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Kojima Has 'Mixed' Feelings On DLSS 5 As AI Can't Grasp Intent
Kojima said he 'wouldn't like' someone using AI to tamper with his own work after being sent images of DLSS 5 being used on Death Stranding 2 It seems that Hideo Kojima's opinion on AI is ever-evolving. In 2025, the Metal Gear Solid director compared the tech's importance to the leap from 2D to 3D
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Hideo Kojima addresses AI after DLSS 5 hit Death Stranding 2, says "I don't much like the idea" of it taking work or control from artists
The collective industry has been reckoning with expanded usage of AI for the last several years. We've seen generative AI used in various capacities across multiple blockbuster releases, and more recently, the tech in Nvidia DLSS 5 has created a whole frontier of discussion. Hideo Kojima's own
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Metal Gear Solid creator Hideo Kojima expressed concerns about NVIDIA's DLSS 5 technology and AI upscaling after seeing it applied to Death Stranding 2. Speaking on his KOJI10 podcast, he stated that while AI can enhance images, it cannot grasp artistic choices behind lighting and visual decisions, making him uncomfortable with automated changes to creative work.
Hideo Kojima has shared his reservations about AI upscaling technology, particularly NVIDIA's DLSS 5, after images surfaced showing the tech applied to Death Stranding 2
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. Speaking on the latest episode of his KOJI10 podcast—the first to premiere with official English subtitles—the Metal Gear Solid director revealed mixed feelings on AI's role in creative work1
. "As a creator, I have mixed feelings about this technology," Kojima stated, highlighting a growing tension between efficiency and artistic vision2
.Kojima's comments came after people sent him images of DLSS 5 being used on Death Stranding 2, with many noting the game "didn't need it" and looked "a little odd with it on"
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. The director acknowledged that NVIDIA's technology can make CG characters closer to photorealism, but questioned whether this enhancement respects creative intent1
. "There was a reason I chose a particular lighting setup. It would be different if AI understood those intentions," he explained2
. The leaked version of DLSS 5 that emerged in late August 2026 generated divisive reactions across creative industries1
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Source: GamesRadar
The director's primary concern centers on AI's inability to understand the deliberate decisions behind original work. Kojima drew parallels to remastering films and restoring old movies, noting that while AI could easily restore old films in 4K—work currently done by hand—it cannot comprehend why specific artistic choices were made
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. "As the person who made the original, I wouldn't want someone changing it too much," he stated2
. This positions AI in creative work as a tool that prioritizes technical enhancement over human oversight and artistic vision2
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Kojima's mixed feelings on AI represent a shift from his earlier positions. In 2025, he compared AI's importance to the leap from 2D to 3D in video games and called it a "friend" that could "boost efficiency" in game development
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. He even starred in an AI-generated Prada advertisement in May 20261
. However, by June 2026, he stated he wasn't "interested" in AI creating art during his lifetime1
. His current stance suggests growing skepticism about AI taking control from artists without proper creative oversight.Kojima acknowledged that AI upscaling technology "will probably become standard" but expressed discomfort with the idea
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. "Unless I was controlling the AI in my own work, that may be different. I don't know, though," he noted, suggesting acceptance only with direct creator control1
. The director predicted AI might eventually automate restoration work entirely: "Maybe AI will eventually do all that automatically. In a hundred years, the resolution may be even higher. But I don't much like the idea"2
. Watch for how Kojima Productions approaches AI implementation in upcoming titles like OD and Physint, where maintaining artistic integrity will likely take precedence over automated enhancement.Summarized by
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