-SPL. "Deloitte is excited about Google Beam as a groundbreaking, innovative step in human connection in the digital age. Our teams and clients confirm this solution is not just a technological breakthrough but a reimagining of how we connect," Deloitte Consulting managing director Angel Ayala said. Google is leveraging its AI video models to bring real-time translation to Google Meet. This will allow users to have conversations translated in nearly real-time so they can each speak different languages and still understand each other, breaking down language barriers. This feature is said to be coming to Google Meet today. Also: 3 ways Google's AI Mode is going to change how you shop online The translations are meant to sound natural and match the speaker's intonation. Google CEO Sundar Pichai said they are available in English and Spanish, and more languages will be added over the next few weeks. Get the morning's top stories in your inbox each day with our Tech Today newsletter.
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Google's Futuristic Beam Tech Almost Made Me Forget I Was on a Video Call
A Google I/O demo of the system HP is about to bring to market shows an uncanny fidelity, with some amusing glitches, bringing us all a lot closer to the Holodeck. MOUNTAIN VIEW, Calif. -- Google Beam does something uncanny to a 65-inch display: It transforms it into a strange sort of window through which the person to whom you're speaking appears not as a two-dimensional pack of pixels but as a 3D, holographic image floating in front of the display. Google first showed off what was then called Project Starline at I/O 2021, itself staged as a virtual event due to the pandemic. Almost three years after starting tests with such firms as T-Mobile and Salesforce, the company is now ready to commercialize this technology. Last year, Google announced that HP would bring the first Beam system to market, a partnership CEO Sundar Pichai touted in I/O's two-hour keynote this week. On Wednesday afternoon, I got to take a look at prototype hardware in a booth at the show. The six cameras around a large screen sets Beam apart from typical video conferencing. (Google didn't allow photos.) But then I connected to a Google product manager sitting in front of another Beam setup elsewhere on its campus, and it was as if he had just sat down across the table. Or as if the screen had inflated to a sphere with him at its most forward part. Google accomplishes this by using what it calls a "state-of-the-art AI volumetric video model" to fuse the input from those six cameras into output shown on that light-field screen. That extremely high-resolution display technology shows slightly different images to each eye that create a 3D effect without your having to strap on the kind of glasses required for 3D TVs. Light field isn't a new concept; the startup Lytro tried to commercialize the technology in its cameras starting in 2012, and firms such as San Jose-based Light Field Lab are working on their own display implementations of it. But Google and HP bring much deeper pockets and corporate customers with the budgets that might accommodate what must be an expensive rig. (Google's I/O post about Beam says HP will reveal more details at the InfoComm trade show in Orlando next month. Google suggests Beam will need at least 30Mbps of bandwidth, which is less than I would have guessed.) Beam will not be a Google-only product, supporting Zoom as well as Google Meet; the latter will include the near-real-time language translation that Google showed off at I/O. Despite a presumably massive amount of computation and bandwidth needed, the audio and video stayed in sync throughout this roughly five-minute session. ("Call" seems inadequate to describe the experience.) But I also noticed some glitches around the edges of my interlocutor's appearance. For example, when he picked up a green apple, a part of a Starline demo we took in at last year's I/O, parts of his fingers shimmered around it and the spaces between the apple and his hand blurred. Then I noticed a small green shimmer on his neck that roughly matched where the fruit's shiny surface could have been reflected on his skin. Beam also seems sensitive to your own placement between its cameras, which can allow for some in-call mischief. Leaning too far to one side or the other yielded an onscreen alert to center myself, a reminder that this is built for chats between individual people. And reaching one arm too far to one side or the other results in your hand appearing to be cut off, with only the virtual background behind where that appendage should have been. And if you reach behind you, you will appear and pierce that wall with your hand. Beam supports virtual backgrounds, although the one for this call was the most boring kind of flat gray possible. The whole effect, however, was realistic enough that a handshake seemed in order instead of the now-traditional Zoom wave. We could not do that, but we could do the closest approximation of a high-five that I've ever seen possible on a video call.
