21 Sources
[1]
Microsoft releases AI-generated Quake II demo, but admits 'limitations' | TechCrunch
Microsoft has released a browser-based, playable level of the classic video game Quake II. This functions as a tech demo for the gaming capabilities of Microsoft's Copilot AI platform -- though by the company's own admission, the experience isn't quite the same as playing a well-made game. You can
[2]
Microsoft has created an AI-generated version of Quake
Tom Warren is a senior editor and author of Notepad, who has been covering all things Microsoft, PC, and tech for over 20 years. Microsoft unveiled its Xbox AI era earlier this year with a new Muse AI model that can generate gameplay. While it looked like Muse was still an early Microsoft Research
[3]
You can now play a real-time AI-rendered Quake II in your browser -- Microsoft's WHAMM offers generative AI for games
Yesterday, Microsoft unveiled WHAMM, a generative AI model for real-time gaming, as demonstrated in its demo starring the 28-year-old classic Quake II. The interactive demo responds to user inputs via controller or keyboard, though the frame rate barely hangs in the low to mid-teens. Before you
[4]
Microsoft Releases Generative AI-Produced Version of '90s Classic Quake II
The demo is built on Microsoft Muse, a generative AI model it rolled out earlier in 2025, that can copy existing games based on training data. Microsoft has rolled out a free-to-play, completely AI-generated version of the '90s first-person shooter classic Quake II. Rather than using preset
[5]
Playing this AI-rendered version of Quake II feels like a fever dream in the worst way
Summary Microsoft created a playable AI-generated Quake II demo using their WHAMM model. Gameplay experiences with the AI-generated Quake II are bizarre, with morphing enemies and distorted visuals. While the AI demo is impressive, it falls short in comparison to the actual Quake II gaming
[6]
Quake II runs on WHAMM, Microsoft's experimental AI for real-time gaming
In a nutshell: Microsoft has demonstrated Quake II running on a generative AI model for real-time gaming called WHAMM. While the game has full controller support, it predictably runs at very low frame rates. Microsoft says the demo showcases the model's potential rather than presenting a finished
[7]
Copilot Is Hallucinating a Playable Version of Quake II
Microsoft is demonstrating its new WHAMM model with a real-time generative version of Quake II. You can play the AI-generated game in your browser, although it's really just a proof of concept -- it's not very fun. Real-time generative gaming will destroy or uplift the gaming industry, depending
[8]
Microsoft Copilot just generated an AI version of one of the most iconic shooters of all time, and you can play it for free
Created by Microsoft's Muse AI, the tech demo is playable in browser Have you ever played an AI-generated video game? If not, now's your chance, as Microsoft has created a playable AI version of Quake II using Copilot. Quake II, one of the best shooters of all time, was released in 1997 and was
[9]
Microsoft unveils AI-generated demo 'inspired' by Quake 2 that runs worse than Doom on a calculator, made me nauseous, and demanded untold dollars, energy, and research to make
Before the disaster that was Stadia, Google demoed its game streaming tech via a free version of Assassin's Creed: Odyssey you could play in your browser. My fiancée has fond memories of whiling away slow nights at work playing this massive triple-A game on a crummy library OptiPlex. Whatever came
[10]
Microsoft unveils Quake 2 "inspired" AI-created demo, but it's practically unplayable
Microsoft has created a playable demo "inspired" by Quake 2 using its new AI tool, but it's practically unplayable. Back in February, Microsoft unveiled its Muse tool that uses generative AI to aid "gameplay ideation". Now we can see it in action with something that looks like Quake 2, in a tech
[11]
Microsoft's 100% AI-generated Quake 2 made us nauseous but John Carmack, the game's OG coder, loves it: 'What? This is impressive research work!'
The research, folks, the research. Absolutely not the frame rate. I hope. Over the weekend, Microsoft released a technology demonstration from its AI Copilot research labs, showcasing a generative AI creating Quake 2 from scratch. Or something resembling it, at least, as the original game never
[12]
I Played the AI Version of 'Quake II,' and Here's How It Went
AI tools are suddenly everywhere, and you've probably tried out using an AI program to generate text and images, or perhaps even audio and video. But AI isn't just coming for media you passively experience: Companies are also using interactive entertainment, including video games. We've seen
[13]
Microsoft Used AI to Recreate Quake II
On April 4, Microsoft unveiled an interactive gameplay demo in Copilot Labs. It is an AI rendition of Quake II powered by Muse, its generative AI model for video game visuals. Quake II is a first-person shooter (FPS) game published in 1997 by Activision Blizzard, which is now owned by
[14]
Play Quake II generated by AI: Microsoft's Copilot Gaming demo
Microsoft offers a playable, AI-generated tech demo of the classic game Quake II. This demonstration utilizes Microsoft's new Muse AI model, initially unveiled as part of the company's foray into the Xbox AI era earlier this year. While initially presented as a Microsoft Research project, the tech
[15]
Xbox generative AI creates playable version of Quake 2
TL;DR: Microsoft has released a playable version of Quake II created by its generative AI, Muse, which generates gameplay on-the-fly. Microsoft has released a playable version of Quake II that was created entirely by its generative AI technology. A bit ago, Microsoft announced Muse generative AI,
[16]
Microsoft Is Letting You Play an AI-Generated Game Demo of Quake II
Microsoft released an interactive real-time gameplay experience of Quake II in Copilot Labs last week. To build the artificial intelligence (AI) gameplay, the Redmond-based tech giant used its recently released Muse AI models and a new approach dubbed World and Human Action MaskGIT Model (WHAMM).
[17]
Microsoft's AI-powered Quake 2 demo makes me sick, not just because it's wrong on every level, but because I literally felt queasy playing it
If this is "a glimpse into next-generation AI gaming experiences," I'd hate to see the whole thing We all know generative AI in video games is bad. It displaces human jobs, represents the very antithesis of art as a means of creative self expression, and is horrible for the environment. But even
[18]
You Can Now Play Microsoft's AI-Generated Version of Quake II in Your Browser
In February 2025, Microsoft unveiled an AI model called 'Muse', which can generate gaming visuals and controller actions as you continue to play the game. Microsoft stated that Muse is a World and Human Action Model (WHAM) that leverages the power of AI to generate entirely new sequences of
[19]
Fans mock Microsoft's unplayable AI Quake II remake in Copilot
The use of AI to make video games is already causing controversy, and Microsoft knows that. Minecraft, which it owns the rights to, was copied for the AI-generated game Oasis last year. But now Microsoft is joining in with an experiment of its own: starting with an AI remake of Quake II in
[20]
Microsoft's Quake 2 AI Prototype Sparks Debate Online - IGN
"I had a better experience literally just imagining the game in my head." Microsoft has created a playable "interactive space inspired" by Quake II using AI, and it's sparked a vociferous debate online. As spotted by PC Gamer, the demo is powered by Microsoft's recently announced Muse and the
[21]
Microsoft presents an AI capable of generating Quake II scenarios in real time and it is terrible - Softonic
You need a top-of-the-line computer to play a worse version of a game that runs your microwave Microsoft has presented an interactive demo inspired by Quake II, which uses a generative artificial intelligence model to create visuals and actions in real time. Under the name of Copilot Gaming
Share
Copy Link
Microsoft releases a browser-based, AI-generated version of Quake II as a tech demo for its Muse AI model, showcasing potential applications in game development and preservation while highlighting current limitations.

