16 Sources
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I Watched Nvidia's Controversial DLSS 5 Turn 'Potato Faces' Into Photorealistic Characters
DLSS 5 on and off for the game The Elder Scrolls IV: Oblivion Remastered. (Credit: PCMag) Big leaps in game graphics used to be obvious -- the kind you'd notice instantly, no squinty side-by-side comparisons required. Lately? Not so much. Gains have been real, but incremental, easy to miss unless
[2]
Nvidia's new AI tool is giving female game characters a makeover - and gamers are pushing back
Last week leading chipmaker Nvidia announced DLSS-5 (Deep Learning Super Sampling), a new artificial intelligence (AI) rendering tool it describes as a "breakthrough in visual fidelity for games". The software takes low-resolution images and uses AI to upscale them, adding what Nvidia calls
[3]
I defended DLSS for years, but DLSS 5's AI slop crosses a line that shouldn't exist
Gaming has been Samarveer's greatest passion, and the Literature graduate in him takes immense joy in dissecting games for their themes, messages, and impact. Samarveer holds a deep appreciation of gaming, and considers the platform to be the most immersive and impactful across all media. He can be
[4]
"Why make game art at all?" New Blood publisher fears DLSS 5 is replacing artistry with AI
Serving tech enthusiasts for over 25 years. TechSpot means tech analysis and advice you can trust. Big quote: Developers are no longer arguing about whether DLSS 5 is a good idea so much as what to do about it. While major studios like Capcom and Bethesda have publicly backed the generative
[5]
NVIDIA's DLSS 5 distracted everyone from the feature that actually matters
Monica J. White is a journalist with over a decade of experience in covering technology. She built her first PC nearly 20 years ago, and she has since built and tested dozens of PCs. PC hardware is her main beat, and graphics cards and the GPU market at large are her main area of interest, but she
[6]
Broken Nvidia CEO Says He Can't Stand AI Slop Either
Can't-miss innovations from the bleeding edge of science and tech The overwhelming backlash against Nvidia's new DLSS 5 feature that uses AI to yassify video games has clearly rattled CEO Jensen Huang, who's now insisting that he actually hates AI's horrible and homogenous aesthetic as much as
[7]
'Cripple their sales, tank their stock price. Stop collaborating with them as developers': New Blood CEO on fighting against DLSS 5
DLSS 5 is contentious, to put it lightly. Though execs from the likes of Capcom and Bethesda seem on board with the new generative AI rendering tool, some of its employees didn't even know it was going to be announced (admittedly, the logistics of informing all employees does make my head spin, not
[8]
Kingdom Come: Deliverance 2 director defends DLSS 5, says 'No way haters will stop this'
NVIDIA's recent DLSS 5 announcement was met with widespread controversy and backlash over how its AI model was built to deliver photorealistic lighting, producing visuals that look transformative, albeit with characters that cross into the uncanny valley. In response to the feedback, NVIDIA has
[9]
Kingdom Come: Deliverance 2 director defends DLSS 5: 'No way haters will stop this'
Nvidia's DLSS 5 hit the gaming public to much controversy -- including from us here at PC Gamer. In one corner, you've got folks who are just seeing it as a very fancy filter analogous to AI upscaling, in the other, you've got Instagram filter Grace Ashcroft trotted out as a proud advancement of
[10]
Indie Devs Call For Gamers To Cripple Nvidia Over DLSS 5
Dave Oshry isn't ready to let the blowback to DLSS 5 simply blow over. The CEO of boomer shooter publisher New Blood Interactive called for people to boycott Nvidia over what many have accused of being a generative AI slop filter. "Cripple their sales, tank their stock price," he recently told PC
[11]
"Nobody wants their games to look like Italian brainrot" - Indie publisher New Blood CEO urges devs to push back against DLSS 5 just like they did with NFTs and crypto games
I'm not remotely surprised that more Indie developers are pushing back against DLSS 5 and Nvidia's gen AI graphics card tools. However, New Blood, a publisher with a focus on retro-style games, is urging devs to push back on the tech while comparing the situation to the rise (and fall) of NFTs and
[12]
'I don't love AI slop myself' says Nvidia chief Jensen Huang: 'I'm empathetic towards what [gamers] are thinking. That's just not what DLSS 5 is trying to do'
After all the furore surrounding Nvidia's DLSS 5 announcement, which was met with a mixture of curiosity around its AI capabilities and outright objection to the aesthetic changes it appears to make to existing games, CEO Jensen Huang has pushed back against the critique. Despite stating that the
