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We're Laugh-Crying at This Footage of an AI-Generated Video Game
Last week, AI investor Matt Shumer posted AI-generated first-person-shooter footage that was intended to be an impressive glimpse at the future of video games. "AI games are going to be amazing," he tweeted in the caption of the 84-second clip. But instead of demonstrating that the video game
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Tech investor declares 'AI games are going to be amazing,' posts an AI-generated 'demo' of a god-awful shooter as proof
On an almost daily basis, a terminally tech-brained individual insists that AI will determine the future of human creativity if we simply believe hard enough. Today, that soothsayer is Matt Shumer, an investor who offered a demonstration of his vision for AI's videogame development potential -- and
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Tech Bro Uses AI To Create The Worst FPS Ever
"AI games are going to be amazing (sound on)." That's the only context provided for the latest viral clip of a video game produced with generative AI tools. It's trash, a bizarre real-time hallucination of someone's idea of an on-rails Tom Clancy game that's revolting to witness but hard to turn
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A tech investor's AI-generated video game demo, intended to showcase the future of gaming, instead draws widespread mockery and highlights the current limitations of AI in game development.
Matt Shumer, CEO of AI startup HyperWrite, recently shared an AI-generated video game demo on social media, claiming that "AI games are going to be amazing"
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. However, the 84-second clip, intended to showcase the potential of AI in video game development, instead drew widespread derision and mockery from viewers2
.The demo, resembling a first-person shooter, was criticized for its lack of continuity and coherence. Viewers pointed out numerous visual glitches and logical inconsistencies, including:

Source: PC Gamer
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The demo inadvertently highlighted the current limitations of generative AI in creating believable three-dimensional spaces and coherent virtual environments
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. Experts noted that the AI seemed to struggle with maintaining consistency between frames, resulting in a disjointed and confusing experience3
.While the gaming industry has shown interest in leveraging generative AI, this incident underscores the significant gap between AI-generated content and the complex, controllable environments rendered by modern game engines
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. Critics argued that the demo resembled a "moving kaleidoscope of AI sludge" rather than a promising glimpse into the future of gaming2
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Following the backlash, Shumer clarified that the demo was not production-ready and was merely intended to showcase potential future developments
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. He predicted that AI-powered games would be "incredible in five years" and claimed to have built an engine resembling Unity and Unreal1
. However, these claims were met with skepticism, given the poor quality of the presented demo3
.This incident is part of a larger trend of tech enthusiasts promoting AI as the future of human creativity, often with mixed results
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. It raises questions about the current state of AI technology in creative industries and the gap between hype and reality in AI development3
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