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Can AI create next 'Grand Theft Auto'? Take-Two Interactive CEO says no
Strauss Zelnick, the CEO of video game publisher Take-Two Interactive, said he is not a "naysayer" when it comes to the promise of artificial intelligence. But at the same time, Zelnick, who leads the company that publishes the "Grand Theft Auto," "NBA 2K," "Red Dead" and "Borderlands" video game
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AI is 'a combination of metadata with a parlor trick,' Take-Two boss says: 'A great thing' for business, but it's not creative and never will be
Strauss Zelnick shared his thoughts on the impact of AI on game development at today's Paley International Council Summit. Take-Two chairman and CEO Strauss Zelnick has never been shy about sharing his thoughts on artificial intelligence, and he's been pretty consistent about it over the years,
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Take-Two CEO expresses down-to-earth take on AI: 'It's a great thing' but also a 'parlor trick'
TL;DR: Take-Two CEO Strauss Zelnick views AI as a practical tool, not a creative miracle, emphasizing it combines big data and predictive models but cannot independently create genius or hit games. He highlights AI's role in accelerating game development while cautioning against overestimating its
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Take-Two CEO says AI is "going to be really, really bad" at making video games and probably couldn't even come up with the GTA 6 marketing plan
For better or worse, AI is now fully entrenched in game development - theoretically as a tool to aid in development, though there's a fair bit of controversy within studios about how helpful the technology actually is. Take-Two Interactive CEO Strauss Zelnick is willing to acknowledge that even if
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AI Wouldn't Be Able To Create A Very Good Grand Theft Auto Game Due To Its Lack of Creativity, Take-Two CEO Says
While AI can streamline the video game development process, it would never be able to create a very good Grand Theft Auto game, according to Take-Two's CEO Strauss Zelnick, as current models lack something very important. Speaking about AI usage in video game development at CNBC's Technology
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Take-Two CEO calls generative AI "the future of technology" that "will increase employment," months after saying GTA 6's "creative genius is human"
Take-Two CEO Strauss Zelnick seems slightly more gung ho about generative AI, recently calling it the "future of technology" during a talk at The Paley Center for Media. The corporate owner of Rockstar Games (Red Dead, GTA) and 2K Games (Borderlands 4, Bioshock, Mafia) haven't been as loudly
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There's No Point Using AI for Any Creative Endeavor, Says Game Developer
As 2025 approaches its final months, AI becomes more and more a subject of discussion across all industries, including game development. The games industry has long utilized artificial intelligence to populate its virtual worlds. Still, with the veritable explosion of generative AI in the last few
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Former God of War Dev On the Use of AI in Games Development: "If We Don't Embrace It, We're Selling Ourselves Short" - IGN
Meghan Morgan Juinio says AI is a tool that's "going to evolve whether you're onboard with it or not." There's no question that one of the biggest talking points during last week's Gamescom Asia x Thailand Game Show came out of Dead Space creator Glen Schofield's opening keynote address, regarding
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Take-Two Interactive CEO Strauss Zelnick argues that AI lacks the creativity needed to develop successful video games, calling it a backward-looking tool that combines big data with predictive models but cannot generate original, forward-thinking content.
Strauss Zelnick, CEO of Take-Two Interactive (publisher of Grand Theft Auto), has voiced strong skepticism regarding artificial intelligence's capacity for true creativity in game development. Speaking at industry events, Zelnick characterized AI as a "combination of metadata with a parlor trick," asserting it is fundamentally backward-looking and incapable of generating original, forward-thinking content
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Source: TweakTown
Zelnick's core argument rests on the distinction between AI's data-driven processing and human creativity. He explains that "By definition, a data set is what? Backward looking. By definition, creativity is what? Forward looking."
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This perspective leads him to believe that AI could not replicate the success or originality of a title like Grand Theft Auto. He emphatically stated that an AI-generated marketing plan for GTA would be "pretty derivative" and "really, really bad" at crafting complex game universes1
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Source: Wccftech
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Beyond creative output, Zelnick raised concerns about intellectual property, noting that AI-generated content lacks legal protection and presents challenges regarding copyright and respecting existing creative rights
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. These legal ambiguities add hurdles for companies considering deep AI integration.Despite his strong reservations about AI's creative role, Zelnick acknowledged its value as a business tool for efficiency. He differentiates between AI as a productivity enhancer and a creative partner, likening it to other digital tools used for decades
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. This pragmatic stance contrasts with other gaming giants like EA, which are actively pushing for broader AI adoption across development5
. Take-Two's position underscores its continued emphasis on human creativity, especially as it anticipates the launch of Grand Theft Auto VI, reinforcing its commitment to crafting premium gaming experiences through traditional creative means1
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Source: Wccftech
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