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Godot says bye bye AI, bans vibe-coded contributions
Vibe coders apparently don't understand what their AI servants write - at least that's what the team behind open-source game engine Godot seems to be implying with a new policy that cracks down on AI-generated contributions. The Godot team announced on Tuesday that they were in the process of rewriting their contribution policy to prohibit almost all use of AI from contributors, citing an overwhelming number of pull requests that have poured in, many of which appear to be AI-generated. Nor, the maintainers suggested, can many heavy AI users be relied on to respond meaningfully to review feedback. "AI cannot take responsibility, and we can't trust heavy users of AI to understand their code enough to fix it," the Godot maintainers said in their announcement. Ouch. The maintainers described AI pull requests as "demoralizing" for the Godot team, echoing comments made earlier this year when maintainer Rémi Verschelde said AI pull requests were increasingly draining and demoralizing wastes of time. AI PRs, one game studio that uses Godot noted earlier this year, are largely garbage, come from users who don't understand what they're proposing, and are largely "a total shitshow." The Godot team said that it now recognizes the problem isn't going away, so it's time to do something about it. "Accordingly, we are in the process of updating our contribution policies, including adding a stricter policy on AI contributions," they said. For starters, new contributors (defined as anyone with three or fewer merged pull requests) will be required to get explicit permission from maintainers if they want to submit new features or significant refactoring to Godot's codebase. This, the team said, is a bid to exclude vibe coders and AI agents and nurture a group of contributors who understand the Godot codebase and are willing to communicate with the team to learn more about it. On that note, contribution discussions will be required to remain human-to-human, too: No AI agents or bots clogging up the comms channels, unless they're being used to translate between languages. "We need to ensure that people who choose to review PRs feel their time is well spent," the Godot maintainers explained. As for AI code itself, any autonomous agent-authored contributions or vibe-coded garbage will continue to result in an auto-ban from the team's GitHub repo, and the team is extending that ban on AI code to include a prohibition on the use of AI to generate any substantial piece of code. "AI assistance should be limited to menial things (like code completion, regex, or find and replace)," the team explained. "If you do use AI in some capacity to author code, you must disclose it in the PR discussion." The policy has yet to be formally amended, and the Godot maintainers didn't say when exactly they'd release the update. Needless to say, vibe coders and AI agents aren't welcome even now, so don't push your luck. Vibe coding has shown other signs of falling out of favor lately as horror stories about deleted databases and wiped drives continue to pile up. Just last week, the chairman of IT consulting service Infosys predicted that vibe coding wasn't something professionals should be worried about as there's more to writing good software than coding. "Given that AI is a much larger and disruptive technology transition than ever before, the questions are louder and the doubts are more insistent," Nandan Nilekani said in a speech at the company's AGM last week. "While we will embrace the best coding tools and improve our productivity, there is much more to do in the software development life cycle." Context, Nilekani said, is paramount in software development. Based on the vibe-coded disaster that Godot has dealt with, AI doesn't seem quite capable of grasping that important element. ®
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Godot's AI ban is a reality check for vibe coders
There's been a surge in AI-assisted coding and vibe coding in all areas of programming, and video game development is no exception. But one of the best game engines has had enough. Godot, a free open-source game development platform that's popular with indie developers, has been struggling with a deluge of pull requests related to AI code. The unsustainable flood of poor-quality script has led the Godot Foundation to decide that boundaries need to be set - and just as OpenAI launches hardware for AI-assisted coding. The Godot Foundation says guidelines for contributors will be updated to ban AI-authored code as well as pull requests submitted by AI agents, and even AI-generated text in human-to-human communication. AI coding tools like Cursor, Copilot, and Claude Code potentially lower the barrier to entry, making Godot more accessible to those who don't have a deep knowledge of its GDScript. They also allow scripts to be generated quickly, allowing faster prototyping and iteration cycles. The problem is that reviewing code remains time intensive. Human maintainers have faced a flood of pull requests (PRs), many of them low-quality and from contributors who are unable to fix their own AI-generated submissions. The problem is exacerbated by the fact that it's not only humans submitting AI-written code, but also AI agents, leading to a situation where maintainers end up playing telephone with bots that don't understand their feedback. Godot stressed that while it welcomes increased interest in the engine, AI pull requests have become "increasingly draining and demoralizing", diminishing reviewers' willingness to continue. "It is time for us to recognize that these problems aren't going away and therefore we need to take steps to reduce the burden on maintainers while ensuring we still have a pipeline to mentor new contributors to become future maintainers," it says in a blog post, Reviewing PRs is tedious work at the best of time, but maintainers would previously at least have the gratification that their efforts helped educate new contributors, who might become future maintainers. That upside vanishes when feedback goes to a machine. "If your feedback on PRs is just being absorbed by a machine and not going towards mentoring a potential future maintainer, it becomes much harder to justify spending your free time on PR review," the foundation explains. "AI cannot take responsibility, and we can't trust heavy users of AI to understand their code enough to fix it," it adds. The contributing policy will include an explicit ban of AI-authored code. AI assistance will only be valid for "menial things" and must be disclosed. AI-written text will also be banned for human-to-human communication, which Godot describes as "a basic principle of respect" (machine translations will be acceptable" if the original text was human-authored). With the change in guidelines, Godot becomes one of the first major open-source projects to explicitly prohibit substantial use of AI-generated code, and the decision seems to have earned it more goodwill among many indie developers. Some hope other projects adopt similar policies to protect volunteer maintainers from burnout. Over on Reddit, some reviewers even call for major open source projects to halt all PRs from unknown users.
