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Demon Slayer producer open to using AI while preserving 'the essence of Japanese creativity'
Aniplex, the anime-producing and distributing subsidiary of Sony Music Entertainment Japan, is one of the driving forces in the anime industry. Over its 30-year history, Aniplex has been involved in the production or distribution of globally popular franchises such as Naruto, Bleach, Sword Art Online, Fate, Solo Leveling, and Demon Slayer. In a recent interview with Variety, Shu Nishimoto, who was appointed Aniplex president earlier this year, laid out the company's strategy and vision, which includes a controversial stance on the use of AI. Aniplex is a key part of Sony's growing monopoly on the Japanese entertainment industry. For reference, the conglomerate owns Crunchyroll, the biggest global anime streaming platform, and is the largest shareholder in Kadokawa Corporation. Animation studios A-1 Pictures (Solo Leveling) and CloverWorks (Spy x Family) are both Aniplex subsidiaries. Aniplex also sits on the production committee of the Demon Slayer anime, which generated the two highest-grossing anime movies of all time, Mugen Train and Infinity Castle -- both of which were distributed by Aniplex globally. In short, whenever there's a big, money-making anime property, there's a good chance that Aniplex is involved. According to Nishimoto, this is just the beginning. "We do not want to be satisfied with where we are today," he said in the Variety interview. "Starting from each IP, we'll continue to consider the most appropriate forms of output for that IP, including theatrical releases, streaming, merchandising, games, live events, exhibitions, and other opportunities." This big picture does not exclude the use of AI. "Aniplex's top priority is to create works together with creators, including animators," Nishimoto said. "If AI can have a positive impact on creators' work, or contribute to the further development of the creative process, we would be open to carefully considering its use." This isn't a revolutionary statement per se. Unfortunately, it echoes the thoughts of many corporate leaders and even creatives. However, it does sound unreal coming from the president of a company associated with Demon Slayer. Back in January, Ufotable's president Hikaru Kondo, writer and chief director for Demon Slayer: Kimetsu no Yaiba -- The Movie: Infinity Castle, answered a question about the use of AI: "Our studio, Aniplex and Ufotable, will continue to work with our hand-drawn artists, our writers, our voice actors, and the talent that help bring this emotion to the big screen." One year is a long time. Nishimoto became president of Aniplex in April of this year, after a long stint as president of Aniplex of America. He might be expressing a new company stance in that comment. What's interesting, however, is that in the same interview, Nishimoto preached the importance of preserving the originality of anime as a Japanese art form: "I believe Japanese anime is a highly original form of content, created through a unique combination of Japan's distinctive worldviews, visual direction, storytelling, and cultural context," he said. Nishimoto was actually addressing another important point of contention for the anime industry here: the influence of the overseas market on the medium. "Rather than diluting the individuality of our IPs to fit the global market, I believe it is important to preserve the essence of Japanese creativity and deliver its appeal more deeply to fans in each region." It's another powerful statement, and one that's hard to argue with. While the overseas market accounts for more than half of the 4 trillion yen (approximately $25 billion) of the Japanese anime industry's value (the numbers are given by Nishimoto in the interview), it's the originality of the content that allowed it to resonate with international audiences. "This originality is the most important value that we must continue to pursue, and it is also one of our greatest competitive strengths in the global market," Nishimoto said. Will it be possible to preserve the originality of an art form while allowing AI to "contribute to the development of the creative process?" That's a question that every company like Aniplex will have to answer sooner than later.
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Aniplex is now open to generative AI tools: backlash risk remains
Aniplex appears to be taking a softer line on generative tech in 2026. In public remarks, president Shu Nishimoto said the company is open to tools that help creators or move the creative process forward. That marks a real change from earlier in 2026. Back then, Aniplex and Ufotable were publicly rejecting machine-generated systems for core creative work and backing hand-drawn artists, writers, and voice actors. The timing matters for another reason too. A 2025 CESA survey found that 51% of Japanese game companies were using the tech for visual assets, story and text drafting, and programming support. Capcom, Konami, and Square Enix were part of that broader movement. Japan's Ministry of Economy, Trade and Industry, or METI, also reportedly looked at 11.5 billion yen in subsidies for translation work across 15 media companies. And on the anime side, Production I.G., MAPPA, and Studio Colorido, according to Japanese media reports, had tested limited uses. If you follow anime production, this is a shift to watch closely. The risk of backlash is hard to miss after WIT Studio apologized in April 2026 and redrew an opening over generative backgrounds. Creator surveys painted an equally tense picture: 88.6% said the tech posed a serious threat to their livelihood, about 12% reported income declines, and 92.8% wanted legal disclosure of copyrighted training data. For now, the best way to follow the story is through Aniplex's public comments and current Japanese media reporting. Even then, the view is still narrow. It's hard to get a full read on local reaction, and even harder to see the day-to-day impact on smaller studios and freelancers.
