Microsoft researcher builds goat-powered LLM in Age of Empires II to challenge AI sentience claims

Reviewed byNidhi Govil

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A Microsoft researcher constructed a functioning LLM using goats and NAND gates inside Age of Empires II's scenario editor. Adrian de Wynter's experiment aims to prove that anthropomorphism in AI is based on presentation, not actual sentient behavior. The project challenges widespread assumptions in scientific research where over half of recent computer science papers presume LLMs have human-like traits.

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Microsoft Researcher Challenges AI Sentience With Unconventional Experiment

Adrian de Wynter, a Microsoft researcher and academic at the University of York, has constructed a functioning LLM inside Age of Empires II using goats to represent binary values and NAND gates

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. The project serves a pointed purpose: to demonstrate that human-like attributes in AI systems stem from presentation rather than genuine sentient behavior. By building a neural network within the game's scenario editor, de Wynter strips away the polished chat interface that typically makes tools like ChatGPT or Claude appear conscious

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How the Goat-Powered LLM Actually Works

The construction relies on Age of Empires II's scenario editor to create computational logic gates using in-game objects. Grass represents 0, bridges represent 1, and goats function as bits moving through the system

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. De Wynter built a functioning NOT AND gate and 1-bit perceptron, creating a simple form of neural network that operates on the same fundamental principles as modern AI systems. Videos of the goat-powered LLM in action appear utterly baffling to casual observers—precisely the reaction de Wynter intended. "I have this tendency to dial up things to 11 when I really think I need to make a point," he told 404 Media, noting that "absurdism is pretty standard in philosophy and theoretical computer science"

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Anthropomorphism in AI Creates Dangerous Assumptions

In his paper titled "If LLMs Have Human-Like Attributes, Then So Does Age of Empires II," de Wynter argues that anthropomorphism in AI measurements captures presentation quality rather than actual AI behavior

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. When users interact with an LLM through a chat window and receive responses in natural language, they naturally perceive the system as human-like. But when the same computational processes appear as goats navigating grass and bridges, that illusion collapses entirely. The researcher emphasizes that attributes like persuasiveness and self-consistency are objectively measurable but cannot imply real or simulative behavior under this framework

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Scientific Research Needs to Rethink AI Ethics

De Wynter's motivation extends beyond philosophical debate into practical concerns about scientific research. After peer reviewing more than 300 computer science papers in the last two years, he discovered that over half began with the assumption that LLMs possess human-like traits

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. This widespread presumption in academic work could lead researchers down problematic paths, potentially compromising AI ethics frameworks and study methodologies. "I propose that we need to stop assuming that LLMs behave like humans just because they were trained with natural language," de Wynter stated. "Instead, we should perform experiments that allow us to see LLMs as how they are, not how we believe they should be"

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. The implications matter for anyone working with or studying AI systems, as mistaking presentation for consciousness could fundamentally distort our understanding of what these tools actually do and how they should be regulated.

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