Google exec claims 90% of game developers already use AI but won't tell players about it

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Google Cloud's global director for games, Jack Buser, says roughly nine out of ten game developers are using AI in game development based on a Gamescom survey, though many studios refuse to publicly disclose it. Meanwhile, Dead Space creator Glen Schofield urges artists to learn AI tools now, warning that graduates will soon enter the industry with AI expertise while others fall behind.

Google Claims Most Studios Already Use AI Tools for Developers

Jack Buser, Google Cloud's global director for games, has made a striking assertion about AI in game development: roughly nine out of ten game developers are already using it, whether players realize it or not

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. Based on a survey conducted around Gamescom last summer with studios worldwide, Buser claims the gaming industry has quietly embraced AI far more than public reports suggest

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. "I think what players don't realise is that their favourite games right now were already built with AI," Buser stated in an interview with Mobilegamer.biz

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. This claim stands in sharp contrast to the GDC State of the Game Industry report, which places adoption closer to 50 percent

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Source: TweakTown

Source: TweakTown

The gap between these figures, according to Buser, reflects developers' reluctance to publicly disclose their usage rather than actual adoption rates. "That gap is basically the developers' willingness to tell you whether the fact of the matter is it's being used," he explained

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. Given the strong negative reactions toward AI from both players and developers, some studios apparently aren't willing to take the risk of disclosure

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Google's Role in Gaming AI and Development Pipelines

Google Cloud's AI tools like Gemini and Nano Banana Pro are positioned as solutions for removing "the drudgery and repetitive, low-value work" from development pipelines

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. Buser cited Capcom as a major user of these tools, which the company employs to "rapidly generate countless ideas" for elements like "pebbles on the side of the road" before the art director curates them for the team

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. However, Capcom has publicly stated it "will not implement assets generated by AI" as in-game assets, though it does use the technology to "enhance efficiency and boost productivity"

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Source: Wccftech

Source: Wccftech

Buser's pitch for AI extends beyond creative workflows. Speaking to GamesIndustry, he argued that the gaming industry faces creative and financial challenges that threaten its sustainability

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. "Once you start to look underneath the surface of what's going on in the industry, you realize like, oh my gosh, we are in trouble," he said, pointing to declining profits, cancelled games, and ongoing layoffs

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. His solution involves AI helping studios "punch way above their weight" by enabling smaller teams to compete with AAA studios while reducing development costs

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Industry Skepticism and Player Perception of AI

Buser believes player perception of AI will shift once they realize it's "actually helping me get my favourite games faster" with "more innovation in the industry because there's more room to take risk"

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. Yet industry skepticism remains high, particularly regarding generative AI. Recent controversies, such as Pearl Abyss apologizing for AI-generated paintings that slipped into Crimson Desert, demonstrate how audiences can spot generative assets and respond with backlash

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Buser's previous role as "global director for all games business development activities for Stadia" — Google's failed cloud gaming platform — adds another layer of irony to his confident predictions about the future of the gaming industry. His use of corporate euphemisms like "right-size" — defined as reducing workforce numbers — suggests the AI push may prioritize business efficiency over protecting jobs.

Dead Space Creator Urges Artists to Embrace AI

Glen Schofield, creator of Dead Space and The Callisto Protocol, has entered the conversation with a more measured perspective on AI replacing human talent. While he doesn't believe AI will replace human labor soon, he wishes "artists would take notice that this is a great time to learn some form of AI"

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. "In five years, people will be coming out of school who know AI, while artists sit back saying, 'I'm not doing it'," Schofield warned

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Source: Eurogamer

Source: Eurogamer

Schofield dismissed claims that AAA games will soon be made by teams of just 20 people, citing the nuanced, pixel-level adjustments required in his work

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. However, he acknowledged that AI tools will enable developers to add more content to games rather than reduce working hours. "Do you think the animators are now gonna go home after four hours because their job is faster? No! We're gonna be putting more and more stuff into these games, because we have more time," he explained

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. He also noted these tools won't be free: "They're gonna be freaking expensive," and studios will need to hire specialized AI personnel at premium rates

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What This Means for the Future of the Gaming Industry

The tension between automation and creativity defines the current debate. While Buser frames AI as essential for idea generation and workflow optimization, critics argue his claims may overstate the impact of current tools and underestimate the qualitative problems AI introduces

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. The reality appears more nuanced: AI is already embedded in game development, but its role varies dramatically from studio to studio. As the industry continues grappling with layoffs and rising costs, the question isn't whether AI will be used, but how transparently and responsibly studios will deploy it while maintaining the creative vision that players expect.

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