5 Sources
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Nexon CEO calls Arc Raiders a "Trojan Horse" and says it proves controversial AI tools can build triple-A hits with smaller teams
Arc Raiders developer Embark might have retreated slightly on the use of AI-generated voices in its game, but company owner Nexon has big plans for the use of AI, and it's using the success of Arc Raiders as proof of concept for it. "Beyond the breakaway commercial success, Arc Raiders is a Trojan
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Arc Raiders is a 'Trojan Horse' for demonstrating AI tool usage in game development, according to Nexon, after Embark built two hits at 'a fraction of the cost you'd expect'
'What needs to be done by hand versus what a machine can do more efficiently?' In a new capital markets briefing from Nexon, Patrick Söderlund, the newly appointed Nexon executive chairman and CEO of Arc Raiders and The Finals developer Embark Studios, spoke extensively about everyone's favourite
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Arc Raiders publisher believes AI will redesign game development and says it has a clear advantage over other developers
TL;DR: Embark Studio and Nexon embrace AI to streamline game development by blending human creativity with AI tools, aiming for efficient workflows and smarter processes. Their approach leverages extensive player data to enhance games without replacing developers, contrasting with studios rejecting
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Arc Raiders boss promoted to Nexon chief backs AI push for "redesigning game development" after building a hit "at a fraction of the cost you'd expect for a AAA game"
"Without context, AI is a race to the arithmetic middle where everyone's games look the same," says Nexon CEO A newly released capital markets briefing from publisher Nexon features extensive comments from Patrick Söderlund, CEO of Arc Raiders developer Embark Studios and newly appointed Nexon
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Nexon Says Its AI Approach "Doesn't Replace Creative People, it Frees Them to Create," While Boasting It'll Make Games With Fewer People
Nexon, the parent company behind Embark Studios and its massive PvPvE extraction shooter hit ARC Raiders has long been a supporter of AI and Generative AI (GenAI) entering the game development workflow. It was Nexon's CEO, Junghun Lee, who last year said that players should assume all game makers
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Nexon executives are doubling down on AI game development, calling Arc Raiders proof that AI tools enable smaller teams to create successful AAA games at reduced costs. The company sold 14 million units in 15 weeks but faces scrutiny over replacing human voice actors with AI-generated content, a decision partially reversed after backlash.
Nexon has positioned Arc Raiders as what CEO Junghun Lee calls an "Arc Raiders Trojan Horse"—a demonstration that AI tools in game development can deliver commercial success while fundamentally redesigning game development processes
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. Speaking at a financial presentation on March 31st, Lee described the extraction shooter as "a gift that contains a shift in the mindset about how technology frees developers and live service teams to spend more time thinking and less time typing"1
. The game achieved what Nexon calls "the most successful launch in company history with more than 14m units sold in 15 weeks," with 85 percent of revenue coming from North America and Europe1
. This Western market success marks a significant milestone for the South Korean-Japanese publisher.
Source: TweakTown
Patrick Söderlund, founder and CEO of Embark Studios and newly appointed executive chairman of Nexon, revealed that his studio questioned fundamental assumptions about production from the start. "At Embark, we started with a blank slate, questioning everything from: How do you get from an idea to a green light? To what needs to be done by hand versus what a machine can do more efficiently?"
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Söderlund emphasized that this approach resulted in "two games, built with significantly fewer people, at a fraction of the cost you'd expect for a AAA game"—referring to both The Finals and Arc Raiders1
. Reports indicate these titles were produced with about a third of a typical AAA budget3
. Söderlund stressed that "our success wasn't an accident, it was deliberate," and Nexon now plans to apply these efficient workflows across its entire development portfolio1
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Source: GamesRadar
Nexon's broader AI strategy centers on its Mono Lake AI initiative, which Lee described as "an end-to-end step change in how we create and support our games"
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. The initiative leverages decades of player data—"billions of player decisions" accumulated across Nexon's long-running titles like MapleStory1
. Lee argued that "without context, AI is a race to the arithmetic middle where everyone's games look the same," positioning Nexon's extensive player data as a competitive advantage. Söderlund added that while "every company has a plan" for AI, "most will get it wrong" because they misunderstand the challenge, comparing it to auto mechanics where "the tools are available to everyone, but not everyone has the knowledge and experience to use them"2
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Arc Raiders initially faced criticism for using AI-generated voices instead of human actors, a decision Embark Studios partially reversed by having actors re-record some lines
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. Söderlund himself acknowledged that "a real professional actor is better than AI; that's just how it is"5
. Beyond voice work, the Arc Raiders Steam page notes that "during the development process, we may use procedural- and AI-based tools to assist with content creation," though emphasizing that "the final product reflects the creativity and expression of our own development team"1
. Both Lee and Söderlund insist their methodology doesn't replace human creativity. "Our methodology doesn't replace creative people, it frees them to create, with context," Lee stated1
. However, critics note the apparent contradiction: Lee claims AI won't replace people while Söderlund simultaneously boasts about building games "with significantly fewer people"5
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Source: PC Gamer
The AI game development approach remains divisive across the industry debate. While Embark Studios and Nexon lean heavily into AI tools, other major studios like Capcom have committed to keeping AI-generated assets entirely out of their games
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. Last year, when Junghun Lee suggested players should assume all game makers are using Generative AI, the comment received "a rousing rejection from several game developers"5
. Lee revealed that "there are multiple projects in development at Embark," each benefiting from "the Arc Raiders playbook - smaller, more nimble creative teams, using new technology to simplify time-consuming, less-creative work"1
. The company views Arc Raiders as providing "a roadmap for success in Western markets, on consoles, and, with alternative pricing models"1
. Whether this approach to cost reduction and development efficiency becomes industry standard or faces continued resistance from developers prioritizing human creativity will likely define the next generation of AAA game production. Nexon developers are already "meeting Embark colleagues to understand our process" as the company attempts to scale this mindset shift across its entire operation2
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