8 Sources
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Capcom is preparing for a 'future where we create games together with AI'
Capcom's Pragmata might be all about the horrors of AI, but in practice the studio doesn't seem so down on the tech. During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: "The Outlook and Future of the REX Project, Further Evolving
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Capcom plans to use AI to speed up the game development process - Engadget
Video game companies are increasingly leaning on AI to help develop new titles and Capcom will be the latest to embrace this approach. During a company conference, Capcom detailed the next steps for the RE Engine, its proprietary video game engine, that includes using AI to improve efficiency
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Resident Evil Dev Capcom Plans To Embrace AI In Game Development
A Capcom developer recently made some eyebrow-raising statements about integrating AI into RE Engine, the game engine Capcom uses to make games like Resident Evil Requiem, Pragmata, and Onimusha: Way of the Sword. While it hasn't fully embraced generative AI to create in-game content yet, Capcom
[4]
Capcom wants its RE Engine to become an "AI-generation game engine"
Capcom wants to transform its in-house RE Engine into what it's calling an "AI-generation game engine". As reported by gamebiz (via VGC), programmer Satoshi Ishida outlined the plans at the "Capcom Open Conference RE:2026" event yesterday (2nd October), explaining that the changes were coming as
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Capcom announces plans to transform its RE Engine into an 'AI-generation game engine'
But that isn't necessarily the same as a generative AI game engine. Capcom has been on an historic run over the last few years, delivering hit after hit during a period when many other publishers are struggling to keep their heads above water. This year alone, Capcom has released Resident Evil:
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Capcom's REX Project Targets AI-Assisted Game Development - Gamereactor
Capcom's REX engine project aims to improve game development with AI, better tools and performance while building on the existing RE Engine. Capcom plans to evolve the RE Engine gradually through a multi-stage project called REX, with the long-term goal of making it an AI-generation game engine.
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'A Future Where We Create Games Together With AI' -- Capcom Announces Plans to Transform the RE Engine Into an AI-Generation Game Engine
Resident Evil and Street Fighter developer Capcom revealed some big changes coming to its RE Engine, which they plan to incrementally improve and transform into an "AI-generation game engine." On October 2, Capcom held its own tech conference, called 'Capcom Open Conference RE: 2026.' One of the
[8]
Capcom unveils REX: RE Engine gets an AI game-dev overhaul
Capcom used Capcom Open Conference RE: 2026 to introduce REX, a planned rebuild of the RE Engine that it described as a gradual, step-by-step effort to turn the tech into an "AI-generation game engine" that helps developers make games with AI. REX isn't being framed as a full replacement for
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Capcom revealed its REX Project to transform RE Engine into an AI-generation game engine at Capcom Open Conference RE: 2026. Programmer Satoshi Ishida outlined six AI-powered tools to streamline game development processes for over 2,000 developers while maintaining that human creativity remains central to content creation.

Capcom unveiled plans to transform its proprietary RE Engine into an AI-generation game engine during the Capcom Open Conference RE: 2026
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. Programmer Satoshi Ishida presented the REX Project, an initiative designed to integrate AI into game development workflows while addressing the escalating complexity of modern game production2
. The announcement marks a significant shift for the studio behind recent hits like Resident Evil Requiem, Pragmata, and Onimusha: Way of the Sword.Ishida identified three critical challenges driving the REX Project. First, games have grown so massive in scope and data volume that build and iteration times now significantly slow development down
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. Second, RE Engine now serves over 2,000 developers, including international staff and people transitioning from other engines, requiring better multilingual and accessibility support5
. Third, Ishida stated that "successfully integrating AI technology into development workflows has become an essential condition for streamlining future development"3
.The REX Project bundles several new systems to streamline game development processes. RE:Dox standardizes data processing across different formats for faster handling
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. RE:UI speeds up development tools by separating appearance from state, providing AI-assisted optimization similar to adding performance support for development software5
. RE:Log replaces text-based logging with an ID-based system for improved efficiency4
.RE:Flows introduces visual scripting that automatically converts to standard code, simplifying the implementation of game mechanic ideas
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. RE:Runtime represents a reworked core built around batch processing for animating large numbers of characters and objects in groups rather than individually4
. The system also includes RE:C++, a new optimized execution layer4
.Capcom maintains its stance against using generative AI for creating in-game assets. The company told investors in March 2026 that it would not use generative AI to create content for its games
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. Previously, during a shareholders' meeting, Capcom stated it would explore AI to assist with graphics, sound, and programming but clearly would not use AI-generated content in its games2
.In June, the publisher emphasized that its use of AI was "to improve the efficiency of routine operations so that our developers can devote more time to essential value creation," stressing that "the creativity at the core of such experiences should be handled by humans"
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. This approach focuses on backend optimization rather than replacing human creativity in content creation.Related Stories
Ishida outlined Capcom's goal to create "a future where we create games together with AI"
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. The vision includes AI that can understand and generate code, run automated tests to catch bugs, and support development directly4
. Capcom has already open-sourced some underlying technology to help with AI training4
.RE Engine has powered nearly 30 Capcom titles since its 2017 debut in Resident Evil 7
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. The engine's evolution comes as Capcom enjoys an historic run of commercial and critical successes5
. Other major studios like Epic Games have similarly incorporated AI assistants Claude and Gemini into Unreal Engine2
.The incremental transformation to AI to speed up game development raises questions about how studios balance efficiency gains against the hand-crafted feel that defines their best work
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. Watch for how these tools impact development timelines for upcoming Capcom titles and whether other publishers adopt similar workflow-focused AI strategies.Summarized by
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