Nvidia rolls out DLSS 4.5 with Dynamic Multi Frame Generation for RTX 50 series GPUs

Reviewed byNidhi Govil

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Nvidia has launched DLSS 4.5 with two major features: Dynamic Multi Frame Generation that automatically adjusts AI-generated frames based on your monitor's refresh rate, and a new 6x Multi Frame Generation mode. Available exclusively for RTX 50 series graphics cards, the update promises to deliver 240+ fps path tracing at 4K while balancing frame rates, image quality, and responsiveness.

Nvidia Launches DLSS 4.5 With Intelligent Frame Generation

Nvidia has released a significant update to its Deep Learning Super Sampling technology, introducing DLSS 4.5 with features designed to transform how RTX 50 series graphics cards handle high-refresh gaming. The update centers on two key capabilities: Dynamic Multi Frame Generation and a new 6x Multi Frame Generation mode that builds on the company's second-gen transformer model

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. This marks a substantial evolution from DLSS 4, which maxed out at three additional frames per natively rendered frame.

Source: Engadget

Source: Engadget

Dynamic Multi Frame Generation Acts as Automatic Transmission for Your GPU

The standout feature, Dynamic Multi Frame Generation, functions like an "automatic transmission" for your GPU, continuously monitoring the gap between your graphics card's performance and your display's maximum refresh rate

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. Rather than multiplying the frame rate by a fixed amount, this AI-powered feature changes it dynamically to strike a balance between refresh rate, image quality, and responsiveness

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. The system ensures that a game's frame rate doesn't exceed your monitor's native refresh rate, optimizing computing power by preventing your GPU from rendering 240 fps on a 120Hz monitor.

Source: Digit

Source: Digit

6x Multi Frame Generation Pushes Performance Boundaries

The 6x Multi Frame Generation feature represents a significant leap for RTX 50 series graphics cards, generating up to five additional frames for every single natively rendered one with "minimal impact" to responsiveness

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. Nvidia claims this boosts 4K frame rates up to 35 percent, unlocking potential for high-refresh 4K 240Hz OLED gaming displays, or 1080p and 1440p monitors at 360Hz and beyond

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. Testing with the RTX 5090 on games like Hogwarts Legacy, Dragon Age: The Veilguard, and Cyberpunk 2077 showed the Dynamic Multi Frame Generation fluctuating between 3x and 6x multipliers, pushing frame rates well past 200 fps at 4K and beyond 350 fps at 1440p

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Source: IGN

Source: IGN

Real-World Performance Shows Promise With Latency Tradeoffs

Hands-on testing reveals how Dynamic Multi Frame Generation adapts to different scenarios. With an RTX 5080 running The Elder Scrolls IV: Oblivion remake at 4K, the GPU achieved 71 fps natively with 32ms PC latency using Nvidia Reflex. When dynamic multi frame generation was enabled, the multiplier hovered around 5x, delivering 242 fps—perfectly matched to the monitor's 240Hz refresh rate—with latency increasing only slightly to 44ms

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. In Cyberpunk 2077 at 4K with Ray Tracing Ultra preset, the RTX 5080 jumped from 79 fps natively to 231 fps with Dynamic Multi Frame Generation, maintaining 43ms latency

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For the RTX 5090, the technology showed different behavior in Dragon Age: The Veilguard, where native performance already hit 105 fps at 23ms latency. Dynamic frame generation limited the multiplier to around 3x, averaging 245 fps with latency of 31ms—actually lower than the 32ms seen with fixed 4x frame generation

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Understanding the Technology and Its Limitations

It's important to recognize that Frame Generation doesn't actually accelerate the native frame rate of a game. The DLSS 4.5 feature uses an AI model to create interpolated intermediate frames based on rendered frames and motion vector data

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. This sends more frames to your display, improving visual fidelity and delivering a smoother gaming experience, but it doesn't make the game run any faster. The technology comes with a latency cost, which is why experts recommend ensuring you're already getting between 50-60 fps before enabling it

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While the scheme typically works well, it can create visual artifacts in certain types of scenes, particularly with fine details like rain, hair, and phone wires

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. However, Nvidia has worked to reduce UI artifacts tied to frame generation through its improved AI models and integration with Nvidia Reflex to reduce latency

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How to Enable DLSS 4.5 Features

Accessing these features requires the NVIDIA App version 11.0.7.216 or higher. Users can enable Dynamic Multi Frame Generation manually on specific games or configure it to run globally on all available titles by adjusting settings in the Nvidia app's Graphics tab

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. Within the Graphics option, gamers can select their desired title and choose the 'DLSS Override - Model Presets' option, with multiple models available: Model M optimized for DLSS Super Resolution Performance mode, Model L for 4K DLSS Super Resolution Ultra Performance mode, and Model K for remaining modes

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. For older RTX 20 or RTX 30 series cards, Nvidia recommends Model K as the new M and L models are more compute-heavy.

What This Means for Gaming Performance Going Forward

DLSS 4.5 represents Nvidia's strategy to maximize the potential of RTX 50 series graphics cards for Path Tracing—the more intensive cousin of ray tracing—enabling 240+ fps path tracing on these GPUs

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. For gamers with high-refresh monitors, especially at higher resolutions, frame generation offers the best way to take advantage of that higher refresh rate, making a noticeable difference in visual smoothness

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. The technology becomes particularly valuable for slower Blackwell graphics cards, allowing the system to increase the multiplier when needed in more demanding scenes to keep gaming monitors fully saturated with higher frame rates. As more titles adopt support for DLSS 4.5—including upcoming games like ARC Raiders and Marvel Rivals Season 7—the technology's impact on gaming performance and upscaling quality will continue to evolve, though gamers should monitor whether the visual smoothness justifies the latency tradeoffs for their specific use cases.

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