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Google Exec Says Your Favorite Video Games Are Secretly Made With AI
Can't-miss innovations from the bleeding edge of science and tech That new, unapologetically derivative open world game or umpteenth shooter sequel you're currently addicted to? It was almost certainly made with a little help from AI, according to Google Cloud's global director for games Jack Buser. In an interview with Mobilegamer.biz, Buser claimed that pretty much every major video game studio is using the tech behind the scenes, whether they're willing to admit it or not. "I think what players don't realize is that their favorite games right now were already built with AI," Buser told the outlet. "Those games have shipped. We did a survey around Gamescom last summer with studios all over the world. Roughly nine out of 10 game developers told us 'yeah, we're using it'." Buser acknowledged that some surveys showed this share to be much lower, at around 40 to 50 percent. But that sizable gap, he charged, is "basically the developers' willingness to tell you whether the fact of the matter is it's being used." It's unclear which specific surveys are being referenced, but a recent one conducted by GDC showed roughly half of game developers think AI is bad for the industry, while just over a third said they used AI for work. Those figures capture how polarizing AI remains in games, as it does in the arts and entertainment broadly. Gamers erupted in fury last month when Nvidia revealed a new graphics feature that used to AI to essentially yassify games, with the backlash so overwhelming that it appeared to rattle CEO Jensen Huang. Storefronts like Steam have drawn a line in the sand by mandating that developers disclose if their games use AI-generated content, a measure that many gamers approve of -- but that some gaming CEOs don't. To support his claims, Buser pushes a common pro-AI argument: that it speeds along development and frees up time for developers to focus on more important stuff. Capcom, best known for its "Resident Evil" franchise, is one major studio using AI this way, he claims. "One of the big problems that they have is they're building these massive worlds and they've got to fill it with content," Buser explained. "Just coming up with all the ideas for every pebble by the side of the road, every blade of grass, and having all those art reviews, the manual labour just starts piling up in preproduction." But with AI, gamers "will start to realize this is actually helping me get my favorite games faster," he told Mobilegamer.biz. "And I'm also getting more innovation in the industry because there's more room to take risks, and now it's not seven years waiting for one game, but that studio can make five games." Buser has an angle here: the studios, he claims, are using Google's AI tools, like its image generator Nano Banana and its Gemini chatbot, so it's worth taking them with a heathy degree of skepticism. He isn't the first person with inside knowledge of an industry claiming it has a dirty AI secret, and he won't be the last. That said, there's almost certainly a degree of truth to what's he peddling; a third of developers saying they use AI is still a lot of developers, and many CEOs remain hellbent on forcing their underlings to use the tech.
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"Almost every big studio is using genAI," claims journalist and insider
It's believed that genAI may already be used by the majority of the big game studios today. Gamers have often rallied against the technology being used in their games, and some developers like Pearl Abyss and Sandfall Interactive faced serious backlash when it was discovered forgotten AI-generated assets were left in their games. However, according to journalist and insider Jason Schreier, this is going to be something we'll see much more often. "I mean it's also true that almost every big studio is using genAI tools (particularly Claude) right now," he claimed on Bluesky. Schreier was commenting under a response to a statement caught by VGC from Google global director for games, Jack Buser, who said: "I think what players don't realise is that their favourite games right now were already built with AI...We did a survey around Gamescom last summer with studios all over the world. Roughly nine out of 10 game developers told us, yeah, we're using it." Capcom was mentioned specifically as a user of AI tools, but the publisher and developer has made it clear that it's not yet planning to use genAI in its games, even if it'll make use of other aspects of the technology.
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Google Cloud's gaming director revealed that roughly nine out of 10 game developers are using AI tools in production, even as many remain reluctant to publicly admit it. Journalist Jason Schreier confirmed that almost every major studio has integrated generative AI into their workflows, highlighting a growing divide between industry practices and player sentiment toward AI-generated content.
The gaming industry's relationship with AI in gaming has become increasingly contentious, with new revelations suggesting the technology is far more prevalent than players realize. Jack Buser, Google Cloud's global director for games, recently disclosed that approximately nine out of 10 game developers are actively using AI tools in game development, based on a survey conducted around Gamescom last summer
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. This claim suggests a widespread integration into game development that contradicts the public narrative many studios present to their audiences.The assertion gains credibility from journalist and insider Jason Schreier, who independently confirmed that "almost every big studio is using genAI tools (particularly Claude) right now"
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. This convergence of testimony from both industry executives and investigative journalists points to a significant gap between what game studios publicly acknowledge and their actual development practices. Buser acknowledged this discrepancy, noting that some surveys show AI usage at only 40 to 50 percent, attributing the difference to "developers' willingness to tell you whether the fact of the matter is it's being used"1
.This secret use of AI in games has created a trust deficit between developers and their communities. A GDC survey revealed that roughly half of game developers believe AI is detrimental to the industry, while just over a third admitted to using AI for work
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. The reluctance to disclose AI usage stems partly from intense player backlash against the technology. Companies like Pearl Abyss and Sandfall Interactive faced serious criticism when AI-generated assets were discovered in their games .Player opposition to AI reached a boiling point last month when Nvidia unveiled a graphics feature using generative AI, triggering such overwhelming fury that it appeared to rattle CEO Jensen Huang
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. This reaction demonstrates how polarizing AI remains in entertainment broadly, prompting platforms like Steam to mandate AI content disclosure for games on their storefront1
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Source: GameReactor
Proponents argue that AI accelerates development by handling repetitive tasks, allowing creative teams to focus on innovation. Buser cited Capcom as an example, explaining that studios building massive open worlds face enormous challenges filling them with content. "Just coming up with all the ideas for every pebble by the side of the road, every blade of grass, and having all those art reviews, the manual labour just starts piling up in preproduction," he noted
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.According to Buser, automation through AI tools in game development means players "will start to realize this is actually helping me get my favorite games faster," adding that studios could produce five games instead of waiting seven years for one
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. Google promotes its own AI tools like image generator Nano Banana and Gemini chatbot for these purposes, though Capcom has clarified it's not yet planning to use genAI in its games despite exploring other aspects of the technology2
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The disconnect between executive enthusiasm and developer sentiment reveals deeper tensions about creative control and job security. While some gaming CEOs remain determined to force their teams to adopt the technology, many developers express concerns about AI's impact on artistry and employment
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. This divide suggests that the integration of generative AI into game studios will continue to generate friction between management priorities and creative teams' values.Looking ahead, the industry faces a critical question: whether transparency about AI usage will become standard practice or remain a closely guarded secret. As AI content disclosure requirements expand and player scrutiny intensifies, game studios may find it increasingly difficult to maintain their current approach of quiet adoption without public acknowledgment. The coming months will likely determine whether the industry moves toward honest dialogue about AI's role or doubles down on opacity, shaping both innovation trajectories and the trust relationship between developers and their audiences.
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