Saber Interactive Denies Replacing Writer with ChatGPT Despite Former Lead Writer's Claims

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Former lead writer Stella Sacco alleges Saber Interactive replaced her with ChatGPT midway through Rideshare Stimulator's development. CEO Matthew Karch denies the claim but confirms AI use in the game's experimental free-ride mode, sparking debate over AI disclosure and labor displacement in creative industries.

Former Lead Writer Alleges Replacement by ChatGPT

Former lead writer Stella Sacco publicly claimed that Saber Interactive replaced her with ChatGPT during development of Rideshare Stimulator, an immersive driving simulation game announced in July 2024

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. Sacco, who worked at Saber Interactive from July 2023 to July 2024, stated on Bluesky that she was removed from the project midway through development and that all passenger voices were AI-generated

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. She shared evidence from a December 2023 social media post where she wrote, "I got replaced on one of my games at work. By ChatGPT"

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Sacco revealed that the decision to replace her came from senior leadership at Saber Interactive, despite her direct supervisor arguing against it. According to her account, a c-level executive insisted that using AI would serve as great marketing because "gamers love new tech"

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. This revelation raises serious questions about labor displacement in creative industries and how AI in game development affects human writers.

CEO Matthew Karch Issues Denial

Saber Interactive CEO Matthew Karch firmly denied Sacco's allegations, stating that "Neither Saber nor Unigine have replaced any writers with AI for Rideshare or any other game"

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. Karch emphasized that Saber's staff of writers has tripled since 2023 and that none of the company's 3000-plus employees need to worry about being replaced by AI

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However, Karch's statement confirmed that Rideshare Stimulator will feature an experimental free-ride mode that incorporates AI due to the infinite number of passengers in the game

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. He positioned this AI use as part of Saber's longstanding practice of using AI tools to improve NPC behavior and enhance gameplay experiences since the company's founding in 2001

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. The CEO's statement specified that "Rideshare's story was written entirely by real people," though this careful wording leaves room for AI-generated content in other narrative aspects like dialogue

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Source: PC Gamer

Source: PC Gamer

Missing AI Disclosure on Steam Store Page

A critical issue in this controversy is the absence of AI disclosure on Rideshare Stimulator's Steam store page

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. According to Valve's policy, games using generative AI for content that ships with the game and is consumed by players must disclose that usage. This includes artwork, sound, narrative, and localization, as outlined in Steamworks content survey documentation

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The game's Steam description promises "unique and unpredictable passenger stories" and emphasizes the importance of narrative to the gameplay experience

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. Yet no mention of generative AI content appears anywhere on the page, despite Karch's admission that the free-ride mode uses AI by necessity. This omission has sparked immediate backlash on YouTube and Steam, with commenters noting the lack of transparency

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Source: The Verge

Source: The Verge

Contradictory Statements Fuel Debate

Sacco responded directly to Karch's denial, pointing out the contradiction in his statement. "You can't meaningfully say both 'writers wrote the story' and 'computers wrote the text,'" she told The Verge

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. She argued that if both human-written rides and AI-generated rides exist in the game, then AI was indeed used to replace her work. "They're trying to have it both ways. You can't win on the labor part of the statement while you admit you took work away from labor in the next part," Sacco added

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This dispute highlights broader tensions around AI-generated writing and how companies define writer replacement versus AI augmentation. Sacco maintains that she was explicitly told in December 2023 that ChatGPT would handle the remaining text and planned live updates

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. Even if Saber changed direction after her departure, the initial decision to use ChatGPT instead of continuing with human writers represents a form of labor displacement that cannot be easily dismissed.

Source: GamesRadar

Source: GamesRadar

What This Means for Game Development

This controversy matters because it exposes the gap between corporate messaging about AI and the reality experienced by creative workers. While Saber Interactive positions itself as a company that continues to hire during industry contraction, former lead writer Stella Sacco's experience suggests a more complex picture where AI use directly impacts employment opportunities for writers. The situation also raises questions about transparency requirements and whether current AI disclosure standards adequately protect consumers who want to know when they're experiencing generative AI content versus human-created narratives. As more studios explore AI in game development, the industry must grapple with how to balance technological innovation with fair labor practices and honest communication about what players are actually buying.

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