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Aniplex, the powerhouse behind Demon Slayer and Solo Leveling, signals openness to AI tools in anime production. President Shu Nishimoto says the company will consider generative AI if it benefits creators, reversing earlier commitments to hand-drawn work. The shift comes as 88.6% of Japanese creators report the technology threatens their income and WIT Studio faces backlash for AI-generated backgrounds.

Aniplex, the anime-producing subsidiary of Sony Music Entertainment Japan behind global hits like Demon Slayer, Naruto, and Solo Leveling, has opened the door to using generative AI in its creative processes
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. In a recent interview with Variety, newly appointed president Shu Nishimoto stated the company would be "open to carefully considering" AI tools if they positively impact creators' work or contribute to developing the creative process1
. The statement marks a notable departure from Aniplex's previous stance and raises questions about how AI in anime will reshape an industry built on hand-drawn artistry.The timing of this policy shift matters. Just one year earlier, in January 2025, Ufotable president Hikaru Kondo—writer and chief director for Demon Slayer: Kimetsu no Yaiba -- The Movie: Infinity Castle—pledged that "our studio, Aniplex and Ufotable, will continue to work with our hand-drawn artists, our writers, our voice actors, and the talent that help bring this emotion to the big screen"
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. Nishimoto, who became Aniplex president in April 2025 after leading Aniplex of America, appears to be charting a new direction for the company1
.Aniplex's influence in the anime industry cannot be overstated. The company sits at the heart of Sony's expanding control over Japanese entertainment, with the conglomerate owning Crunchyroll, the world's largest anime streaming platform, and holding the largest stake in Kadokawa Corporation
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. Animation studios A-1 Pictures and CloverWorks operate as Aniplex subsidiaries, while the company served on the production committee for Demon Slayer, which generated the two highest-grossing anime movies of all time: Mugen Train and Infinity Castle1
.Despite signaling openness to AI tools in anime industry, Nishimoto emphasized preserving the originality of anime as a Japanese art form. "I believe Japanese anime is a highly original form of content, created through a unique combination of Japan's distinctive worldviews, visual direction, storytelling, and cultural context," he told Variety
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. He stressed the importance of maintaining "the essence of Japanese creativity" rather than diluting content to fit global markets, noting that the overseas market now accounts for more than half of the Japanese anime industry's 4 trillion yen (approximately $25 billion) value1
.Aniplex's evolving position reflects broader movement across Japanese entertainment. A 2025 CESA survey revealed that 51% of Japanese game companies were already using machine-generated systems for visual assets, story and text drafting, and programming support, with major players like Capcom, Konami, and Square Enix participating
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. Japan's Ministry of Economy, Trade and Industry reportedly considered 11.5 billion yen in subsidies for translation work across 15 media companies2
. Animation studios including Production I.G., MAPPA, and Studio Colorido have tested limited uses of the technology2
.Yet the backlash risk from AI remains substantial. WIT Studio issued a public apology in April 2026 and redrew an opening sequence after facing criticism over generative backgrounds
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. Creator surveys paint a stark picture of anxiety: 88.6% of respondents said the technology posed a serious threat to creators' livelihoods, approximately 12% reported income declines, and 92.8% demanded legal disclosure of copyrighted training data used in AI systems2
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The central question facing Aniplex and the broader industry is whether AI in creative processes can coexist with artistic integrity. Nishimoto's dual commitment—to technological openness and preserving originality—will be tested as implementation details emerge. For smaller studios and freelance creators already reporting income losses, the distinction between AI that "supports" versus AI that replaces human work will determine whether this shift strengthens or undermines the industry's foundation. Watch for how Aniplex defines "positive impact on creators' work" in practice, and whether the company establishes transparency standards around copyrighted training data that could set precedent across the anime sector.
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