16 Sources
[1]
Sony says "efficient" AI tools will lead to even more games flooding the market
Anyone following the modern game industry knows that easy-to-use game engines and the accelerating shift to digital distribution have helped enable a massive increase in the quantity of commercial games released each year, both on console storefronts and especially on Steam. Now, Sony Interactive Entertainment President and CEO Hideaki Nishino says we should expect the rate of new game releases to accelerate even faster as new AI development tools make it easier for developers big and small to pursue new projects efficiently. In a presentation to investors on Friday, Nishino noted that Sony "expect[s] to see a meaningful increase in the volume and diversity of content available to players" in the near future. That increase is the inevitable result of AI development tools that are "lowering barriers to creation, accelerating development cycles, and enabling more creators to enter the market," he said. By way of evidence, Nishino cited Sony's first-party game development efforts. Gamemakers inside Sony are already using AI tools to "automat[e] repetitive workflows" in areas like quality assurance, 3D modeling, and animation, he said. That includes a 3D animation tool called Mockingbird that Nishino said allows Sony artists to convert raw motion capture data into in-game animation much faster. While this tool can't replace the motion-capture actors themselves, it means that "animation work that would have taken hours can now be completed in a fraction of a second," Nishino said. Machine learning tools have also been able to take in "videos of real hairstyles" and apply them to automated animation models that can realistically model "hundreds of strands," replacing the "labor-intensive process" of animators placing those strands individually, Nishino said. Elsewhere in the presentation, Sony Group President and CEO Hiroki Totoki praised the increased "efficiency" enabled by AI tools, saying it would, in turn, lead to "more innovative and ambitious projects -- projects that were previously difficult to pursue due to constraints of cost and time." Totoki also highlighted a pilot partnership with publisher Bandai Namco that "identified massive gains in speed and productivity per person" in video production. While the team has needed to fine-tune generic AI models to prevent problems of "consistency and controllability," Totoki added that these models can, in some cases, help enable "highly sophisticated and realistic outputs which were not feasible before due to production time constraints." Even as AI enables a flood of new game releases, Sony said it believes AI will help players navigate that glut. AI models can already "outperform manual curation" when it comes to suggesting new games players might enjoy, Nishino said, and could soon also suggest "the next gameplay moment, subscription, accessory, or merchandise that best reflects their passion." The human equation Despite Sony's predictions, there isn't necessarily a direct relationship between developer efficiency and the raw number of game releases over a given period. Gains in efficiency could reduce the total number of human developers working on a project, rather than the total time spent on it, for instance. On the other side of things, more efficient development tools could increase the baseline quality expectations for high-end game development, meaning more time is needed to meet that baseline. Despite Sony's bullishness on AI's game development potential, the company stopped well short of suggesting that AI could replace game designers wholesale or make entire games from scratch. Nishino said directly that "AI is meant to augment [developers'] capabilities, not to replace them," and that humans will always be responsible for "the vision, the design, and the emotional impact of our games." Speaking more broadly, Totoki said Sony maintains a "core principle" that "human creativity must remain at the center" of the company's creative efforts. Totoki called AI "an amplifier of human imagination" while saying in practically the same breath that "great content comes from deep personal experiences, unique perspectives, and a strong inner motivation to express something meaningful." At the same time, though, Nishino suggested that Sony's development teams have created "prototypes where NPCs with their own personalities can create a living, dynamic world for the player to explore." It's unclear what role human artists would have in a world where NPCs can have their own AI-generated "personalities," but it would definitely be a far cry from the role they play in game development today.
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PlayStation sees AI as a 'powerful tool' to help make games
As part of an earnings presentation on Friday, Sony shared how it's thinking about AI at the company, including many details about how it's evaluating AI as part of making PlayStation games. Generative AI has recently been showing up in bigger games -- though many indie developers still reject it -- and while Sony calls AI a "powerful tool," it says that the "vision, the design, and the emotional impact of our games will always come from the talent of our studios and performers." and that "AI is meant to augment their capabilities, not to replace them." At its own studios, Sony says that developers are "automating repetitive workflows, improving software engineering productivity, and accelerating areas like quality assurance, 3D modeling, and animation through new, AI-powered tools." One example is with a tool called "Mockingbird" that can animate 3D facial models using performance capture data, and Sony says that Mockingbird is finishing animation work that previously took hours in "a fraction of a second." The Last of Us creator Naughty Dog and God of War developer Santa Monica Studio are among those that have used the tool, and work from Mockingbird has shown up in titles including Horizon Zero Dawn Remastered. However, "we are not replacing human performers, but rather optimizing how we process the data from these live captures," according to Sony. Sony also says that it has partnered with Bandai Namco to "explore how Generative AI and the latest technologies can most effectively contribute to realizing a creator's vision in the realm of video production." Through their "explorations," the companies have identified "massive gains in speed and productivity per person" and opportunities where "AI can produce highly sophisticated and realistic outputs" that otherwise haven't been feasible due to "time constraints." But Sony also notes the "lack of consistency and controllability" as a weakness of generative AI models. As part of its earnings, Sonly also said that PS5 sales dropped by 46 percent year over year following significant price hikes.
