Stellar Blade Director Says AI Essential for South Korea to Compete With China and US Studios

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Shift Up CEO Hyung-tae Kim claims AI is necessary for South Korea's games industry to compete globally, stating one person could perform the work of 100 people with AI assistance. Speaking at a national economic strategy summit, Kim highlighted the resource gap between Korean studios deploying 150 developers versus Chinese teams of 1,000 to 2,000 people.

Stellar Blade Director Champions AI for South Korea's Games Industry

Hyung-tae Kim, director of Stellar Blade and CEO of Shift Up, has positioned AI as a critical tool for South Korea's games industry to compete on the global stage. Speaking at the country's 2026 Economic Growth Strategy summit, Kim argued that AI is "an essential tool for going up against large competitors like China on a global level"

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. His comments arrive as the debate around generative AI in game development intensifies across the industry, with studios like Larian experimenting cautiously while others face backlash for suspected AI-generated content

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Source: Eurogamer

Source: Eurogamer

The Resource Gap Driving AI Adoption

Kim's stance stems from a stark reality facing Korean developers: overwhelming manpower disparities. "We devote around 150 people to a single game, but China puts in between 1,000 to 2,000. We lack the capacity to compete, both in terms of quality and volume of content," Kim explained

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. This resource gap presents a fundamental challenge as South Korea's games industry transitions from MMO-oriented projects toward AAA game development that can compete with US and China studios

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. With Stellar Blade 2 now in development following the original's commercial success, Shift Up faces pressure to level the playing field against better-resourced competitors

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Source: GameReactor

Source: GameReactor

AI Assistance to Increase Employee Productivity

Kim contends that AI won't trigger job losses but will instead amplify individual capabilities. He claims "one person can perform the work of 100 people" with AI assistance, arguing that competing globally will require "not only utilizing all available manpower, but also making everyone proficient in AI"

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. The goal, according to the developer, is enabling workers rather than replacing them

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. Hwi-young Chae, South Korea's minister of culture, sports and tourism, echoed this perspective, noting that larger companies already build proprietary AI tools while the government plans financial backing to help smaller teams invest in AI starting this year

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Industry Divided on Generative AI in Game Development

The broader games industry remains fractured on AI adoption. EA CEO Andrew Wilson has declared AI "the very core of our business," while Square Enix cited AI as justification for mass layoffs and reorganization

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. Ubisoft, Nintendo, and multiple studios have faced accusations of using AI-generated imagery in marketing materials and games, forcing public denials and content removal

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. Critics argue these tools produce inferior content requiring human cleanup, while proponents see inevitable productivity gains. Kim's assertion that bigger companies already implement these technologies holds weight, though whether smaller studios should follow suit to compete with US and China remains contentious

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. As 2026 unfolds, the industry faces a defining moment: widespread adoption or rejection of AI tools that could reshape how games are made and who makes them.

Source: GamesRadar

Source: GamesRadar

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