Digital fruit fly brain walks while human neurons play Doom in biological computer experiments

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San Francisco's Eon Systems has created a digital fruit fly brain model that controls a virtual body, displaying walking and grooming behaviors. Meanwhile, Australian startup Cortical Labs developed a code-deployable biological computer using 200,000 human brain cells that can play Doom. These parallel experiments represent significant steps in brain simulation and brain-computer interfaces, though questions remain about computational demands and future applications.

Digital Fruit Fly Brain Model Controls Virtual Body

Eon Systems, a San Francisco startup, claims to have achieved what it calls the "first multi-behavior brain upload" by creating a brain simulation of a Drosophila melanogaster fruit fly that can control a virtual body and produce recognizable behaviors

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. The digital fruit fly brain model is built on a whole-brain connectome containing 125,000 neurons and 50 million synapses from an adult female fly, sourced from the Flywire effort published in 2024

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Source: The Register

Source: The Register

The team connected this synapse-level scan using AI to reconnect the connections, then ran the resulting dataset inside Brian2, an open-source spiking neural network simulator. They linked this modeled brain with a modeled body representing the fly's legs, antennae, and mouthparts using the NeuroMechFly v2 model, with inputs provided by the MuJoCo advanced physics simulation

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. Video demonstrations show the model fly walking, stopping to clean its antennae, and extending its proboscis when presented with a sugar smell signal—behaviors that mirror real insect activity.

Human Brain Cells Playing Doom in Biological Computer

While Eon Systems pushed a modeled brain into virtual reality, Cortical Labs in Melbourne took the opposite approach by plugging a computer into living tissue

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. The Australian startup developed what it describes as "the world's first code-deployable biological computer," running on 200,000 human brain cells rather than silicon chips

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. This represents a dramatic advance from their 2022 experiment teaching neurons to play Pong.

The neurons were derived from CEO Hon Weng Chong's own blood using a technique developed by Nobel laureate Professor Shinya Yamanaka. White blood cells were harvested and reprogrammed into induced pluripotent stem cells, which were then reproduced exponentially and induced into neurons on a glass chip roughly the size of a 50p piece

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. The interface between biological and computer systems relies on electricity as the common language, enabling the neurons to receive game state information and output movement commands.

How Brain-Computer Interfaces Enable Learning in Biological Constructs

The Doom experiment reveals intriguing patterns of learning in biological constructs. Sean Cole, a 24-year-old AI graduate who coded the system, explains that game snapshots are encoded into signals the neurons can understand through a neural network

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. The neurons then fire outputs—move left, move right, walk forward, shoot—which the system decodes back into game actions. Initially, the cells didn't know how to move or aim, but they learned over time, sometimes appearing to preserve themselves by stopping after shooting the first two enemies.

While the mechanism remains unclear, hypotheses include the free energy principle, where living systems act to minimize free energy, or Hebbian learning, where connections between neurons strengthen when they fire together

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. Cole suggests that if safely connected to humans, this technology could have implications similar to Neuralink, potentially accelerating language learning or skill acquisition.

Computational Challenges and Scientific Validation

Dr. Steve Furber, co-creator of the ARM processor and researcher behind the SpiNNaker 2 hardware, was consulted about the Eon Systems work

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. While he acknowledged the achievement, significant questions remain about computational resources required for such brain emulation. The model representing the fly's brain and body is absolutely massive, meaning it runs quite slowly—likely not in real time

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. A few seconds of fly-like behavior could have required weeks or months of computer time, making onboard drone pilots controlled by flying insect brain scans unlikely in the next couple of years.

The research builds on substantial previous work, including papers published in Nature describing how the Drosophila connectome responds to signals

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. Researchers worldwide will likely attempt to replicate these results and identify potential problems, though such demonstrations can prove effective for securing funding from administrators.

Questions of Sentience and Future Applications

The question of whether a biological computer making decisions qualifies as sentient remains contentious. Cole doesn't believe the system is conscious, though it's definitely learning

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. The average human brain contains roughly 86 billion neurons—approximately 430,000 petri dishes' worth—suggesting current experiments represent a tiny fraction of human brain complexity.

Both experiments demonstrate different approaches to bridging biological and computational systems. Eon Systems achieved fly-like behavior by connecting a modeled brain with a modeled body in simulation, while Cortical Labs created an actual biological computer from living human tissue. These parallel developments suggest multiple pathways toward understanding how neurons process information and learn, with potential applications ranging from disease modelling to advanced brain-computer interfaces. Whether these technologies eventually enable Matrix-style instant skill acquisition or serve more modest research purposes, they mark tangible progress in understanding how biological systems compute and adapt.

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