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Sony and Bandai get into bed with generative AI - Engadget
Sony is partnering with Bandai Namco Holdings Inc. (the parent company of Bandai Namco Entertainment) on a "collaborative pilot initiative" focused on generative AI and its role in the future of video production. AI was a big theme in the company's latest earnings and corporate strategy presentation, with Sony President and CEO Hiroki Totoki describing the technology as an "amplifier of human imagination and a catalyst for new possibilities," while insisting that it won't replace artists or creators. On the gen AI project with Bandai Namco -- which admittedly sounds quite vague and may well not go anywhere -- Totoki said the companies have seen "massive gains in speed and productivity per person." He also highlighted "a lack of consistency and controllability" as an issue for professionals in the space who demand both of these things in their work, but said AI has allowed those involved in the project to achieve a level of sophistication in production that wasn't previously possible due to time constraints. Given Bandai Namco's association with video games, the fact that Totoki didn't explicitly talk about gaming with regards to the Gen AI project seems a bit odd (then again, it is a thorny topic right now). Sony Interactive Entertainment chief Hideaki Nishino, however, did have a lot to say about how AI in general is being embraced within PlayStation. Nishino said that development cycles -- increasingly generation-spanning in the case of first-party PS5 games -- can be sped up by AI, while "enabling more creators to enter the market." What's more concerning is Nishino's admission that AI will create a "meaningful increase in the volume [...] of content." You know: slop. He added that that his company's studios and IP are committed to ensuring that they only put out "high-quality" games that players come to PlayStation for. Nishino talked about how studios like Naughty Dog and Sony's San Diego Studio have adopted a facial animation tool called Mockingbird, which animates 3D models after they've been through performance capture. AI is also helping with hair animation, with models fed videos of real hairstyles and then outputting images with "hundreds of strands" modeled. "As AI capabilities evolve, the role of our creators will remain unchanged," Nishino said. "The vision, the design, and the emotional impact of our games will always come from the talent of our studios and performers. AI is meant to augment their capabilities, not replace them." AI is also at the heart of the PS5 Pro's PlayStation Spectral Super Resolution upscaling tool, which was recently updated to be more effective and is now supported in a large number of third- and first-party games. PSSR is almost certain to be a big theme of the PS6 when that rolls around, but you only have to look at the community's reaction to NVIDIA's unveiling of DLSS 5 to see what happens when AI upscaling gets a bit too ambitious. The other half of Sony's presentation was focused on its gloomy quarterly earnings, in which the company announced a 46 percent downturn in PS5 sales in its fourth fiscal quarter compared to last year. Sony sold just 1.5 million PS5s in the last quarter, and like most large tech companies is currently battling rising costs and memory shortages. The company recently increased the price of its entire console lineup, the second price hike in 12 months.
[4]
'We see AI as a powerful tool to help us in this mission' -- PlayStation CEO lays out plan to use AI for future game development
Hideaki Nishino envisions a brighter future for PlayStation with AI in mind Gamers have made it abundantly clear that they have no love for AI being used to generate art in their favorite and upcoming titles. They're also not huge fans of learning that studios are implementing AI into their development process as a whole. On the other end of the argument, several major game publishers/developers fully support the use of AI to assist their teams in their creative efforts. Major AAA gaming companies, such as Ubisoft, Electronic Arts, Square Enix and more, have already applied AI to numerous facets of their game creation endeavors (creating non-playable character dialogue, character movement animations, and physically based rendering materials are among those AI applications). In the case of PlayStation, recent comments from its CEO point to the major console manufacturer and first-party game publisher/developer going all-in on AI to improve its game-making ventures. PlayStation's future game development will incorporate the use of AI During Sony's latest corporate strategy and earnings presentation (as detailed by Variety), Sony Interactive Entertainment president and CEO Hideaki Nishino said AI will play a major role in PlayStation's future. He described AI as "a powerful tool" to help create more immersive gaming experiences for players while also improving efficiency for developers and publishers. Nishino explained that PlayStation Studios is already using AI to automate repetitive tasks, improve software engineering productivity and speed up areas like quality assurance, 3D modeling and animation. One example is an internal tool called "Mockingbird," which rapidly animates 3D facial models using performance-capture data. According to Nishino, tasks that once took hours can now be completed in seconds. Studios including Naughty Dog, San Diego Studio and the team behind Horizon Zero Dawn Remastered are already incorporating AI into their workflows. Nishino also addressed concerns about generative AI replacing creatives, emphasizing that the vision, design and emotional impact of PlayStation games will continue to come from human developers and performers. He said AI is intended to "augment their capabilities, not replace them." The takeaway PlayStation's newly released full-year financial results paint the picture of a gaming company that's doing well, for the most part. As detailed by GamesIndustry.biz, the company has raked in $79.7 billion in net sales for the full year (that includes the 12 months that led up to March 31, 2026). What's less impressive is the company recording a $765 million impairment due to their acquisition of the Bungie studio (makers of Destiny 2 and Marathon) not meeting Sony's expectations. Nishino's comments about AI being used to assist its development studios in streamlining their work are fine. Hopefully, this will lead to those same studios getting more time to create PlayStation's next blockbuster sequels, prequels and brand new IPs. I hope the likes of Naughty Dog, Insomniac Games and Bungie continue creating great games that don't have an ounce of generative AI art. Follow Tom's Guide on Google News and add us as a preferred source to get our up-to-date news, analysis, and reviews in your feeds. Subscribe to Tom's Guide on YouTube and follow us on TikTok.
