2 Sources
[1]
28 Days Later director Danny Boyle admits using "about 30 seconds" of AI in his upcoming Netflix movie: "It's a useful tool... provided you use it respectfully"
Danny Boyle is the latest filmmaker to experiment with AI for Ink Danny Boyle's latest movie, Ink, has just premiered at the Venice and Telluride Film Festivals, and the movie has caused something of a stir, as the credits disclose that the Trainspotting director used generative AI in the making of the movie. Now Boyle is explaining the movie's limited use cases, which included animating photographs and mice effects. Ink, which stars 28 Years Later's Jack O'Connell as Sun newspaper editor Larry Lamb, and Guy Pearce as media magnate Rupert Murdoch, is a late-60s/early-70s-set biographical drama, so not the first place you might expect generative AI to be deployed. But speaking to Vanity Fair, Boyle explained both his thoughts on the use of AI, and precisely how it's been used in Ink. "My opinion of it is it's a very useful tool, in many ways, provided you use it respectfully, and provided you pay actors if you're going to replace them with some kind of AI embodiments or something like that. So just like with any animation project or just as part of the VFX toolbox." Boyle goes on to confirm "there's about 30 seconds" of generative AI use in Ink, seemingly blissfully unaware of the hornet's nest he's about to stir up. The controversial tech was used in two specific cases, according to Boyle. "We animate a couple of old photographs, which you'll have seen online. The way that it does that, you can bring old photographs to life. And that's the kind of way we use it. Oh, and there's some mice, it's very good for animals. Because I got in trouble with PETA. We had some chimps at the beginning of 28 Days Later, and they wrote to me and said: 'You must never do that again.' And I haven't. And ever since, I've tried to use CG animals. But AI is very, very good at creating animals, and we got some mice in this one that run around the Sun newsroom." So there you have it: photographs and mice. Precisely why Boyle couldn't hire a VFX studio and human visual effects artists to animate those old photographs or build those CG mice is currently unclear, as Boyle doesn't appear to have been pushed on the subject by Vanity Fair. Were the VFX artists that generative AI replaced in the making of Ink paid in the same way that Boyle claims actors need to be compensated? I'm betting not. It's a disappointing position for a trailblazing British filmmaker to take. Prior to Ink, Boyle brought the rage virus back to the big screen in 28 Years Later. A third film in the trilogy, 28 Years Later 3, has yet to be confirmed after the second film, 28 Years Later: The Bone Temple, flopped at the box office. If a Gen AI-filled third 28 Years Later film is what we have to look forward to, maybe it's better left unmade. Ink releases in US theaters on December 11, and on Netlix in the US and in UK cinemas from January 8. For more, check out our list of the most exciting upcoming movies heading your way.
[2]
Danny Boyle on using AI in his upcoming film: "It's a very useful tool"
The director has confirmed the promising-looking Ink has around 30 seconds of generative AI within it. As artificial intelligence continues to become an increasingly large part of day-to-day life, we should continue to terms with the technology being used in creative projects, even if it might rub you the wrong way. To this end, director Danny Boyle has already got ahead of the curve by revealing his upcoming project of Ink uses around 30 seconds of generative AI, in a bid to animate some tricky elements and to get around animal safety rules and guidelines on a film set. Speaking with Vanity Fair, Boyle confirmed as much, explaining: "There's around 30 seconds of it in our movie. We animate a couple of old photographs, which you'll have seen online. The way that it does that, you can bring old photographs to life. And that's the kind of way we use it. Oh, and there's some mice, it's very good for animals. Because I got in trouble with PETA. We had some chimps at the beginning of 28 Days Later, and they wrote to me and said: 'You must never do that again.' And I haven't. And ever since, I've tried to use CG animals. But AI is very, very good at creating animals, and we got some mice in this one that run around the Sun newsroom." Boyle even touched upon his thoughts about using AI in filmmaking, to which he expressed: "My opinion of it is it's a very useful tool, in many ways, provided you use it respectfully, and provided you pay actors if you're going to replace them with some kind of AI embodiments or something like that. So just like with any animation project or just as part of the VFX toolbox." As expected, there are many who are less than happy about this revelation, with a wealth of fans commenting with "THIS TAKE SUCKS. MAKE REAL THINGS" and "We will be skipping this one!" Many are even pointing out that 3D animators are just as good at making CGI animals and effects, and using generative AI is simply a way to get around using their abilities. Where do you stand on the AI debate and will this revelation change your plans when it comes to watching Ink later this year?