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The Godot open-source game engine is rewriting its contribution policy to ban AI-authored code after maintainers were overwhelmed by low-quality AI-generated pull requests. The team says vibe coders don't understand their AI-generated code enough to fix it, making reviews demoralizing and unsustainable. Godot becomes one of the first major open-source projects to explicitly prohibit substantial AI use.
The Godot open-source game engine announced Tuesday it's rewriting its contribution policy to implement an AI ban on nearly all AI-generated contributions, marking a decisive shift in how one of the most popular indie game development platforms handles automated code submissions. The decision comes after maintainers faced an overwhelming flood of AI-generated pull requests that proved both time-consuming and demoralizing to review.
"AI cannot take responsibility, and we can't trust heavy users of AI to understand their code enough to fix it," the Godot maintainers stated in their announcement. The blunt assessment reflects growing frustration with vibe coding practices, where developers rely heavily on AI tools to generate code they don't fully comprehend. Maintainer Rémi Verschelde had previously described AI pull requests as "increasingly draining and demoralizing wastes of time," while one game studio using Godot characterized them as "largely garbage" from users who "don't understand what they're proposing".

Source: The Register
The updated guidelines will require new contributors—defined as anyone with three or fewer merged pull requests—to obtain explicit permission from maintainers before submitting new features or significant refactoring to the Godot codebase. This measure aims to exclude vibe coders and AI agents while nurturing contributors who genuinely understand the platform and engage meaningfully with the team. Any autonomous agent-authored contributions will result in an automatic ban from the GitHub repository.
The Godot Foundation emphasized that AI assistance should be "limited to menial things (like code completion, regex, or find and replace)". Contributors who use AI in any capacity must disclose it in pull request discussions. The policy extends beyond AI-authored code to ban AI-generated text in human-to-human communication, which the foundation describes as "a basic principle of respect"
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. Machine translations will remain acceptable if the original text was human-authored2
.The decision addresses a critical issue in open-source development: maintainer burnout caused by reviewing code that contributors cannot adequately explain or fix. While AI coding tools like Cursor, Copilot, and Claude Code lower barriers to entry and enable faster prototyping, they create a review bottleneck when submissions arrive from users lacking deep knowledge of Godot's GDScript
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. The problem intensifies when AI agents themselves submit code, creating a scenario where maintainers "end up playing telephone with bots that don't understand their feedback"2
.The Godot Foundation noted that reviewing pull requests traditionally offered the satisfaction of mentorship, helping educate new contributors who might become future maintainers. "If your feedback on PRs is just being absorbed by a machine and not going towards mentoring a potential future maintainer, it becomes much harder to justify spending your free time on PR review," the foundation explained
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. This loss of meaningful engagement threatens the sustainability of volunteer-driven software development.
Source: Creative Bloq
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Godot becomes one of the first major open-source projects to explicitly prohibit substantial use of AI-generated code
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, setting a potential precedent for other platforms grappling with similar challenges. The decision has earned goodwill among many indie developers, with some hoping other projects adopt similar policies to protect volunteer maintainers. On Reddit, reviewers have even called for major open-source projects to halt all pull requests from unknown users2
.The move aligns with recent skepticism about vibe coding's role in professional software development. Infosys chairman Nandan Nilekani stated last week that "there is much more to do in the software development life cycle" beyond coding, emphasizing that context remains paramount. Horror stories about deleted databases and wiped drives from AI-generated code continue accumulating, suggesting the technology hasn't yet grasped the contextual understanding essential to quality software development. For the Godot team, protecting reviewer time and maintaining code quality now takes precedence over accessibility gains from AI tools.
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