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'Eventually the slop will just fall to the bottom': Garry's Mod sequel launches to 'mixed' reviews, but Garry himself isn't worried about AI games on the main page
"Low quality, obvious AI-created slop is going to be a growing problem in every creative outlet." Today saw the release of s&box, the long-in-development successor to Garry's mod that's also open source and hopes to become a kind of Roblox for dads. There's no denying the potential of this
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As Garry's Mod successor quickly becomes overrun with gen-AI after launching on Steam, Garry himself commits to "taking action to promote human creativity"
The follow-up to Garry's Mod, S&box, has been out on Steam for only a day, and there's already some discourse going on. As with anything that involves user-generated creativity these days, AI projects are starting to appear, prompting the devs to make it clear that nothing they've done involves the
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Garry's Mod Creator Wants to Push 'AI Slop' Off the S&box Main Page Amid 'Mixed' Steam User Review Rating
The successor to Garry's Mod, S&box, is getting slammed with AI-generated content, much to the dismay of its creator. Back in 2006, a little game known as Garry's Mod hit Steam. Players were empowered to create whatever they wanted with Valve's Source engine, leading to a boom of online
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The long-awaited Garry's Mod successor s&box launched on Steam to mixed reviews as AI-generated games flooded its main page. Creator Garry Newman acknowledged the AI slop problem and committed to taking action to promote human creativity, though Facepunch Studios maintains AI can serve as a productivity tool for developers.
The Garry's Mod successor s&box released on Steam this week, but its debut has been overshadowed by an unexpected challenge. The game development platform, designed as an open-source toolkit built on a heavily modified Source 2 engine, is grappling with an influx of AI slop that's dominating its main page
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. At the time of writing, s&box holds mixed Steam reviews, with the vast majority of negative feedback citing low quality AI contributions as the primary concern2
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Source: IGN
Steam reviewers have been vocal about their frustration. One reviewer described the platform as "AI-infested," while others noted the prevalence of asset flip games and gambling simulators cluttering the user-created games section
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. The community's concerns center on whether Facepunch Studios is adequately moderating AI content or inadvertently enabling creators who rely entirely on generative AI rather than genuine human effort.Garry Newman, founder of Facepunch Studios and creator of the original Garry's Mod, responded directly to the criticism in a statement to Rock Paper Shotgun. "Low quality, obvious AI-created slop is going to be a growing problem in every creative outlet," Newman acknowledged. "We don't encourage using AI to be creative. We don't encourage using AI to create games for you"
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. He committed to pushing AI-generated content off the main page and taking action to promote human creativity across the platform2
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Source: GamesRadar
Yet Newman's stance on AI reveals nuance. While emphasizing that Facepunch doesn't AI generate anything for s&box itself, he recognizes AI as a productivity tool that can accelerate development workflows
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. Speaking at GDC before the launch, Newman explained his philosophy on moderating AI content: "My general thing with moderation is you want something to moderate before you create a system to moderate it"1
.Facepunch Studios faces a significant challenge in balancing openness with quality control on its game development platform. Newman believes that "eventually the slop will just fall to the bottom" as users recognize and avoid obviously AI-generated projects
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. The studio plans to implement a weekly cadence of updates with close attention to player feedback, though they acknowledge s&box "isn't perfect" at launch1
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Source: PC Gamer
The moderation dilemma extends beyond simple detection. Facepunch doesn't want to discourage contributions or police the origins of every asset in each submission—a task that would be nearly impossible at scale
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. The studio has also partnered with Valve to allow creators to publish their s&box creations as standalone games on Steam, raising concerns about whether this could open the floodgates to even more AI-generated games on the platform3
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The s&box situation highlights a broader challenge facing user-generated content platforms like Roblox and similar creative outlets in 2026. As generative AI tools become more accessible, distinguishing between human creativity and automated content generation becomes increasingly difficult. Some reviewers have noted that the game has attracted interest from NFTs and crypto communities, potentially complicating Facepunch's moderation efforts further
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. The studio may need to decide whether alienating certain user segments is acceptable to maintain the creative vision they want to cultivate. For now, removing the spotlight from AI-heavy submissions appears to be the middle ground Facepunch is pursuing, though the long-term effectiveness of this approach remains to be seen.Summarized by
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