[13]
Kingdom Come Deliverance Lead Stans For DLSS 5's Slop Filter
Daniel Vávra leaps to the defense of the despised Nvidia tech, says it's just the 'uncanny beginning' As the broader games industry comes together in condemnation of Nvidia's DLSS 5 AI-slopificator technology, one man is brave enough to step forward and say something against the grain, to puff
[14]
"No Way Haters Will Stop This", Says Kingdom Come Deliverance Director of NVIDIA DLSS 5
Daniel Vávra, founder and creative director at Warhorse Studios on Kingdom Come: Deliverance, and Kingdom Come: Deliverance II, and previously credited for his work on Hidden & Dangerous and Mafia I and II at Illusion Softworks/2K Czech, has shared his opinion on the controversial reveal of NVIDIA
[15]
"No way haters will stop this": Kingdom Come: Deliverance 2 lead says AI tech like Nvidia DLSS 5 will "replace expensive raytracing" someday, and "this is just a little uncanny beginning"
Nvidia recently unveiled its upcoming DLSS 5 technology with a controversial showcase of the AI-powered "breakthrough" (as the company calls it) in visuals, and it seems Kingdom Come: Deliverance 2 lead Daniel Vávra has hope in the image-enhancing tool. Vávra, co-founder of Warhorse Studios and
[16]
DLSS 5 Isn't Anywhere Near As Impressive As V-Rally 3 on the Game Boy Advance
There's scarcely little more magical than two nerdy French guys achieving the impossible. A classic Nintendo handheld turned 25 this week amidst an ongoing bust-up about the very future of graphics tech, an anniversary that reminds us how hollow the pursuit of ever increasing graphical fidelity is
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Nvidia unveiled DLSS 5, an AI-powered neural rendering tool that promises photorealistic game graphics. But the announcement triggered fierce criticism from gamers and developers who say it applies beauty filter effects to characters and undermines artistic intent. The controversy highlights tensions over AI's role in creative industries.
Nvidia announced DLSS 5 at its GTC event in mid-March, marking a dramatic departure from the technology's original purpose. While previous DLSS versions focused on upscaling lower-resolution images and generating additional frames to improve frame rates, DLSS 5 introduces neural rendering that actively transforms how games look
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. The AI rendering tool uses real-time neural models to add what Nvidia calls "photoreal lighting and materials" to game scenes, fundamentally changing textures, shadows, and character appearances2
.The technology has been in development for over three years and represents Nvidia's attempt to deliver a within-generation visual jump on a scale not seen in recent gaming history
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. Early demonstrations showed DLSS 5 transforming The Elder Scrolls IV: Oblivion Remastered characters, replacing their notorious "potato faces" with photorealistic characters featuring detailed hair, skin, and eyes. In Assassin's Creed Shadows, the technology turned forests into scenes indistinguishable from real-world photography1
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Source: PC Magazine
The strongest criticism emerged when Nvidia showcased DLSS 5 using Grace Ashcroft from Resident Evil Requiem. Before-and-after comparisons revealed the software changing her hair color, adding defined eyebrows, lip tint, and facial contouring
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. Gamers quickly labeled it a beauty filter, criticizing how it applies what appears to be heavy makeup and reshapes faces to conform to conventional beauty standards. The backlash intensified because Nvidia chose to highlight a young female character rather than the game's monsters or other characters, a decision many saw as pointed given the industry's troubled history with female representation2
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Source: The Conversation
The controversy echoes broader debates about gendered beauty standards in gaming. Some observers noted the changes mirror the manosphere's "looksmaxxing" trend, where certain facial features are considered biologically superior
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. Gamers responded with humor, creating memes that applied similar treatment to God of War's Kratos, complete with blue eyeshadow and pink blush, to highlight the gendered absurdity2
. The term "AI slop" became widely used to describe the results, with critics arguing the technology produces generic, overly polished visuals that lack authenticity3
