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Palworld studio Pocketpair won't publish games with AI - "we don't believe in it"
After the success of Palworld, Pocketpair launched a publishing arm earlier this year. Communications director and publishing manager John Buckley spoke to Game Developer at Gamescom Asia about the use of controversial technology. "People are going to say I'm lying, but these are just the hard
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Palworld studio Pocketpair says its new publishing division won't handle games that use generative AI: 'We don't believe in it'
Pocketpair Publishing boss John Buckley says we're already starting to see a flood of 'really low-quality, AI-made games' on Steam and other storefronts. Palworld developer Pocketpair kicked off 2025 by launching a publishing division, and was immediately swamped with interest: It received more
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Palworld publishing lead ramps up his crusade against AI games, says "you're huffing pure copium if you think this is going anywhere" and "games like Megabonk will continue to body this for the next 50 years"
I love that the Palworld dev, of all devs, is leading the charge against AI-generated games Despite Palworld itself having faced - and vehemently denied - allegations of AI, Palworld developer Pocketpair is taking a firm and sharp-worded stance against AI-generated games. Pocketpair Publishing
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Palworld dev's new publishing label isn't interested in AI slop: "If you're big on AI stuff ... we're not the right partner for that"
Pocketpair Publishing boss John Buckley says "we don't believe in" AI-generated games Pocketpair Publishing, the new publishing division created by Palworld developer Pocketpair, as you might've gleaned from the title, is getting ahead of developers inevitably pitching AI-generated games by making
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'If You're Big on AI Stuff Or Your Game is Web3 or uses NFTs, We're Not The Right Partner,' Says Palworld Publisher Pocketpair - IGN
"There are lots of publishers out there, but we're not the right partner for that." Palworld developer and publisher Pocketpair has confirmed it will not be publishing any games that feature NFTs, Web3, or "big AI stuff," revealing the company "doesn't believe" in them. In an interview with Game
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Pocketpair, the studio behind Palworld, declares its publishing arm will not support games using AI, NFTs, or Web3 technologies. The company's stance comes amidst ongoing debates about AI use in game development.

Pocketpair, the developer behind the popular game Palworld, has taken a firm stance against artificial intelligence in game development. John Buckley, the communications director and publishing manager for Pocketpair's newly launched publishing arm, made it clear that the company will not be involved with games that heavily rely on AI, NFTs, or Web3 technologies
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."People are going to say I'm lying, but these are just the hard facts. We don't believe in it," Buckley stated emphatically
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. This position comes as a surprise to many, given that Pocketpair itself faced accusations of using AI in the development of Palworld, allegations which the company has consistently and vehemently denied3
.Despite Pocketpair's stance, Buckley acknowledges that the gaming industry is on the cusp of a significant shift. He predicts that the next few years will see a surge in low-quality, AI-generated games, particularly on platforms like Steam
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."I think over the next two or three years we're going to get into this weird era -- and you can see it slowly happening now on Steam -- of really low quality, AI-made games," Buckley explained
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. This influx of AI-generated content is expected to lead to what Buckley calls an "authenticity market," where consumers will actively seek out games made by human developers4
.Pocketpair's experience with false AI accusations has shaped its approach to the technology. The company faced scrutiny over the perceived similarities between its Pal monsters and Pokémon characters, as well as allegations of using machine translation for localization
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.Buckley expressed frustration with these unfounded claims, stating, "You know, I can't just come out and start fighting with these people [who make the AI accusations] because that just fuels what's going on"
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. He emphasized the difficulty in disproving such accusations, even when providing evidence to the contrary3
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The gaming industry remains divided on the use of AI in game development. While some, like Pocketpair, are taking a strong stance against it, others see potential benefits. For instance, Epic Games CEO Tim Sweeney believes that small teams will soon be able to use AI to create games on the scale of "The Legend of Zelda: Breath of the Wild"
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.However, Buckley remains skeptical of AI's capabilities in game creation. In response to a video showcasing an AI-generated game, he commented, "I think you're huffing pure copium if you think this is going anywhere. Games like Megabonk will continue to body this for the next 50 years. I say that with total confidence"
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.As the debate continues, Pocketpair's stance highlights the growing concern over AI's impact on game development and the industry's struggle to balance technological advancements with creative integrity.
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