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Solo dev tries to make his own GTA 6 with AI, as he got tired of waiting for Rockstar
Thirteen years is a long time to wait for a video game. Apparently, it's long enough for someone just to say, "Fine, I'll do it myself." Ziwen Xu, a 25-year-old founder of AI agent startup Hyperecho, kicked off the project with a post on X. "Day 1 of building GTA 6. Still feels fake typing that out," he wrote, and upgraded to Claude Max 20x specifically for the project. The first footage was exactly what you'd expect: a blue box wandering around an empty 3D plane. Not much, but every game starts somewhere. He spent a week ignoring everyone who told him to switch engines before finally caving on day seven and migrating from Godot to Unreal Engine. The project, dubbed GT-Caliber, runs on daily public updates and an open GitHub repo, with AI agents continuously looping, taking community feature requests, and generating pull requests in real time. Perhaps unsurprisingly, there's no publisher, and no studio budget. Ziwen seems to be relying on whoever shows up for the project. The project has moved surprisingly fast, but also chaotically. Within the first week, Ziwen switched engines three times, finally landing on Unity. He explained that getting on a "real engine" was crucial to make a triple-A game. Of course, AI tools handled a significant portion of the asset creation, generating Rockstar-style news clips, characters, cars, and buildings. Almost everything was created through what Ziwen calls "vibe coding" with a loop of AI agents. The progress has been genuinely wild for nine days of work. By day three, NPCs were walking around, cars on the road, working weapons, and phones with Instagram in them. By day seven, a whole neighborhood with streets had appeared on screen, even though the AI accidentally built Los Angeles instead of Miami. Ziwen called it the first time the thing looked like an actual GTA game rather than a prototype. The timing of the project makes for a funny backdrop. Rockstar officially revealed the GTA 6 pre-order date today: June 25, 2026, alongside the game's official cover art. The cover follows the series' familiar collage style, featuring Jason Duval and Lucia Caminos front and center. The game still launches on November 19 on PS5 and Xbox Series X/S. So Ziwen has about five months, and his project is making progress day by day. On the flip side, Rockstar had 13 years and thousands of people working on GTA 6. Whether "GT-Caliber" ships anything resembling a real game or just becomes the most entertaining dev diary on the internet, it's worth keeping an eye on.
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'GTA 6 Before GTA 6' Challenge Has an Indie Dev Racing to Finish an AI Clone Before Rockstar
GTA 6 will no doubt be the biggest game launch of 2026. With other top developers scrambling for a release date for their games that is nowhere near the GTA 6 release date, one company wants to directly challenge them instead. An AI company named Hypercho is creating a GTA 6 clone and is planning to launch it before GTA 6. Vibe Coding GTA 6 Clone is Closer to Release Than GTA 6 GT-Caliber, or the GTA 6 clone, is being developed by a small AI startup as a challenge. They are trying to see if AI can create a GTA-level game. Although the team started using Anthropic's Claude model with Godot at the beginning, they have since moved to Unreal Engine 5 to speed up the development. With fans already expecting GTA 6 trailer 3, no one planned for a GTA 6 clone trailer instead. This is the ultimate vibe coding challenge undertaken by anyone, and its scale is so bizarre that the challenge is almost laughable. However, I shudder to think what might happen if they do succeed in creating even a resemblance of a game that looks like GTA purely using AI and a couple of months of work. The only worse scenario than that is if I actually enjoy playing the GTA 6 clone after its release! Thus far, the development doesn't look anywhere near competing with Rockstar Games, and with GTA 6's budget being $3 billion, it makes sense. The graphics revealed in their latest development video show classic UE5 graphics, but the lack of style and design flatness is something you may find in a Roblox game. Although I must give credit that, in eight days, they have created a working shape of a game, and just using AI. However, even though the game is made using AI, it is not without cost. According to the developers, they are spending quite a lot on credits. This is expected, as creating a game from scratch using AI loop agents is no simple task, especially if you want the code to actually work. The community reaction has also been fairly positive so far. However, this might be because no actual gamer is taking it seriously. It may very well be seen as an AI enhancement project rather than an actual attempt at game development that is being supported here. The challenge first began on June 10, 2026. With no GTA 6 delay being reaffirmed, the game is set to release this November. So, there are still a couple of months for Hypercho to develop the game's clone. What the future holds is still unclear, but I do hope it's not filled with games made using AI. Although I personally have no issues with asset generation or R&D using AI for development, the sheer thought of having soulless games flooding the gaming market is horrifying. So, what's your opinion of GT-Caliber? Do you see yourself playing AI games in the future, or do you agree with me that the human touch in games is what makes them special? Let us know your thoughts in the comments below.
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A 25-year-old founder of AI startup Hyperecho is building GT-Caliber, an AI-generated GTA clone, in a bold challenge to finish before Rockstar's GTA 6 releases in November 2026. Using AI agents and vibe coding, the project went from a blue box to a playable prototype with NPCs, cars, and weapons in just nine days.
After 13 years of waiting for GTA 6, Ziwen Xu decided to take matters into his own hands. The 25-year-old founder of AI agent startup Hyperecho launched an ambitious project to build his own version of the game using AI game development techniques
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. The challenge, which began on June 10, 2026, aims to create GT-Caliber and release it before Rockstar's GTA 6 hits shelves on November 192
. With only five months to compete against a game developed over 13 years with a $3 billion budget, the odds seem insurmountable2
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Source: Beebom
The project's trajectory has been chaotic but surprisingly rapid. Ziwen Xu kicked off development by upgrading to Claude Max 20x, specifically for this undertaking
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. Day one footage showed nothing more than a blue box wandering around an empty 3D plane. But by day three, the playable prototype featured NPCs walking around, cars on the road, working weapons, and phones with Instagram functionality1
. The solo dev creates GTA with AI approach relied heavily on what Ziwen calls vibe coding—a process where AI agents continuously loop, taking community feature requests and generating real-time code contributions through pull requests on an open GitHub repo1
.Development hasn't been without technical hurdles. Ziwen Xu spent the first week ignoring advice to switch engines before finally migrating from Godot on day seven
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. The project switched engines three times in total, starting with Anthropic's Claude model and Godot, then moving to Unreal Engine 5 before finally settling on Unity1
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. Ziwen explained that getting on a "real engine" was crucial to make a AAA game1
. AI tools for game creation handled significant portions of asset generation, producing Rockstar-style news clips, characters, cars, and buildings1
. By day seven, a whole neighborhood with streets had appeared, though the AI accidentally built Los Angeles instead of Miami—the intended setting for Rockstar's GTA 61
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While the pace is impressive, the AI-generated GTA clone faces significant challenges. The graphics revealed in development videos show classic Unreal Engine 5 aesthetics, but lack the style and design polish expected from a AAA game, with some comparing it to Roblox-level quality
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. Creating a game from scratch using AI loop agents isn't cheap either—developers report spending considerable amounts on credits to keep the open source game development process running2
. The project operates without a publisher or studio budget, relying instead on whoever shows up to contribute1
.The GT-Caliber experiment raises questions about the role of AI in creating complex entertainment experiences. Community reaction has been fairly positive so far, though many view it as an AI enhancement project rather than a serious competitor to Rockstar's GTA 6
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. The project highlights both the potential and limitations of current AI capabilities in game development. While asset generation and rapid prototyping show promise, concerns about the human touch in game development persist2
. The fear of soulless games flooding the market remains a valid concern for many in the gaming community2
. Whether GT-Caliber ships anything resembling a real game or becomes an entertaining dev diary, it offers a real-time case study in AI's current capabilities and limitations in creative industries1
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