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Google Beam Hands-On: The Most Lifelike 3D Video Calling That Didn't Totally Blow Me Away
Google has made something really impressive, but it's not exactly perfectΓ’β¬"yet. After Android XR smart glasses, I was most excited to try out Google Beam, a shrunken and commercialized version of Project Starline 3D video calling booth that Google has been plugging away at over the past couple of years. Seemingly everyone who has tried Project Starline has told me how mind-blowing it is to video call with someone inside of what's essentially a glasses-free 3D TV, and feel like they're really sitting in front of them. I finally got the opportunity to try the technology at Google I/O 2025Γ’β¬"it's impressive, but it's far from some perfect replication of the person you're talking with. Let me just repeat myself so there's no confusion: that Google can replicate a person from a bunch of 2D videos that are then stitched together into 3D using a custom AI neural network is nothing short of wizardry. The 3D person inside of the screen really feels as if they're sitting across the table. In my demo, which was actually using the older Project Starline setup and not the more compact one HP is making, a friendly guy named Jerome, who said he was being streamed from Seattle, Wash. to my screen in Mountain View, Calif., reached out to hand me an apple that was in his hand, and I instinctively tried to grab it. A few beats later, when he told me the demo was over, we high-fivedΓ’β¬"I, again, did it without much thought. All the while, during our 1-2 minute convo, we made eye contact, smiled, and laughed, as if we were together IRL. It was all very... normal. Ridiculously short as my demo was, the limitations of the current version of 3D video calling technology were immediately obvious as soon as I sat down in front of the TV "booth." When Jerome appeared on the screen, I could see that the 3D render of him was jittering very slightly. The entire time, I could see the slightly horizontal jitters as he moved around. The closest thing I can compare it to is like slightly jittery TV scanlinesΓ’β¬"but it was something that I noticed right away and became fixated on. Another limitation is the camera tracking and viewing angleΓ’β¬"it only really works looking at it dead center. Whenever I shifted my chair to the left or right, Jerome's picture darkened and became distorted. Even with an 8K resolution, the light field display still looked grainy. I also noticed that if you try to "look around" the other person's body, there's nothing there. It's just... empty particle-like space. That makes sense because Beam/Starline's cameras are only capturing the front and parts of a person's sides, not back angles. If you've ever seen the back of a person's portrait mode photo (see below), you'll know there's just no captured data back there. I'm also suspicious as hell about how well Beam works in less-than-optimal lighting. The room I was in had nicely diffused lighting. I suspect that the image quality might be greatly degraded with dimmer lighting. There would probably be some real noticeable image noise. I should also note that my chat with Jerome was actually my second demo. My first demo was with a guy named Ryan. The experience was equally as brief, but Starline crashed and his image froze, and I had to be transferred to Jerome. Prototypes! Sure, Zoom calls can freeze up too, but you know what doesn't freeze up? Real-life conversations in person. Because these units were Project Starline onesΓ’β¬"the cameras and speaker modules were attached to the sides of the screen instead of built into themΓ’β¬"there's no way to know whether Google Beam is a more polished product or not. I really expected to have my mind blown like everyone else, but because it felt so natural, the whole experience didn't quite make me freak out. And I'm known for freaking out when some new technology seems amazing. Maybe that's a blessing in disguiseΓ’β¬"there's no shock factor (not for me, at least), which means the Beam/Starline technology has done its job (mostly) getting out of the way to allow for genuine communication.