[5]
Sony assures that AI is only meant to 'augment' artists' capabilities instead of replacing them but it feels like a slippery slope
In its latest earnings call, Sony included a corporate strategy for the future of the brand, and as you might be able to expect from any figurehead talking to investors, there's a lot of talk about AI. As noted by GamesIndustry.biz, Sony CEO Hiroki Totoki believes "AI will make it easier to take on more innovative and ambitious projects." In games, it talks extensively about an in-house tool called 'Mockingbird' that animates 3D facial models based on performance captures and confirms that this tool was already used in Horizon Zero Dawn Remastered. Totoki says, "Importantly, we are not replacing human performers, but rather optimising how we process the data from these live captures." Totoki also explains that an AI model is being used to animate hair, something that is traditionally very labour-intensive. Totoki claims, "These practical applications allow our teams to spend less time on manual, high-effort tasks and to instead reinvest their time into building richer worlds and gameplay for our players." On richer worlds, it also details prototypes of NPCs with "their own personalities" that "can create a living, dynamic world for the player to explore." "As AI capabilities evolve, the role of our creators will remain unchanged." Totoki continues, "AI is meant to augment their capabilities, not to replace them." One could argue that making NPCs that feel like fine-tuned human beings with personalities is, in fact, a job for a creative, designer, and artist. Worlds have existed filled with unique NPCs before generative AI came along, so I'm not sure how further committing to it doesn't replace workers down the line. Sony sees AI as a rather grand tool in its tool belt, arguing, "For our players, this will mean gaming experiences like never before -- more immersion, more adventures, and fresh ways to enjoy their favourite characters." It's easy to see why big-budget developers may be drawn to generative AI. Though former head honcho Shuhei Yoshida thinks companies should invest in smaller, experimental projects, that doesn't seem to be the vision for generative AI. AI is pitched as a productivity tool -- a way to cut corners in development, but one has to wonder historically, how many games have found greatness in those corners? How many developers have played around with glitches or found new ways of doing things through repetition? How many, bored on a Friday afternoon, thought, 'Is that really what I want hair to look like in this game?' and came up with a new style. Sony's output is already pretty formulaic, so consider me cautiously pessimistic that further committing to these tools will really help it get out of that creative rut. I suppose we'll have to wait for a few more financial earnings to see if the gambit pays off.
[6]
Sony and Bandai Namco announce generative AI collaboration to find how the tech can "effectively contribute to realising a creator's vision"
Sony and Bandai Namco have announced a "collaborative initiative" focused on AI and the latest technologies can aid game development. In a Sony corporate strategy presentation and earnings announcement (per Variety, who first reported the below quotes), coinciding with its 2025/2026 fiscal report, Sony Group president and CEO Hiroki Totoki emphasised that "human creativity must remain at the center," and that the technology is not "a replacement for artists or creators. It is an amplifier of human imagination and [a] catalyst for new possibilities." In the name of this creator-focused AI exploratory expedition, Totoki announced a "collaborative pilot" with Bandai Namco that's focused on gen AI as well as "future technologies". "Through this exploration, we have identified massive gains in speed and productivity per person, as well as how to concretely address the shortcomings of generative AI based on the understanding of the strengths and weaknesses of the models," Hiroki said. He pointed to a lack of consistency as an example of generative AI's shortcomings, but says the company has accumulated knowledge and expertise in order to bypass this problem by utilising various models and fine tuning to " consistently generate output of intended style with accuracy and cost." Hideaki Nishino , CEO of Sony Entertainment, then took the floor. He reaffirmed that Sony's goal is "always to be the best place to play and the best place to publish", and that the company sees "AI as a powerful tool to help us in this mission." Nishino would go on to explain how generative AI is being pushed internally at Sony, being used to automate repetitive workflows, improving productivity, and accelerating quality assurance. He then pointed to one tool being used - Mockingbird - which generates facial animations from captured performance data in substantially less time than required without the tech. Nishino pointed to Naughty Dog (The Last of Us) and San Diego Studio (MLB The Show 2026) as developers using the tool, including on released games. Nishino also revealed that AI-powered payment tools have generated over $700m in incremental revenues over the past few years by efficiently directing payments. Ai has also driven visual fidelity improvements according to Nishino, who claims the machine learning-powered PlayStation's Spectral Super Resolution has been used on the PS5 Pro, to the benefit of recent releases like Saros and Ghost of Yotei. Going forward, Nishino claims the company is looking to build upon work done so far with machine learning technology projects aimed at personalisation, hoping to build a tool that could recommend to players the next game they would enjoy, or accessory they'd like to buy. He notes that with the decrease in barriers to game development AI could cause, the platform's curation and recommendation will become more important. This announcement came alongside a predicted PS5 sales decrease from Sony as part of their 2026/2027 fiscal forecast, caused by memory shortages brought on by the generative AI boom. The company has not decided on a PS6 release date or price yet, and may even "change business models" due to this memory shortage crisis. Nonetheless, the company is clearly bullish on the technology, patenting an AI ghost who can play games for you earlier this year.
