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Harnessing the power of gamers to solve cancer's mysteries
University of California - MercedJan 23 2025 Cancer is vicious. In 2025, it is expected to cause more than 618,000 U.S. deaths - nearly twice the combined populations of Merced and Modesto. Each year, almost half of this nation, young and old, is touched by the disease through personal diagnosis
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Video games could accelerate discoveries in cancer research - Earth.com
More than 618,000 Americans will likely die from cancer in 2025 - a toll greater than wiping out two mid-sized California cities. Beyond these fatalities, cancer touches nearly half of the country every year. Whether through a personal diagnosis or a loved one's struggle, this disease has a
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UC Merced professor Jeff Yoshimi proposes using video games to harness collective problem-solving power for cancer research, combining gamification with AI to accelerate scientific discoveries.

In the face of a devastating cancer diagnosis for his wife Sandy, Jeff Yoshimi, a cognitive science professor at UC Merced, found himself pondering how to contribute to the fight against cancer. During a late-night hospital stay, inspiration struck, leading to a groundbreaking idea: harnessing the power of video games to accelerate cancer research
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.Yoshimi's vision, detailed in his book "Gaming Cancer" published by MIT Press, proposes creating a suite of engaging video games that could tap into the problem-solving skills of millions of gamers worldwide. By breaking down complex cancer-related scientific problems into game mechanics, Yoshimi believes that citizen scientists could contribute significantly to cancer research
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.The proposed system, dubbed "Cancer Wars," would not just rely on human players but would integrate artificial intelligence to create a symbiotic relationship. Yoshimi explains, "We want to have human-AI symbiosis. AI can do raw number crunching and statistical generalization. Humans see the bigger picture, the relevance of one thing to another, the creative insight that a machine finds harder to capture"
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.While citizen science games already exist, such as "Foldit" which tackles protein folding problems, Yoshimi envisions something much larger in scale. He aims for games with the popularity of "Baldur's Gate" or "Candy Crush," potentially engaging millions of players in cancer research
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.Yoshimi's book outlines the "meta-game" - the process of creating this suite of games. It would require skilled programmers, visionary leaders, financial backing, and a central game engine called "Simbody" that simulates biological systems at various scales
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Yoshimi's journey into this innovative approach was deeply personal. His wife's battle with breast cancer, followed by the loss of her sister and father to different forms of cancer, fueled his determination to make a difference. "Much of this book was written in cancer wards and chemo rooms," Yoshimi reveals in the first chapter of his book
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.With cancer expected to cause more than 618,000 deaths in the US in 2025, the need for innovative approaches to research is clear. By tapping into the collective problem-solving power of gamers and combining it with AI, Yoshimi's approach could potentially accelerate discoveries in cancer research, offering new hope in the ongoing battle against this devastating disease
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