AI Decodes Rules of Mysterious Roman Board Game Found in Dutch Museum

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Researchers used artificial intelligence to decode ancient game rules for a mysterious limestone board discovered in the Netherlands. Two AI agents played 1,000 games per rule set, testing over 100 variations to match wear patterns on the stone. The result reveals the earliest known blocking game in Europe, dating to the Roman Empire.

AI Solves Century-Old Archaeological Mystery

A mysterious limestone board discovered in the Dutch city of Heerlen has puzzled researchers since the late 1800s. The eight-inch stone artifact, etched with angular lines forming an oblong octagon inside a rectangle, clearly showed signs of being a game board—but no one knew how it was played

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. Walter Crist, a guest lecturer at Leiden University specializing in ancient board games, encountered the artifact during a 2020 visit to a Dutch museum dedicated to the Roman Empire's presence in the Netherlands. The pattern was unlike anything documented in archaeological literature, sparking a groundbreaking investigation that would combine traditional archaeology with cutting-edge artificial intelligence

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Source: Scientific American

Source: Scientific American

How Researchers Used AI in Archaeological Research

To decode ancient game rules, Crist and his team employed the Ludii game system, programming two AI agents to compete against each other in simulated gameplays

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. The virtual players tested more than 100 different rule sets derived from known European games, both ancient and modern. Each configuration was played 1,000 times while researchers tracked piece movements and compared them against wear patterns on the limestone board

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. The goal was to reverse-engineer rules that would replicate the grooves and abrasions visible on the stone surface. This approach marked the first time AI-driven simulated play has been used alongside archaeological methods to identify a board game

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Source: Gizmodo

Source: Gizmodo

Discovering Ludus Coriovalli: A Roman Blocking Game

The analysis, published in the Antiquity journal, identified nine rule sets consistent with the damage patterns on the board—all variations of the same blocking game

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. In blocking games, players aim to restrict their opponent's movement until they cannot make any more moves. The team named their discovery Ludus Coriovalli, Latin for "the game from Coriovallum," referencing the Roman town that once stood where Heerlen is today

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. The game pieces configuration suggests one player used four pieces against an opponent's two, with the winner being whoever avoided getting blocked the longest

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. The Roman board game was crafted from limestone imported from France and likely played casually, which may explain why no written documentation of it exists from Roman times

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Source: Science News

Source: Science News

Rewriting European Gaming History

This Roman-era board game discovery pushes back the timeline for blocking games in Europe by several centuries. Previously, researchers believed this type of gameplay only appeared during the Middle Ages, with examples found in 19th and 20th century Scandinavia

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. Véronique Dasen of Switzerland's University of Fribourg, who led the Locus Ludi project studying ancient Roman and Greek board games, called the study "groundbreaking" and noted that blocking games were once popular across Europe, often likened to hunting in various languages

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. The technique used to solve a Roman gaming mystery could now be applied to investigate other lost games from ancient cultures, particularly Roman period graffiti that might represent actual game boards not documented in historical texts

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Implications for Future Archaeological Discovery

The methodology developed by Crist's team provides archaeologists with tools to identify games that are unusual or uncommonly played, moving beyond current identification methods that rely on matching geometric patterns to games known from textual references or artistic representations

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. University of North Florida anthropologist Jacqueline Meier, who wasn't involved in the research, noted that if more were known about the board's context and potential game pieces, additional interpretations could be made about how it functioned in past social life

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. Analyzing wear patterns through AI simulated gameplays represents a significant advance in understanding how people in ancient cultures enjoyed their lives. As Dasen observed, games can persist for centuries, sometimes appearing and disappearing across different eras

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. The success of this approach suggests researchers should watch for similar applications in decoding other mysterious artifacts, potentially unlocking insights into recreational activities that connected ancient civilizations across time and geography.

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