Share
Copy Link
Danny Boyle revealed his upcoming Netflix film Ink contains about 30 seconds of generative AI, used to animate old photographs and create CGI mice. The 28 Days Later director defended AI in filmmaking as a useful tool when used respectfully, but the disclosure has sparked debate about AI replacing traditional VFX artists and ethical compensation practices.
Danny Boyle has confirmed his upcoming Netflix biographical drama Ink contains approximately 30 seconds of generative AI, marking the acclaimed 28 Days Later director's first public experiment with the controversial technology
1
. The film, which premiered at the Venice and Telluride Film Festivals, stars Jack O'Connell as Sun newspaper editor Larry Lamb and Guy Pearce as media magnate Rupert Murdoch in a late-60s and early-70s setting. The credits explicitly disclose AI usage, a transparency move that has ignited fresh debate about AI in filmmaking and its impact on creative industries2
.
Source: GamesRadar
Speaking to Vanity Fair, Boyle detailed two specific use cases for generative AI in Ink. The technology was deployed for animating old photographs, bringing historical images to life using techniques commonly seen online
1
. Additionally, AI-generated animals appeared in the form of CGI mice running through the Sun newsroom scenes. Boyle explained this choice stems from his commitment to animal safety guidelines following criticism from PETA over his use of chimpanzees in 28 Days Later. The organization contacted him demanding he never use live animals again, a promise he has maintained by relying on computer-generated alternatives2
.Boyle positioned generative AI as a useful tool within the broader VFX toolbox, provided it's deployed respectfully and with proper compensation structures. He emphasized that actors must be paid if AI replaces them with digital embodiments, comparing the ethical use of AI to standard animation projects
1
. The director specifically noted AI's effectiveness at creating animals, stating it performs exceptionally well in this capacity. However, his comments did not address whether VFX artists displaced by AI received compensation equivalent to what he advocates for actors, leaving a significant gap in his ethical framework2
.Related Stories
The revelation has triggered substantial backlash from audiences and industry professionals questioning why traditional VFX methods weren't employed. Critics point out that experienced 3D animators and human visual effects artists possess the skills to animate photographs and build CGI mice without resorting to generative AI
2
. Fans responded with comments including "THIS TAKE SUCKS. MAKE REAL THINGS" and "We will be skipping this one," reflecting growing concerns about AI replacing traditional VFX professionals. The central question remains unanswered: were the VFX artists that generative AI replaced compensated in the same manner Boyle insists actors should be? The director's position appears inconsistent, advocating for actor compensation while potentially bypassing human visual effects specialists entirely1
.Boyle's disclosure positions him among a growing number of filmmakers experimenting with AI, though his transparency about its use distinguishes this case from others where AI deployment remains undisclosed. The decision to use generative AI for relatively minor elements—30 seconds in a feature-length film—suggests the technology is being tested incrementally rather than deployed wholesale. This measured approach may become standard practice as studios evaluate AI's role alongside traditional VFX methods. The debate extends beyond technical capabilities to fundamental questions about creative labor, compensation equity, and whether cost savings justify displacing skilled professionals. As Ink releases in US theaters on December 11 and arrives on Netflix and in UK cinemas from January 8, audience reception will indicate whether transparency about AI usage mitigates concerns or amplifies them
1
.Summarized by
Navi
19 May 2026•Entertainment and Society

17 Mar 2026•Technology

27 May 2026•Entertainment and Society

1
Technology

2
Policy and Regulation

3
Technology
