Sega senior executive officer Tsuyoshi Saito told Nikkei the company is being very cautious about generative AI use in game development and will not entrust creative aspects to AI. While AI tools for corporate efficiency and publishing remain in use, all art, writing, and design work stays with human teams.

Sega Takes Firm Stance on Generative AI Limits

Sega has drawn a clear boundary around generative AI use in game development, with senior executive officer Tsuyoshi Saito stating the company is "being very cautious" and "not entrusting the creative aspects of games to AI."

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The declaration positions Sega alongside Capcom in resisting the industry-wide rush toward AI-generated content, marking a significant policy shift for in-game creativity.

Tsuyoshi Saito clarified that while Sega uses AI tools for corporate efficiency, publishing work, and business planning, all art, writing, and design remain firmly in human hands.

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This position directly addresses concerns from creative staff and the broader gaming community about AI tools for game development replacing human talent. The policy appears to establish a hard line: generative AI can support behind-the-scenes operations but cannot create anything that actually appears in Sega's games.

Clearing Up the Crazy Taxi Controversy

The announcement follows months of confusion surrounding Crazy Taxi: World Tour, which sparked controversy earlier this year over its AI usage. Initial reports suggested generative AI had been used for "background assets," causing alarm among players and developers.

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Sega later clarified that no actual in-game assets were created by AI, with the tools used only for reference and support during development.

The confusion highlighted the need for clearer policies around AI for creative content in gaming. Saito's latest statements appear designed to eliminate ambiguity: human-driven creative work remains the standard for everything players see and interact with in Sega titles. This distinction matters as the gaming market continues rapid expansion, growing from $1.79 billion in 2025 with projections reaching $2.21 billion in 2026.

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Where Sega Still Uses AI Technology

Despite the restrictions on creative applications, Sega hasn't banned generative AI entirely. Saito confirmed the company uses AI "to improve efficiency in areas such as publishing and corporate departments, as well as for generating business ideas."

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These AI tools for publishing and business planning represent what Sega considers acceptable applications—administrative tasks rather than creative output.

Sega established a Generative AI Committee in 2025 to oversee company-wide AI implementation. At a July conference, the company acknowledged that "generative AI is already deeply integrated into daily operations" including chatbots, image generation, and video generation for internal purposes.

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The company also noted concerns about the technology's significant energy consumption for routine tasks.

Internal testing has covered code generation, image generation, and motion generation, though Saito's recent comments suggest these experiments won't translate into production use for actual game content.

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The Generative AI Committee appears focused on finding the right balance between operational efficiency and creative integrity.

Swimming Against the Industry Tide

Sega's cautious approach contrasts sharply with broader industry trends. A 2026 CESA survey revealed that 85.8% of Japanese developers now use generative AI, up dramatically from 51% the previous year.

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Major competitors including NCSOFT, Nexon, Krafton, NetEase, and Tencent are pushing ahead with more aggressive AI integration across development pipelines.

This divergence raises questions about Sega's competitive positioning. Will limiting AI tools for game development to non-creative functions slow production timelines? Or will the commitment to human artistry become a marketing advantage as players grow wary of AI-generated content? The company's emphasis on AI for corporate efficiency suggests they're seeking productivity gains without compromising creative quality.

The policy also addresses growing resistance from creative staff across the gaming industry who fear displacement by automated systems. By explicitly protecting art, scripts, and design work, Sega may be positioning itself as an employer of choice for talent concerned about job security in an AI-saturated market.

Looking Ahead: Indies and Future Strategy

Beyond AI policy, Saito revealed Sega's interest in working with indie developers. "We have been considering how to engage with indie game developers for some time now," he told Nikkei. "We believe there is potential if we can find a win-win situation where indie games can thrive by leveraging our distribution network and marketing expertise."

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While Sega has no immediate plans to sell indie games under its own brand, the company sees value in coexistence that "utilizes each other's strengths."

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This indie developer outreach could represent an alternative growth strategy—partnering with human-centered studios rather than relying on AI automation to scale production.

The gaming market's rapid growth and the widening gap between AI-embracing and AI-cautious publishers will test Sega's approach. Watch for how competitors respond to Sega's stance, whether other major publishers follow suit, and whether players reward companies that maintain human-driven creative work with their spending. The success or failure of this strategy could reshape industry attitudes toward generative AI for years to come.

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