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Sony sees AI as a 'powerful tool' and already used AI animation tech in Horizon Zero Dawn Remastered
In a recently released corporate strategy presentation, Hideaki Nishino, President and CEO of Sony Interactive Entertainment, detailed the company's approach to using AI in game development. Nishino described AI as a "powerful tool" to support Sony's mission to become the best place to play and publish. The presentation specifically mentions automating workflows, improving productivity, and accelerating tasks such as quality assurance, 3D modeling, and animation. One example highlighted is Mockingbird, an AI-powered tool that animates 3D facial models using performance capture data. Nishino revealed that Sony's studios are already adopting this AI animation tool and have used it to remaster Horizon Zero Dawn. Real-world video footage of hairstyles was converted into detailed 3D models, significantly reducing the time required to build them by hand. The Last of Us developer Naughty Dog and San Diego Studio were among other PlayStation studios already using similar tools. However, Nishino was quick to add that the "vision, the design, and the emotional impact of our games will always come from the talent of our studios and performers." In efforts to preserve artists' integrity, Sony has also partnered with Bandai Namco to explore how generative AI can complement the latest technologies to best serve a creator's vision in video production. Nishino also pointed to AI's role in improving PS5 Pro's visual fidelity, saying the technology will offer players a fresher, more immersive way to enjoy their favorite characters while giving publishers a "more efficient production environment." The generative AI debate remains deeply divided. On one hand, companies continue to market AI as the next major technological leap, while on the other, many gamers want games kept as far as possible from aggressive AI-driven rendering and photorealistic manipulation. That sentiment was recently reflected in reactions to technologies like DLSS 5, with 58% of players voicing opposition to AI altering their games. Many would consider Sony's approach a practical use case: automating repetitive development tasks so artists can focus on creative work rather than production busywork. That is also why you will not find an AI disclosure on Horizon's Steam page. Valve currently requires developers to disclose only fully AI-generated content, not the use of AI-assisted workflow tools. Still, many gamers remain skeptical. As part of the same investor briefing, Sony also confirmed it has yet to decide on a launch window for the PlayStation 6 and expects to incur nearly $600 million in losses on its acquisition of Bungie.
[8]
Sony Interactive Entertainment chief says AI will enable 'gaming experiences like never before,' and I wonder: How long are these guys going to talk about it before we actually start seeing it?
Sony Interactive Entertainment president and CEO Hideaki Nishino used Sony's latest quarterly financial report to share some thoughts on the role that AI will play in the future of game development, and if you're thinking that he might temper his enthusiasm in the face of consumer discontent, all I can say is -- guess again. Nishino is an unabashed booster of AI, calling it a "powerful tool" during Sony's corporate strategy presentation that will enable "gaming experiences like never before -- more immersion, more adventures, and fresh ways to enjoy [your] favorite characters." Naturally, the embrace of AI will also mean a "more efficient production environment" for game makers, but not in a way that would result in job losses, Nishino claims. In fact, Nishino says, "AI is lowering barriers to creation, accelerating development cycles, and enabling more creators to enter the market," which will result in a greater number and variety of games available to players. "Within our studios, game developers are automating repetitive workflows, improving software engineering productivity, and accelerating areas like quality assurance, 3D modeling, and animation through new, AI-powered tools," Nishino said. "For example, our teams created a tool we call 'Mockingbird' that quickly animates 3D facial models based on performance captures. "Importantly, we are not replacing human performers, but rather optimizing how we process the data from these live captures. With Mockingbird, animation work that would have taken hours can now be completed in a fraction of a second." Nishino also cited another AI tool created for the normally "labor-intensive process" of animating hair, which uses videos of real hairstyles to generate 3D models with "hundreds" of hair strands rendered. "These practical applications allow our teams to spend less time on manual, high-effort tasks and to instead reinvest their time into building richer worlds and gameplay for our players." I feel obligated to state that I'm not reflexively against new technologies, nor am I naive about the nature of human progress, which is always at least a little destructive. At the same time, if a labor-intensive process has been replaced by a much faster automated process, the people involved in that labor will naturally find themselves without much to do -- and as much as corporations like to talk about freeing developers from scut work so they can focus on artistry and magic, the reality is that the artists and animators responsible for expressive faces and flowing hair are not suddenly going to find themselves holding creative director roles on a multitude of new, AI-powered games. Still, Nishino is clearly eager to make the point: "As AI capabilities evolve, the role of our creators will remain unchanged. The vision, the design, and the emotional impact of our games will always come from the talent of our studios and performers. AI is meant to augment their capabilities, not to replace them." AI is also a growing part of Sony's "platform business," he continued, used in everything from payment processing to storefront curation: "Our AI capabilities will evolve into a consumer-centric experience that not only suggests the next game a player might enjoy, but also the next gameplay moment, subscription, accessory, or merchandise that best reflects their passion." Some of the controversy surrounding the use of AI in game development arises from a lack of precision in language and definitions, and the tendency to lump generative AI, LLMs, machine learning algorithms, and any other "it's thinking" technology that float to the surface into a great pile called AI. But there's a great gulf between, say, Elon Musk's promise to "release a great AI-generated game" before the end of 2026 -- clock's ticking, bud -- and recognizing that these technologies can be very powerful and useful in a real-world sense. That kind of hand-waving also makes it easier to paper over the less-positive impacts of the rise of AI. Big-name "creators" (another ill-defined term) will be protected, but jobs will be lost, and there's no doubt in my mind that despite lofty talk about the value of talent, reducing headcounts and payroll is one of the chief goals of the drive to embrace this technology. The AI feeding frenzy is also putting a lot of new hardware out of the reach of normal consumers: It's why my 10-year-old rig will, in just a few short years, be my 13-year-old rig. And despite Nishino's belief that "AI models can outperform manual curation," the fact is that I don't want recommendations based on my purchase history and hours spent on this or that: I want people who know me to say, "Hey man, you're a weirdo -- check this shit out." No machine will tell you to play this. But we will. I think the truth is that AI, in whatever guise, is and will continue to be useful to game developers, in some cases invaluably so, and will also continue to cause upheaval: Fewer people employed in the game industry, more sloppy shovelware, and -- until the bubble pops, at least -- higher costs for consumers. And we will continue to see effusive enthusiasm for it from game industry executives, not necessarily because they have a firm grasp on what it really offers (I suspect nobody can honestly make that claim), but simply because they're all afraid of missing the boat and getting fired. "We believe AI will unleash the creativity of our studios, power a more curated platform, and enhance the PlayStation experience for both players and creators," Nishino concluded. "With our global player base, deep library of IP, and integrated ecosystem, AI is a powerful tool for us to deliver a truly cutting-edge entertainment experience."