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Google's futuristic 3D videoconferencing platform to ship this year
The slick render of the Google Beam system shows the six cameras integrated into the unit, and control via a tablet-like interface For the past few years, Google has been developing 3D video technology that would allow distant colleagues, friends or family to chat as though they were in the same room. Now the tech giant has rebranded Project Starline to Google Beam to prepare for commercial rollout. As with Starline, Google has taken the wraps off the Beam platform at its annual developer conference. The concept remains about the same, but the technology has evolved to the point of market readiness. Essentially, the idea is that a user would face a large screen with a bunch of cameras capturing different angles and tracking head movement "down to the millimeter" at 60 frames per second. The person on the other end of the chat is sat in front of the same kind of setup. With the help of AI and light-field displays, the normally two-dimensional video feed is given more depth for "realistic 3D experiences" without needing to wear immersive headsets or special glasses. Each chat participant appears full-size, Google says that the system's head-tracking chops are near perfect, and promises "a much more natural and deeply immersive conversational experience." Google is looking to get Beam units into the offices of early business customers - which could include the likes of Deloitte, Salesforce, Citadel, NEC and Duolingo - later this year, thanks to a partnership with HP announced earlier in the month. The plan is to have it work with familiar videoconferencing services like Google Meet and Zoom - you can see a preview of speech translation using Beam in the video below. This matured technology would likely have been quite useful for many a corporate machine during the recent pandemic, but it was still very much in the lab back then. Remote workers are now returning to office life, so there may no longer be such a vital need for this kind of technology. But given the likely high price of early admission to this platform, it may be restricted to folks in very senior management positions who want to meet with their peers around the globe without having to jetset. Though we have seen similar ideas employed in education or to bring doctors closer to remote patients, so perhaps the technologies will trickle down to workers at the coal face at some point. HP will showcase the platform at InfoComm next month, ahead of delivery to select customers later in the year. Google is also working with "key channel partners" like Diversified and AVI-SPL to bring the Beam platform to businesses worldwide. It seems the "3D video chat portal of the future" could be just around the corner.
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Google Beam 3D video conferencing could change your work calls forever
We'll see the first HP hardware to support Google Beam at next month's InfoComm conference After around four years of very few apparent developments, Google confirmed that its Project Starline is still going ahead at its annual developer conference, I/O, in 2025. This time under the new and public-facing name of Beam, the concept revolves around life-like video calls that use advanced hardware, computer vision and machine learning to create 3D video conferencing experiences with no glasses or headsets needed. Rather than gathering data from tens of cameras (it still uses six), Beam will use a state-of-the-art AI volumetric video model to convert 2D video into a realistic 3D feed. Besides six cameras, Google has confirmed that Beam will use a light field display for true depth and a sense of dimension. The AI merges the six video streams, tracking head movements and rendering the video call at 60fps. Beam can also support natural eye contact and subtle expression recognition to make the video call hyper realistic. Being a flagship video conferencing tool, it should come as no surprise that this 3D holographic platform will get the same real-time speech translation that Meet gets, with the system able to maintain voice, tone and facial expressions for natural multilingual communication. However, there's a big catch, and it's not the price (which is unconfirmed). It's that general consumers won't get to experience the tech unless they work for one of Google's enterprise clients. It'll launch to select customers later this year, with the first HP hardware devices being showcased at InfoComm next month. For context, Logitech's Project Ghost, a similar pod-based system that aims to curb Zoom fatigue with a slightly less advanced 2D system, costs around $15,000-$20,000 per booth. Google confirmed that Deloitte, Salesforce, Citadel, NEC, Hackensack Meridian Health, Duolingo and Recruit have all already registered their interest in Beam. Google Beam General Manager Andrew Nartker added: "We're working with industry leading partners like Zoom and HP to bring Google Beam to enterprises."
[8]
Google Beam: Our AI-first 3D video communication platform
A few years ago, we introduced Project Starline, a research project with the ambitious goal of redefining video communication. Project Starline enabled remote conversations that felt remarkably like being in the same room, all without the need for specialized glasses or headsets. Today, we're announcing that Project Starline is evolving into a new 3D video communication platform: Google Beam. The Google Beam platform will use AI to enable a new generation of devices that help people make meaningful connections, no matter where they are. Our state-of-the-art AI volumetric video model is what makes these calls appear fully 3D from any perspective. It transforms standard 2D video streams into realistic 3D experiences, allowing you to connect in a more natural and intuitive way. Google Beam is built on the power and scale of Google Cloud, combined with our expertise in AI. This allows Google Beam to deliver enterprise-grade reliability, compatibility with your existing workflow and true-to-life 3D video communication. The combination of our AI video model and our light field display creates a profound sense of dimensionality and depth. This is what allows you to make eye contact, read subtle cues and build understanding and trust as if you were face-to-face.
