Warhorse Studios fires Kingdom Come: Deliverance II translator, switches to AI for localization

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Max Hejtmánek, who translated Kingdom Come: Deliverance II from Czech to English for nearly four years, was fired by Warhorse Studios on March 27, 2026. The studio told him his position became obsolete as AI will now handle all translations going forward. The move comes despite the game's commercial success, selling several million copies and earning GOTY nominations.

Warhorse Studios Replaces Human Translator with AI

Max Hejtmánek, a Czech-to-English translator who worked at Warhorse Studios for nearly four years, was fired on March 27, 2026, with no prior warning

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. According to his verified post on the Kingdom Come subreddit, management told him his position would become obsolete as AI would handle all translations going forward

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. The decision came in an effort to "make the company more effective" and "save finances," despite Kingdom Come: Deliverance II selling several million copies worldwide following its February 2025 release

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Source: Wccftech

Source: Wccftech

Hejtmánek served as English editor and voice-over director for Kingdom Come: Deliverance II, working on dialogue, quest logs, item names, and marketing materials . His Czech-to-English translation work formed the foundation for other localized editions of the game, meaning players worldwide have likely encountered his contributions

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. The translator's LinkedIn profile confirms his employment from July 2022 through March 2026

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Source: PC Gamer

Source: PC Gamer

Job Displacement Shocks Gaming Industry Veteran

The translator replaced with AI expressed feeling "incredibly betrayed by the management of the company I've come to care about greatly these past almost 4 years"

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. Max Hejtmánek revealed that while discussions about using AI for translating had come up frequently in the past, he was "always strongly and vocally against" the technology but never imagined it would actually cost him his job

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The fired translator was still actively working on additional content or a separate project for Warhorse Studios at the time of his termination . He stated he will not violate his non-disclosure agreement but plans to share his experience publicly, emphasizing that "the growing use of AI greatly affects people in the games industry and many others"

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. Hejtmánek urged fans not to review-bomb Kingdom Come: Deliverance II or harass other Warhorse staff members

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AI Adoption Signals Shift in Game Localization Strategy

Warhorse Studios is now switching to LLM-based machine translations for future projects, making Kingdom Come: Deliverance II likely the studio's last game to receive a human translation

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. This pivot toward AI in game development comes despite the game's critical acclaim, including nominations for Best Narrative, Game of the Year, and Best Role Playing Game at The Game Awards 2025

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Source: TechSpot

Source: TechSpot

The move aligns with statements from Daniel Vávra, Warhorse co-founder and Kingdom Come: Deliverance II director, who recently defended Nvidia's DLSS5 technology on social media

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. Vávra described the AI-powered graphics technology as "just a little uncanny beginning" and insisted that "haters will not stop progress," signaling the studio's broader embrace of AI adoption

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Generative AI Sparks Backlash Across Gaming Industry

The use of generative AI by game developers remains a controversial topic, with backlash typically immense whenever studios implement the technology

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. Just days before Hejtmánek's firing, Crimson Desert faced derision over using generative AI for in-game art assets

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. While AI permeates events like GDC, concerns about job security and quality in game localization continue to mount.

Fans responding to the news expressed disappointment that AI will be used in any part of the creative writing process, even for language translation

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. One subreddit commenter warned, "Warhorse if you're in here you're gonna set your next game up for failure with decisions like this. People don't like this kind of crap"

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. The incident highlights growing tensions between cost savings initiatives and maintaining the human touch that contributes to quality localization in the gaming industry.

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