[9]
PlayStation Boss Embraces AI To 'Unleash Creativity" In Gaming
PlayStation CEO Hideaki Nishino devoted a surprisingly long portion of his recent Sony earnings presentation remarks to making the case for AI and how it will benefit gaming and the company's bottom line. He was not subtle, and he didn't hedge, laying out an ambitious vision that sees AI tools incorporated everywhere from the PlayStation Store to how Naughty Dog and Guerrilla Games render characters' hair. "We believe AI will unleash the creativity of our studios, power a more curated platform, and enhance the PlayStation experience for both players and creators," he said. Nishino made the case that generative AI and LLM technology can make the company more efficient and cut out menial work that plagues creatives at various levels of the development process. "For example, our teams created a tool we call Mockingbird that quickly animates 3D facial model based on the performance capture," he said. "Importantly, we are not replacing human performers, but rather optimizing how we process the data from these live captures. With Mockingbird, animation work that would have taken hours can now be completed in a fraction of a second." He continued: We’ve already seen the teams at Naughty Dog, San Diego Studio, and others adapt our tools, including in released titles like Horizon Zero Dawn Remastered. Another example is the tool we built for animating hair," he added. "This is often a labor-intensive process given the volume of strands that must be created. Our teams have accelerated this process by taking videos of real hairstyles and having an AI tool output a 3D model with hundreds of strand models. These practical applications allow our teams to spend less time on manual, high-effort task, and to instead reinvest their time into building richer worlds and gameplay for our players. The executive also pointed to AI-powered racing agents in Gran Turismo and recent experiments with "NPCs with their own personalities can create a living, dynamic world for the players to explore." He may have been alluding to leaked prototype footage of a generative AI version of Horizon Zero Dawn's protagonist, Aloy, who could have unscripted conversations with the player. The experiment prompted Ashly Burch, who plays Aloy, to say she was "worried about game performance as an art form.†While touting the benefits of AI for everything from routing PlayStation Store payments more effectively to increasing visual fidelity with features like PSSR on the PS5 Pro, Nishino also hinted at a somewhat more dystopic future for the platform. "We expect to see a meaningful increase in the volume and diversity of the content available to the players," he said. "Our platform’s role will be critical in ensuring players find the right content in an increasingly crowded landscape. Our studios and their IP will also continue to be a key differentiator." The PlayStation Store is already overrun with shovelware and AI slop listings attempting to cash in on recent Steam hits. It's unclear whether AI can be used to solve that problem or will only make it 10x worse. Nishino also pointed to a future where AI can tell players what to buy. "Our AI capabilities will evolve into a consumer-centric experience that not only suggests the next game a player might enjoy, but also the next gameplay moment, subscription, accessory, or merchandise that best reflects their passion," he claimed. This is the same AI technology, by the way, that is currently making console gaming less affordable than ever. Sony recently hiked the price of the PS5 by $100 due to ongoing economic pressures, including AI-fueled shortages of RAM and other PC components. During this same earnings call, the company even said that its forecast for how many new PS5s it can sell in its coming fiscal year is constrained not by consumer demand but by its ability to source affordable parts. Therein lies part of the paradox of AI for Sony. Nishino is heralding it as a helpful tool for addressing the current crisis facing console gaming. Namely, that budgets for AAA blockbuster games, led by first-party studios like Sony's, have exploded as they chase ever higher visual fidelity, even as the install base for the platforms has stagnated. AI could be a magic bullet to help companies improve graphics while streamlining game development costs, while also expanding the audience for gaming through better discoverability and accessibility. Or this could all just be wishful thinking. "We believe AI will unleash the creativity of our studios, power a more curated platform, and enhance the PlayStation experience for both players and creators," Nishino said. "With our global player base, deep library of IP, and integrated ecosystem, AI is a powerful tool for us to deliver a truly cutting-edge entertainment experience."