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Google's New Beam Video Communication Platform Can Turn 2D Video Into 3D
The system includes head tracking accurate to the millimetre at 60fps Google is rebranding its Project Starline and turning it into a new 3D video communication platform, the company announced at its annual I/O developer conference on Tuesday. Dubbed Beam, the platform enables users to connect with each other in a more intuitive manner by turning 2D video streams into 3D experiences. It leverages the Google Cloud platform along with the company's AI prowess to deliver enterprise-grade reliability and compatibility with the existing workflow. Google says Beam may receive support for speech translation in real time and will be available in the market starting with HP devices later this year. Google detailed its new Beam platform in a blog post. It uses an array of different webcams to capture the user from different angles. Then, AI is used to merge the video streams together and render a 3D light field display. Google says it also has head tracking capabilities which are claimed to be accurate down to the millimetre and at 60 frames per second (fps). Google Beam takes advantage of an AI volumetric video model to turn standard 2D video streams into realistic experiences which appear in 3D from any perspective. It, along with the light field display, develop a sense of dimensionality and depth, enabling you to make eye contact and read subtle cues. As per the company, its new platform replaces Project Starline which was initially announced at Google I/O in 2021 with the aim of providing users with a new video communication platform that was capable of showing them in 3D at natural scale, along with eye contact and spatially accurate audio capabilities. While this project did not completely materialise, it was repurposed to create the new 3D video communication platform which is now known as Google Beam. For enhanced communication, Google is exploring plans of bringing speech translation in real time to Beam. Additionally, the capability will also be available in Google Meet starting today. Google says it is working in collaboration with HP to introduce the first Google Beam devices in the market with select customers later this year. Further, the first Google Beam products from the original equipment manufacturer (OEM) will be made available via InfoComm 2025 which takes place in June.
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Google Unveils "Beam" in its Project Starline, with a Mission to Redefine Video Communications.
Google's 'Project Starline' introduces 'Google Beam,' a revolutionary AI-powered video communication platform transforming 2D streams into immersive 3D experiences. This innovation aims to replicate natural face-to-face interactions, potentially reshaping remote communication. Furthermore, Google Meet now offers real-time speech translations, mirroring the user's voice and expressions, initially in English and Spanish.In a strong-willed leap forward for AI- driven communication, Google has unveiled "Google Beam"- a brand-new AI-powered video communication platform, as part of their "Project Starline". The announcement points to a pivotal evolution of "Project Starline", placing Google at the spear of immersive digital interaction, insinuating a deeper incorporation of AI across its product ecosystem. Beam revolutionised video communication, by transforming the traditional 2D video streams into immersive 3D communication experiences using "an array of six cameras" and "state- of- the- art" video models. The technology blends video streams to create an experience that is replicable to a natural face-to-face interaction. The introduction of Beam aligns with Google's ambitions associated with the extended reality space, showcasing the emergence of a new standard for how people will connect virtually, with technologies like Beam making remote communications feels just as meaningful and memorable as those held in person. Alongside the introduction of Beam, Google has also showcased improvements in real-time speech translations for Google Meet. Google Meet now matches the user's voice, tone and even facial expressions while translating across different languages. These features are currently only available in English and Spanish, on Google AI Pro and Ultra accessible to subscribers in beta. This feature is expected to roll out to 'Workplace Business' customers soon with additional languages available. Looking at these tools as an opportunity for India's rapidly digitising economy, tools like Google Beam could have pivotal influence. Considering the advancements, they could potentially garner in sectors such as online education, Telehealth, and remote work, where immersive video communications could enhance effectiveness and engagement. As the country moves forward, accelerating digitally, tools like Beam could eliminate connectivity gaps, allowing richer and more human-like interactions across the nation, and by extension, the globe. This would be a leap of faith, towards making advanced communication technology of this kind accessible to everyone.