.Independent game developers expressed alarm that DLSS 5 undermines artistic intent by overriding carefully crafted visuals. Dave Oshry, co-founder of New Blood Interactive, told PC Gamer: "This is fundamentally changing the way video games look based on artificial intelligence that's been trained on Instagram models"
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. He questioned why studios should invest in bespoke art pipelines if an AI layer can simply be dropped on top, asking: "At this rate, why make game art at all?"4
.Developer David Szymanski, known for Dusk and Iron Lung, argued that the lighting and contrast DLSS 5 adds actually makes scenes look less realistic. He found it particularly frustrating to see the technology showcased in Resident Evil Requiem, viewing the demo as dismissive of the underlying craft
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. Szymanski also rejected claims that DLSS 5's impact is minimal because it's optional, arguing that once a technology is built into AAA pipeline assumptions, toggling it off stops being a real choice4
.The concern extends beyond individual preferences. Many developers worry that DLSS 5 applies a neural filter that homogenizes visuals across games, threatening each game's individuality and unique art direction
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. Dark, gritty games like Resident Evil Requiem can end up looking like luxury skincare advertisements, fundamentally altering the intended atmosphere2
.DLSS 5 faces significant technical hurdles before its planned fall launch. Nvidia demonstrated the technology using two GeForce RTX 5090 graphics cards—each starting at $1,999—with one card rendering the game and another handling neural rendering effects
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. The company plans to optimize DLSS 5 to run on a single GPU, but the current hardware demands suggest major tweaks are needed1
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Source: How-To Geek
The technology is locked to the RTX 50-series, meaning many gamers won't have access regardless of their interest
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. Unlike previous DLSS versions that improved performance, DLSS 5 is a visual fidelity feature almost guaranteed to carry a performance overhead5
. This represents a potential irony: a feature designed to enhance game graphics may actually reduce performance1
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Nvidia CEO Jensen Huang stepped in early to defend DLSS 5 against mounting criticism, insisting the technology is not simply a filter
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. The company stated in comments that "game developers have full, detailed artistic control over DLSS 5's effects to ensure they maintain their game's unique aesthetic"5
. Nvidia emphasizes that the neural rendering is designed to understand 3D characters and objects, including colors, hair, fabric, skin, and movement, with the goal of preserving game models before enhancing them1
.Not all responses have been negative. Jean Pierre Kellams, a lead producer at Epic Games, called criticism "absolutely insane," arguing that if the same footage had been presented as a next-gen hardware reveal rather than as AI, reception would be enthusiastic
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. Major studios like Capcom and Bethesda have publicly backed the technology4
.The DLSS 5 controversy reveals deeper tensions about AI's expanding role in creative industries. Oshry urged the community to push back "just like we did with NFTs and crypto games," advocating for economic pressure through reduced sales and refusing collaboration
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. The debate centers not just on whether DLSS 5 looks good, but on who controls creative decisions and whose idea of "better" gets encoded in algorithms2
.As the technology approaches its fall release, questions remain about performance impacts, optimization progress, and whether developers will embrace or resist the tool. The initial launch may be limited in scope given the current technical constraints
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. For now, DLSS 5 represents a flashpoint in ongoing debates over artistic control, hardware costs, and the normalization of AI-driven graphics systems4
. Whether it becomes a turning point for gaming graphics or a cautionary tale about AI overreach will depend on how Nvidia addresses these concerns and whether the gaming community accepts this new direction.Summarized by
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