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Horizon Zero Dawn Remastered used PlayStation's new AI animation tool, and Naughty Dog and San Diego Studio are both following suit
"Animation work that would have taken hours can now be completed in a fraction of a second" Sony's latest financial report is in, and would you believe it? The company is keen to tell investors just how much its business is going to be improved by AI. PlayStation is just one part of the larger Sony business, but sluggish PS5 sales and big losses around Marathon and Bungie are having their effects. Don't worry, though - PlayStation's investment in AI is going to make it all better, and we've gotten some specifics about how the tech is being used in games like Horizon Zero Dawn Remastered. "At PlayStation, our goal is always to be the best place to play and the best place to publish," according to Sony Interactive Entertainment CEO Hideaki Nishino, whose statements during the earnings call were transcribed by Yahoo Finance. "We see AI as a powerful tool to help us in this mission." Those are pretty standard vagaries about AI, but Nishino did offer some specifics. Notably, he says, "game developers are automating repetitive workloads, improving software engineering productivity, and accelerating areas like quality assurance, 3D modeling, and animations through new AI-powered tools." That includes an animation tool called Mockingbird, which "quickly animates 3D facial model based on the performance capture." Nishino emphasizes that this is not a replacement for human performers, but it optimizes "how we process the data from these live captures. With Mockingbird, animation work that would have taken hours can now be completed in a fraction of a second." This isn't purely theoretical, either. "We have already seen the teams at Naughty Dog, San Diego Studio, and other adopt the tool, including in released titles like Horizon Zero Dawn Remastered," Nishino explains. While the stink of purely AI-generated content looms large, this is - in theory - the kind of thing AI is actually useful for, helping to automate tedious tasks so that developers can focus their attention on more creative work. That's why you won't find an AI disclosure on Horizon's Steam store page, as Valve doesn't require devs to be up front about "efficiency gains" from AI, as opposed to fully AI-generated content. Nishino also cites the machine learning-driven PSSR upscaling tech available on PS5 Pro as another example of AI wins, offering improved resolution and performance for games like Saros and Ghost of Yotei. And, more broadly, he says players will get "more immersion, more adventures, and fresh ways to enjoy their favorite characters" thanks to the emerging tech. Simultaneously, AI will offer publishers a "more efficient production environment and a better discovery to ensure their games reach the right audience." Of course, the reality of these assertions remains to be seen. The biggest effect AI has had on the gaming world so far is making consoles and PCs dramatically more expensive, as data centers gobble up RAM in absurd volumes. That's not Sony's fault or responsibility, of course, but the notion that the tech pushing the game industry's head underwater is the same thing that will save it from drowning is difficult to reckon with in the short term.
[11]
PlayStation is already prepping us for more AI in first-party game development | Stuff
Sony has detailed some of its plans to use more AI in first-party PlayStation game development, calling it a "powerful tool" but also promising "human creativity" will continue to take centre stage. In comments that sound like the beginning of a creeping influence that will eventually undermine the role of human creators, Sony promised AI will only amplify human creation rather than replace it. Speaking at the company's latest earnings call (via Variety), Sony Group president and CEO Totoki Hiroki said: "Human creativity must remain at the centre. AI is a powerful tool, but is not a replacement for artists or creators. It is an amplifier of human imagination and catalyst for new possibilities." Sony Interactive Entertainment president and CEO Nishino Hideaki picked up where his C-Suite colleague left off. "Our goal is always to be the best place to play and the best place to publish," Nishino said. "We see AI as a powerful tool to help us in this mission." The boss said the key gains will be in efficiency, allowing studios to push creative boundaries while staying within budget. Essentially, it'll automate tasks that otherwise take forever. One example Sony is floating is a new hair animation tool that can render video footage of hair into 3D models. "These practical applications allow our teams to spend less time on manual, high-effort tasks and to instead reinvest their time into building richer worlds and gameplay for our players," Nishino said. He added: "As AI capabilities evolve, the role of our creators will remain unchanged. The vision, the design, and the emotional impact of our games will always come from the talent of our studios and performers. AI is meant to augment their capabilities, not to replace them."
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Sony Doubles Down on AI in PlayStation Studios, but Insists Human Creators Won't Be Replaced
A few days ago, alongside its quarterly financial report, Sony revealed that it has already embraced AI tools to empower the game development of its own first party studios. More information about this strategy is now available via the Corporate Strategy Earnings Presentation, delivered by Sony CEO Hiroki Totoki and PlayStation President and CEO Hideaki Nishino. Sony's overarching principle is that human creativity must remain central. CEO Hiroki Totoki set the tone plainly: "AI is a powerful tool, but it is not a replacement for artists or creators. It is an amplifier of human imagination and a catalyst for new possibilities". PlayStation CEO Hideaki Nishino echoed this: "The vision, the design, and the emotional impact of our games will always come from the talent of our studios and performers. AI is meant to augment their capabilities, not to replace them". Within PlayStation Studios, game developers are already automating repetitive workflows, improving software engineering productivity, and accelerating areas like quality assurance, 3D modeling, and animation through new AI-powered tools. Nishino then outlined several concrete internal tools already deployed: Nishino added that Sony's creatives have already created "amazing prototypes" where NPCs with their own personalities can create a living, dynamic world for the player to explore. That's certainly one of the most interesting venues of application in games, potentially enabling entirely new gameplay experiences that go far beyond the static NPCs we've come to expect from videogames. The PlayStation executive also shared the belief that AI is lowering barriers to creation, accelerating development cycles, and enabling more creators to enter the gaming market. As a result, Sony expects to see a meaningful increase in the volume and diversity of content available to players. On that note, Sony wants to use its own prized IPs to be the key differentiator, because even with more choices available, players will still "gravitate toward trusted franchises they know will deliver high-quality experiences".
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Sony has already used AI animation technology, and you probably didn't even know it
Sony is using AI, just like everyone else these days. But there is a difference, how companies are informing about their use of AI technologies. According to Tweak Town, Sony sees AI as a "powerful tool" and has already used AI animation technology in Horizon: Zero Dawn Remastered. Recently President and CEO of Sony Interactive Entertainment Hideaki Nishino detailed the company's approach to using AI in game development. The presentation specifically mentions automating workflows, improving productivity, and accelerating tasks such as quality assurance, 3D modeling, and animation. One example highlighted was Mockingbird, which is an AI-powered tool that animates 3D facial models using performance capture data. And this technology have already been used to remaster Horizon: Zero Dawn. Real-world video footage of hairstyles was converted into detailed 3D models, significantly reducing the time required to build them by hand. The Last of Us developer Naughty Dog and San Diego Studio were among other PlayStation studios already using similar tools. Nishino quickly added, that "vision, the design, and the emotional impact of our games will always come from the talent of our studios and performers". With this in mind, Sony has partnered with Bandai Namco to explore how generative AI can complement the latest technologies to best serve a creator's vision in video production. AI is also improving PS5 Pro's visual fidelity, since the technology will offer players a more fresh, more immersive way to enjoy their favorite characters while giving publishers a "more efficient production environment".