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From Project Starline To Beam: Google's AI-Powered Platform Brings Ultra-Realistic 3D Video Calls, Revolutionizing How Enterprises Connect
While Google made a ton of announcements at the I/O 2025, and it did not come as a surprise when the star of the show remained to be AI as this was one of the biggest goals the company had been pushing for. One of the interesting announcements made during the keynote was the rebranding of Project Starline to now Beam which is packed with advanced AI that helps scales the vision and make the experience feel more natural and immersive. Google has been working arduously to improve its technology and use AI to make processes and tasks more seamless and efficient. The push for advancement could be sensed during its I/0 2025 as its Project Starline earlier brought the magic window concept for users to immerse in lifelike 3D conversations is back, this time with more efficiency and practicality. Sundar Pichai confirmed during the keynote that Beam would be rolling out to selected enterprise customers later this year, although no details were given on the pricing. With the cutting-edge AI technology and hardware, we are expecting Beam to be on the higher end. Due to the high technology involved the users would feel the experience to be so close to reality that you would quite literally feel the other person to be present in the same room. The Beam is letting us know what telepresence can feel like, especially by using AI in real time. It reduces any issues with latency and allows for conversations that feel more fluid and natural. It would come with a six-camera array strategically laid out to capture different angles and allow for 3D video instead of merely a flat video feed. To carry the same essence of the magic window, Beam would be using a light field display that helps mimic natural eye contact and makes you feel depth and dimensions due to the different angles of the light. Beam would be relying heavily on Google Cloud for complex processing and would be powered by a custom Chrome OS device. To bring this technology to reality, Google has gotten on board with HP, Zoom, and other big players and integrated with their platforms to make Beam more accessible. Many big giants like Deloitte have shown interest in bringing Beam to their offices, and it could end up being a commonly used technology among enterprise companies. While Google showcased other AI-powered advancements, Beam piqued our interest.
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Google Launches Beam, an AI-Driven Platform for 3D Video Communication
Originally unveiled as a moonshot idea, Project Starline stunned early testers with its ability to create the illusion of sitting face-to-face with someone hundreds or thousands of miles away. No headsets, no special glasses -- just presence, redefined. Now, that vision has matured into Google Beam, a platform poised to reshape the global communications landscape. At the heart of Google Beam lies its state-of-the-art AI volumetric video model, capable of transforming ordinary 2D video into astonishingly realistic 3D interactions. This proprietary AI model simulates a natural sense of presence, allowing users to maintain eye contact, perceive depth, and detect the subtle nonverbal cues essential for trust and understanding -- as if they were sitting across from each other in the same room.
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Google unveils Beam, an AI-powered 3D video calling platform, promising more natural and immersive remote conversations. Set for commercial release later this year through HP.
Google has unveiled its latest innovation in communication technology: Google Beam. This AI-powered 3D video calling platform, formerly known as Project Starline, promises to revolutionize remote conversations by creating a more natural and immersive experience 1.
Source: New Atlas
At the heart of Google Beam is a sophisticated AI volumetric video model that transforms 2D video streams into realistic 3D experiences. The system utilizes a six-camera array to capture subjects from different angles, which are then synthesized in real-time 2. This technology is paired with a light field display, allowing users to perceive depth and dimensionality without the need for special glasses 3.
Users of Google Beam report a strong sense of connection and presence during video calls. The platform preserves subtle nonverbal cues and body language, facilitating more natural conversations. According to Patrick Seybold, head of communications for Google Beam, "Overall people report feeling a strong sense of connection when taking meetings on Google Beam" 1.
Source: ZDNet
Google has partnered with HP to bring Beam devices to market by the end of 2025. These commercial units will feature embedded cameras in the bezels and run on similar technology to the prototypes demonstrated at Google I/O 2025 1. Google is also collaborating with other industry leaders like Zoom, Diversified, and AVI-SPL to expand the platform's reach 3.
Google Beam has the potential to address common challenges in video conferencing, such as difficulty reading expressions and gestures, lack of eye contact, and "Zoom fatigue" 2. Early adopters, including Deloitte, Salesforce, and Citadel, have shown interest in the technology for enterprise applications 1.
While impressive, Google Beam is not without its limitations. Some users have reported slight jittering in the 3D render and distortions when viewing from off-center angles 4. Additionally, the technology currently requires specific lighting conditions and has limitations in capturing full 360-degree views of participants 5.
Source: Gizmodo
Google plans to integrate Beam with its existing services, including Google Meet. The company has announced that real-time language translation, a feature coming to Google Meet, could also be incorporated into Beam, further enhancing its capabilities for global communication 3.
As Google Beam prepares for its commercial debut, it represents a significant step forward in video conferencing technology. While not perfect, it offers a glimpse into the future of remote communication, promising more engaging and natural interactions in an increasingly digital world.
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An in-depth look at the increasing energy demands of artificial intelligence, its environmental impact, and the challenges it poses for sustainability efforts worldwide.
4 Sources
Technology
10 hrs ago
4 Sources
Technology
10 hrs ago