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On Tue, 20 Aug, 4:06 PM UTC
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[1]
Nvidia's new G-Sync monitors no longer need a dedicated hardware module
If you buy something from a Verge link, Vox Media may earn a commission. See our ethics statement. Nvidia is bringing its full set of G-Sync features to monitors that won't need a proprietary G-Sync module. Nvidia is partnering with MediaTek to integrate all of its current and future G-Sync features into MediaTek scalers, eliminating the need for a dedicated G-Sync module. "We are working with MediaTek to bring G-Sync to their market leading monitor scalers," says Nvidia. "We will bring all the G-Sync technologies, including our most recent - Pulsar - to many more gamers and we'll continue to create more G-Sync technologies with the MediaTek scaler solutions." G-Sync originally required a dedicated module in 2013 to allow it to synchronize display refresh rates to a GPU, eliminate screen tearing, and reduce display stutter and input lag. In 2019, Nvidia introduced G-Sync Compatible, a way to support variable refresh rate monitors with FreeSync technology instead of requiring a G-Sync module. While many monitors now ship with G-Sync Compatible support, most don't include all of Nvidia's G-Sync features like low latency HDR, its Reflex Analyzer for measuring system latency, or ultra-low motion blur support. Nvidia's work with MediaTek will open up this full suite of G-Sync tech to a lot more monitors in the future. The first three monitors to include full G-Sync support using MediaTek scalers are AOC's Agon Pro AG276QSG2, Acer's Predator XB273U F5, and Asus' ROG Swift 360Hz PG27AQNR. All three of these monitors have 360Hz refresh rates, 1440p resolution, and HDR support. They also include G-Sync Pulsar support, Nvidia's latest technology to reduce motion blur and ghosting. Nvidia's confirmation of a MediaTek partnership comes after months of rumors that the pair are also working on an Arm-based chip for AI PCs. This work may even extend to a dedicated chip for handheld gaming PCs. Nvidia currently supplies its Tegra X1 GPU for the existing Nintendo Switch, and it's also rumored to be shipping a more powerful custom chip for the upcoming Switch 2. Nvidia hasn't commented on the MediaTek AI PC rumors, but previous reports have suggested Nvidia plans to launch Arm PC chips as soon as 2025. Dell CEO Michael Dell also dropped a pretty big hint that Nvidia could be about to enter the AI PC market next year during a Bloomberg interview in May.
[2]
Nvidia Reveals G-Sync Hardware Partner, Half-Life 2 RTX Update and More
Though they're not the huge launches the company usually gives us, Nvidia nonetheless brings a handful of little ones to Gamescom, the annual big gaming show in Germany. Like the Portal RTX mod released in 2022, which Nvidia hyped the heck out of -- not just because it takes advantage of the company's RTX cards but because it was built using its 3D cloud Omniverse-based RTX Remix platform -- Nvidia offered another preview of the next shiny, reflective, moody mod, Half-Life 2 RTX, which debuted at CES in January. And it wouldn't be Nvidia without AI updates. In this case, the company squeezed down its Nemotron LLM NIM (the microservice which generates the content for responses of AI-based characters) down to a small language model (SLM) that can run on device. Nvidia demonstrated the system using an interactive NPC in the as-yet-unreleased Mecha Break. Unlike Nvidia's usual ACE demo, it not only makes small talk, but provides advice on mech choices as its more useful (in theory) AI extra. Out of the GeForce Now and DLSS announcements, only one really jumps out: Now you can link your GFN and Xbox Game Pass accounts so you don't have to sign in every time you want to play a PC Game Pass game, and you can sync your library, similar to the way it works with Ubisoft and Steam. Black Myth: Wukong and Star Wars Outlaws are two notable games coming to the service when they launch, as well. There are at least 16 games getting DLSS 3.x support, which is notable as a sign that the latest version is gaining a lot more traction; usually, the DLSS announcements still include a chunk of DLSS 2.x, which isn't nearly as good. You'll also be able to access 25 selected CurseForge World of Warcraft add-ons without signing in to a CurseForge account, from any paying GeForce Now account. The company is finally getting out of the G-Sync module hardware business, which is potentially good news all around and long overdue. The company is partnering with MediaTek to offload the hardware that differentiates G-Sync from G-Sync Compatible monitors -- they include the technologies that go beyond some basics like variable rate refresh support, such as its those that reduce latency, improve color, adjust motion blur, improve sharpness and more. MediaTek has been a big player in silicon, albeit not as well known as Intel or AMD (at least in the US), with processors for Chromebooks, networking chips for laptops, media encode/decode chips and most relevant in this case, video scalers built into monitors. The video scaler is responsible for exactly what it says on the tin, upscale and downscale the resolution of whatever's being displayed on the screen. But these days, what used to be simple upscaling from a lower resolution