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Sony Becomes Biggest Publisher to Openly Embrace AI in Game Development, Just Months After Larian's Backlash
Alongside the earnings report, Sony today is revealing a wide-ranging generative AI strategy built around a single guiding principle: AI augments human creativity; it doesn't replace it. Speaking at the FY25 earnings presentation, Sony Group CEO Hiroki Totoki said: Human creativity must remain at the center. AI is a powerful tool, but is not a replacement for artists or creators. It is an amplifier of human imagination and catalyst for new possibilities. Sony Pictures has already invested more than $50 million in AI capabilities covering production planning, content protection, enterprise productivity, data analytics, innovation, and 3D conversion. Sony Music is pursuing an industry-wide standard for labeling AI-generated content, aiming to provide transparency to consumers while protecting IP rights with licensing partners. Today, Sony also announced a collaborative initiative with Bandai Namco to explore generative AI in video production. The two companies have already identified "massive gains in speed and productivity per person" and have surfaced key weaknesses: current models lack consistency and controllability, which creators require. Sony has developed workarounds using fine-tuned models built on proprietary data to generate reliable, stylistically accurate output at commercially viable costs. Our goal is always to be the best place to play and the best place to publish. We see AI as a powerful tool to help us in this mission. Sony might be the biggest game publisher to openly adopt AI tools in game development. There's been a lot of talk in the industry recently about the subject, especially after the backlash Larian Studios faced when it revealed how it was using AI for its upcoming game, Divinity. The studio then announced that it will not use AI-powered concept art during game development, but will still use the technology in other areas. That's essentially what CAPCOM admitted in late March. After all, every developer and publisher is looking for ways to make their work more efficient, and AI tools show great promise in that regard.
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'Not a Replacement for Artists or Creators': PlayStation Reveals AI Use, Says Studios Like Naughty Dog Already Working With Tools
Sony has detailed its strategy for using AI tools in game development, while stating that "human creativity must remain at the center" of PlayStation's creative efforts. Speaking today during an investor-focused results presentation, via Variety, Sony boss Totoki Hiroki dubbed AI as "a powerful tool, but not a replacement for artists or creators," while detailing how AI was being used within PlayStation's studios. One example of this is Mockingbird, an AI-powered tool that generates character animation from facial gestures recorded during performance capture. The Last of Us developer Naughty Dog and MLB The Show maker San Diego Studio were already using these kinds of tools, PlayStation boss Hideaki Nishino said. Separately, Nishino discussed how Horizon Zero Dawn Remastered had used another AI tool to model the hair of main character Aloy. Video footage of real-world hairstyles was converted into a detailed 3D model using the tool, slashing the time it would have taken to build such models by hand. Nishino also mentioned the use of AI to improve PS5 Pro visual fidelity, via the console's well-documented PlayStation Spectral Super Resolution (PSSR) technology, which allows for better visuals at improved frame rates. "Our goal is always to be the best place to play and the best place to publish," Nishino said. "We see AI as a powerful tool to help us in this mission." Less excitingly, though still worth noting, Nishino claimed PlayStation had used AI-powered payment routing to generate an additional $700 million in revenue over recent years, simply by routing transactions over different payment networks. Machine-learning is also being used to build personalized purchasing suggestions, recommending games, subscriptions or merchandise to the fans most likely to buy them. Beyond video games, Sony said it was similarly using AI tools for more menial tasks rather than direct content ideation, such as in legal content protection and 3D conversion of film footage within Sony Pictures. As part of the same investor briefing, Sony said it was yet to decide when to launch the PlayStation 6, nor how much it will cost, as memory shortages continue to hit hard. The company also revealed it had been forced to take a $765 million impairment loss due to underperformance of Marathon developer Bungie during its last financial year.
