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Phantom Blade Zero developer rejects gen-AI and promises "every single piece of content in our game has been crafted by the hands of real artists"
Wuxia-inspired action game Phantom Blade Zero is now in the final stages of development ahead of its launch later this year, and developer S-Game has released a statement about its stance regarding the use of generative AI in development. "We are fully aware that a profound technological
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Phantom Blade Zero wants nothing to do with AI tech that alters artists' intent as the game enters its final stretch
TL;DR: Phantom Blade Zero developer S-Game has declared it won't use AI in its game, with every asset hand-crafted by human artists. Character models are based on real actor scans, voice lines recorded with real talent, and kung-fu masters consulted for authentic movement. The game launches
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Phantom Blade Zero Dev Rejects GenAI That Sounds Like DLSS 5
The action-RPG was one of the games supporting the controversial new Nvidia AI tech Phantom Blade Zero is out later this year, and Chinese developer S-Game Studio is trying to distance itself from the genAI debate after the action-RPG appeared on a list of games supporting Nvidia's controversial
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Phantom Blade Zero lead knows "a profound technological revolution is unfolding" with AI, but doesn't really care: "Human artistry is not merely a means for creating value"
"Every single piece of content in our game has been crafted by the hands of real artists" As Phantom Blade Zero inches ever closer to its release later this year, S-Game CEO and director Soulframe Liang stresses that everything in the long-awaited game was entirely made by human hands, not by
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Phantom Blade: Zero developer on AI: "Every single piece of content in our game has been crafted by the hands of real artists"
The CEO of S-Game has issued a statement to lay out the studio's stance on artificial intelligence. The topic of how artificial intelligence is being used in video game development is an increasingly popular affair, with many developers taking a stance against using the technology for any kind of
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Phantom Blade Zero Dev Appears to Pull DLSS 5 Support: 'No AI Visual Tech That Alters Our Artists' Intent'
This morning, Phantom Blade Zero Game Director Liang Qiwei (known to the public as Soulframe) posted a lengthy letter on X about the studio's commitment to human artistry and creative expression over AI-generated content. Above all, though, it seems like the studio is quietly withdrawing support
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S-Game Studio CEO Soulframe Liang declares that Phantom Blade Zero contains zero AI-generated content, with every element from character models to in-game maps created by real artists. The statement comes as the upcoming action-RPG distances itself from Nvidia's controversial DLSS 5 technology, which faced backlash for applying what critics called 'AI slop filters' to game visuals.
As Phantom Blade Zero enters its final development stages ahead of a September 9, 2026 launch, S-Game Studio has issued a definitive statement rejecting generative AI in favor of hand-crafted content created entirely by human artists
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. CEO Qiwei Liang, known by his alias Soulframe Liang, emphasized that "every single piece of content in our game has been crafted by the hands of real artists" and pledged the studio "will not use AI visual tech that could alter our artists' original creative intent"2
.The Beijing-based developer's stance comes amid growing controversy over Nvidia's DLSS 5 upscaling tech, which faced widespread mockery for giving NPCs what critics termed "yassified slopface" through AI slop filters
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. Though Phantom Blade Zero appeared on Nvidia's list of games supporting the controversial technology, S-Game Studio is now clearly distancing itself from the DLSS 5 controversy and the broader debate around AI in creative processes.
Source: Wccftech
The commitment to human artistry extends across every aspect of the upcoming action-RPG. Character models were built from 3D scans of real actors who performed motion capture and facial capture sessions
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. Voice acting in both Chinese and English was "meticulously refined" by dedicated actors and directors, with full lip-syncing for both languages5
.The Wuxia-inspired game's combat authenticity required extraordinary measures. Master swordsmiths forged real weapon replicas based on traditional Chinese weaponry to help developers understand how weight and length impact movement during motion capture sessions
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. S-Game Studio consulted with over 20 martial artists, including kung fu experts and sword masters from Mount Emei, to ensure authentic techniques2
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Source: GameReactor
To create the game's distinctive "Kungfupunk" aesthetic, S-Game Studio visited and scanned stunning locations across China, from ancestral halls in Fujian to ancient towns in Zhejiang and old steel factories in Beijing
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. These scanned environments were reimagined in unexpected combinations to build an original visual identity that honors Chinese culture while pushing creative boundaries.
Source: Eurogamer
Even the in-game maps demonstrate exceptional dedication to traditional artistry. Young artists from the Chinese Painting department at the Central Academy of Fine Arts hand-drew these guiding maps using Chinese brushes on Xuan paper, also known as rice paper
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. Soulframe Liang clarified these are "not AI-generated, nor are they digital paintings at all"5
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While acknowledging that "a profound technological revolution is unfolding around us," S-Game Studio has chosen a different path
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. The studio's philosophy centers on preserving artists' creative intent and celebrating the value of human artistry as an end in itself, not merely a means to create commercial products. "We firmly believe that human artistry is not merely a means for creating value; it is the value itself," Liang stated1
.This approach positions S-Game Studio among a growing number of developers taking public stances against generative AI in game development, joining studios like Larian, which recently confirmed its new RPG won't include GenAI art during concept development
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. As the team pours "every available resource into pushing every aspect of the game to the absolute limit of our capabilities," Phantom Blade Zero is set to launch on PS5, Steam, and Epic Games Store1
. The studio's commitment suggests players can expect a game where the depth of human craft is evident in every frame.Summarized by
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