Microsoft has unveiled a groundbreaking tech demo featuring an AI-generated version of the classic first-person shooter Quake II, playable directly in web browsers. This demonstration showcases the capabilities of Microsoft's Muse AI model, part of their Copilot for Gaming initiative
1
.The demo is powered by WHAMM (World and Human Action MaskGIT Model), an update to Microsoft's earlier WHAM-1.6B model. WHAMM uses a MaskGIT-style setup that allows for parallel token generation, significantly reducing the time required for visual output
3
.The AI-generated Quake II runs at a resolution of 640 x 360, an improvement from the earlier 300 x 180 resolution. While the frame rate is still limited, hovering in the low to mid-teens, it represents a significant advancement in real-time AI-generated gaming
2
.Players can interact with the AI-generated world using keyboard controls, performing actions such as moving, jumping, crouching, and shooting. However, Microsoft researchers emphasize that this should be considered "playing the model" rather than playing the game itself
1
.The demo exhibits several limitations, including:
3
Related Stories
Microsoft Gaming CEO Phil Spencer has suggested that AI models like Muse could aid in game preservation, potentially making classic games portable to any platform without requiring the original engine or hardware
4
.However, some industry experts, like writer and game designer Austin Walker, argue that this approach may misunderstand the essence of what makes games engaging, particularly the unpredictable edge cases that arise from specific code and design choices
1
.While the current demo is limited in scope and quality, it represents a significant step in AI-generated gaming. Microsoft is likely to continue training Muse on more games and expanding its capabilities
2
.Other tech giants and startups are also exploring AI in gaming, with Google showcasing an AI-generated Doom simulation and Virtual Protocols demonstrating a text-to-video-powered version of Super Mario
4
.As AI continues to evolve, it may find its sweet spot in enhancing rather than replacing creative works, as seen in technologies like Nvidia's ACE for powering lifelike NPCs
3
.Summarized by
Navi
[3]
1
Technology

2
Technology

3
Science and Research