to improve frame rates for games, have become a suite of technologies for optimizing the synchronization between the graphics card and mouse and keyboard input with the display to meet your needs. To date, Nvidia has been putting all of that optimization technology in modules for monitor manufacturers to incorporate in gaming monitors under the G-Sync and G-Sync Ultimate brands; the module has added cost and size to monitors, making them more expensive than their less-endowed peers. While some monitor buyers aren't that price sensitive, most are, and if you're going to spend more on gaming gear, a better graphics card is frequently a better investment than going for a monitor with G. Every monitor already has a scaler in it, so licensing the rest of the silicon design to MediaTek makes a lot of sense. That doesn't mean G-Sync will be in every MediaTek scaler. The companies intend to integrate it into more than one of the scalers to use in monitors at a wider variety of prices. It's unclear what that price range is, but given MediaTek's current mainstream market, the lower cost associated with production hopefully will be in some less pricey monitors. Though Nvidia didn't announce a time frame or price range for displays with the MediaTek G-Sync chip, it did reveal three G-Sync monitors supporting the Pulsar technology, (essentially a combination of VRR and ultralow motion blur to increase overall motion clarity) it announced at CES last January: the AOC Agon Pro AG276QSG2, Acer Predator XB273UF5 and Asus ROG Swift 360Hz PG27AQNR. All three are 27-inch, 360Hz 1440p monitors with HDR support.
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NVIDIA announces partnership with MediaTek to produce next-generation G-Sync modules, promising improved gaming experiences and potential cost reductions for consumers.
NVIDIA, the graphics technology giant, has announced a groundbreaking partnership with MediaTek, a leading chipmaker, to manufacture next-generation G-Sync modules 1. This collaboration marks a significant shift in NVIDIA's approach to producing its proprietary display synchronization technology, which has been a staple in high-end gaming monitors for years.
G-Sync, NVIDIA's adaptive sync technology, has been instrumental in eliminating screen tearing and stuttering in PC gaming. Traditionally, NVIDIA has manufactured these modules in-house, but the partnership with MediaTek signals a new direction for the company 2. This move is expected to streamline production and potentially reduce costs for consumers.
The collaboration between NVIDIA and MediaTek is poised to have far-reaching effects on the gaming monitor market. By leveraging MediaTek's expertise in chip manufacturing, NVIDIA aims to enhance the capabilities of G-Sync technology while possibly making it more accessible to a broader range of consumers 1.
With this partnership, gamers can anticipate improvements in display performance and potentially more affordable G-Sync-enabled monitors. The next-generation modules are expected to support higher refresh rates and resolutions, further enhancing the gaming experience 2.
Alongside the MediaTek partnership, NVIDIA made several other exciting announcements. Notably, they revealed an RTX remix for the classic game Half-Life 2, bringing ray tracing and modern graphics to the beloved title 2. This demonstrates NVIDIA's commitment to enhancing both new and classic gaming experiences.
The tech industry has responded positively to this partnership, seeing it as a strategic move by NVIDIA to maintain its competitive edge in the gaming hardware market. Analysts predict that this collaboration could lead to more innovative display technologies and potentially challenge competitors in the adaptive sync space 1.
As the partnership between NVIDIA and MediaTek unfolds, the gaming community eagerly anticipates the next generation of G-Sync modules and the improvements they will bring to the gaming experience. This collaboration may very well shape the future of gaming displays and set new standards for visual quality in interactive entertainment.
Nvidia's latest DLSS 4 technology brings significant improvements to gaming performance and visual quality, outperforming competitors and paving the way for 8K gaming.
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Nvidia hints at the possibility of bringing DLSS 4 Multi-Frame Generation to older GPUs, while introducing exclusive features for the upcoming RTX 50-series. This development could impact upgrade decisions for current GPU owners.
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NVIDIA introduces DLSS 4 at CES 2025, featuring Multi Frame Generation technology that promises up to 8x performance boost over traditional rendering, along with significant improvements in image quality and latency reduction.
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Nvidia unveils its new RTX 50 Series GPUs, promising significant performance improvements through AI-driven technologies like DLSS 4, potentially revolutionizing gaming graphics and performance.
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Nvidia introduces its new RTX 50 series graphics cards, featuring the Blackwell architecture and advanced AI capabilities, promising significant performance improvements for gaming and content creation.
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