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Sony PlayStation CEO Nishino Hideaki reveals how AI is used to create games, calls it a powerful tool
Almost every industry out there has been using AI in one way or another. However, when we talk about gaming, the use of AI has often been criticised. Be it indie games or AAA titles, big gaming studios or small ones, the use of AI has always been a debatable topic. And now, Sony CEO Hiroki Totoki and PlayStation CEO Nishino Hideaki have called AI a powerful tool and outlined how it is used to create PlayStation games. Now before you raise your eyebrows, let us clarify that they also added that AI isn't a replacement for artists or creators. Read on. Also read: When is the PS6 coming? Sony CEO Hiroki Totoki answers A report in Variety says that the Sony CEO Hiroki Totoki was speaking at an investor focused presentation recently. This is when he talked about the company's approach on AI and said that 'Human creativity must remain at the center'. He then added that even though AI is a 'powerful tool', it won't replace artists or creators. On the other hand, it is an 'amplifier of human imagination and catalyst for new possibilities'. After Totoki, PlayStation CEO Nishino Hideaki revealed how PlayStation games are being made using AI. Calling the technology a 'powerful tool', Hideaki said they have the goal of being 'the best place to play and publish'. He then went into some details and revealed how developers are now automating repetitive tasks and speeding up areas like software development, testing, 3D design, and animation. He also shared an example of the AI tool called Mockingbird which can create facial animations from actor performance data much faster than older methods. Studios like Naughty Dog (The Last of Us series) and San Diego Studio (MLB: The Show games) are already using it in released games. In addition to this, Sony has also developed another AI-based tool that can turn videos of real hairstyles into detailed 3D hair models, cutting down a process that previously took a lot of manual work. Apart from this, Sony is also working on machine-learning systems that could personalise recommendations for players. As a result, PlayStation may not just suggest new games in the future, but also specific gameplay experiences, subscriptions, accessories, or merchandise based on a player's interests. Hideaki also talked about how AI is being used to improve graphics on the PlayStation 5 Pro. Sony's PlayStation Spectral Super Resolution technology uses machine learning to deliver sharper 4K visuals while maintaining high frame rates. At the same time, Nishino also echoed Sony CEO's statement and reiterated that Sony still sees human creativity as the most important part of game development. He added that AI is meant to support developers and artists, not replace them. 'The vision, the design and the emotional impact of our games will always come from the talent of our studios and performers,' he said and added, 'AI is meant to augment their capabilities, not to replace them.'
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Sony Interactive Entertainment predicts a surge in game releases as AI development tools lower creation barriers. CEO Hideaki Nishino revealed PlayStation studios already use AI to automate repetitive workflows in quality assurance, 3D modeling, and animation—including a tool called Mockingbird that completes hours of animation work in seconds.
Sony Interactive Entertainment President and CEO Hideaki Nishino announced during a Friday investor presentation that AI in game development will trigger a "meaningful increase in the volume and diversity of content available to players"
1
. The PlayStation chief explained that AI development tools are "lowering barriers to creation, accelerating development cycles, and enabling more creators to enter the market"1
. This shift comes as Sony AI initiatives already show tangible results within first-party studios, where teams automate repetitive workflows across quality assurance, 3D modeling, and animation2
.
Source: PC Gamer
The company's embrace of AI as a powerful tool reflects broader industry trends, though Sony insists human creativity remains central. Hideaki Nishino emphasized that "the vision, the design, and the emotional impact of our games will always come from the talent of our studios and performers" and that "AI is meant to augment their capabilities, not to replace them"
2
. Yet the practical applications suggest significant workflow transformations ahead for PlayStation studios.At the heart of Sony's AI strategy sits Mockingbird, an internal 3D animation tool that converts raw motion capture data into in-game facial animation at unprecedented speeds
1
. According to Nishino, "animation work that would have taken hours can now be completed in a fraction of a second"1
. Major PlayStation studios including Naughty Dog and Santa Monica Studio have already integrated Mockingbird into their pipelines, with the tool's output visible in titles like Horizon Zero Dawn Remastered2
.
Source: GameReactor
Machine learning models also tackle hair animation, traditionally a labor-intensive process requiring animators to place individual strands manually. Sony's AI to help make games now processes "videos of real hairstyles" and applies them to automated animation models that realistically render "hundreds of strands"
1
. While Sony maintains it's "not replacing human performers, but rather optimizing how we process the data from these live captures"2
, the technology fundamentally reshapes production timelines and resource allocation.
Source: Wccftech
Beyond PlayStation's internal efforts, Sony Group President and CEO Hiroki Totoki highlighted a pilot partnership with Bandai Namco focused on generative AI for video production
3
. The collaboration has "identified massive gains in speed and productivity per person"1
, with Totoki noting that AI can produce "highly sophisticated and realistic outputs which were not feasible before due to production time constraints"1
.However, Totoki acknowledged challenges inherent to generative AI models, specifically "a lack of consistency and controllability" that professionals demand in their work
3
. Teams have needed to fine-tune generic AI models to address these issues1
. Despite these obstacles, Totoki described AI as "an amplifier of human imagination" while maintaining that "great content comes from deep personal experiences, unique perspectives, and a strong inner motivation to express something meaningful"1
.Related Stories
The push to augment human creativity through AI raises questions about what increased developer efficiency actually means for the gaming industry. Nishino suggested PlayStation development teams have created "prototypes where NPCs with their own personalities can create a living, dynamic world for the player to explore"
1
. The role human artists would play in AI-generated NPC personalities remains unclear, representing a significant departure from traditional game development1
.Efficiency gains don't necessarily translate directly to more game releases. Improvements could reduce the number of human developers needed per project rather than shortening development time
1
. Alternatively, more efficient tools might raise baseline quality expectations for high-end development, potentially extending timelines1
. Totoki praised the "efficiency" enabled by AI, claiming it would lead to "more innovative and ambitious projects -- projects that were previously difficult to pursue due to constraints of cost and time"1
.Nishino also claimed AI models can already "outperform manual curation" for game recommendations and could soon suggest "the next gameplay moment, subscription, accessory, or merchandise that best reflects their passion"
1
. This positions AI as both creator and curator in an increasingly crowded marketplace. The announcements come as Sony reported a 46 percent drop in PS5 sales year-over-year, with just 1.5 million consoles sold in the last quarter3
, and a $765 million impairment from the Bungie acquisition failing to meet expectations4
. AI also powers PlayStation Spectral Super Resolution (PSSR) upscaling on PS5 Pro, recently updated to support numerous titles3
, signaling AI's expanding role in delivering immersive gaming experiences.Summarized by
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