Sony AI's Robot Ace Beats Expert Table Tennis Players in Historic Sporting Milestone

Reviewed byNidhi Govil

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Sony AI unveiled Ace, an AI robot that defeated elite table tennis players in competition-rule matches. The system uses high-speed perception, reinforcement learning, and an eight-jointed robotic arm to achieve expert-level performance. Ace won three out of five matches against elite players and has since beaten professional players, marking the first time a robot has competed at this level in a physical sport.

AI Robot Achieves Expert-Level Performance in Competitive Sport

Sony AI has developed Ace, an AI robot capable of competing against and defeating elite table tennis players in official matches, marking a significant advance in autonomous robotics

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. The system combines high-speed perception, AI-based control, and specialized hardware to play at a level previously unattainable by machines. In matches conducted under International Table Tennis Federation rules with licensed umpires, Ace won three out of five games against elite players who trained 20 hours per week for over a decade

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. Against two professional players, the robot beats human players by winning one of seven games during initial testing

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Source: AP

Source: AP

Peter Dürr, director of Sony AI Zurich who led the project, describes table tennis as "a game of enormous complexity that requires split-second decisions as well as speed and power"

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. The ping pong robot represents what researchers call a "Deep Blue" moment for physical sports, referencing the 1997 chess match where IBM's computer defeated world champion Garry Kasparov

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How Ace Combines Perception and Reinforcement Learning

The system integrates nine synchronized cameras and three gaze-control systems positioned around the table to track ball spin and trajectory with exceptional accuracy

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. These event-based sensors focus on regions indicating changes in motion or brightness, critical for tracking the ball's path

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. A convolutional neural network estimates the angular velocity of ball spin, which determines trajectory and enables skilled players to deliver difficult shots

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Source: Bloomberg

Source: Bloomberg

Ace's table tennis skills were built using model-free reinforcement learning, meaning the robot learned through thousands of hours of simulated experience rather than adopting a predetermined model of gameplay

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. The decision-making algorithm, called the actor, was scored by another program called the critic through deep reinforcement learning

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. A genetic algorithm developed a library of serves by mimicking biological evolution, with expert players determining which strategies were challenging enough for competition use

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Real-Time Human Interactions at Superhuman Speed

The custom robotic platform features eight independently controlled joints, the minimum necessary to execute competitive shots covering racket position, orientation, speed and strength

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. While human athletes require around 230 milliseconds to react, Ace's total latency is only 20 milliseconds

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. This processing speed captures motion that would be a blur to the human eye, according to Dürr

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Source: Nature

Source: Nature

Ace's performance relied on generating different kinds of spin and consistency in returning the ball rather than faster-than-human shots

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. The robot outscored elite players in aces by 16 to eight and handled unexpected changes when balls clipped the net, a skill that simply emerged without specific training

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. Professional player Mayuka Taira, who lost to Ace in December 2025, noted the robot's strengths: "it is very hard to predict, and it shows no emotion"

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Continued Improvements and Future Applications

Since the Nature study was completed in April 2025, Ace has continued advancing

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. In December 2025, it beat a professional player for the first time, and in March 2026, Ace won matches against three more professionals including Miyuu Kihara, ranked in the top 25 in World Table Tennis rankings

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. "With further improvements, it should be possible to outperform even the world champion," Dürr stated

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Former Olympian Kinjiro Nakamura, who competed in the 1992 Barcelona Olympics, observed Ace perform a shot he thought impossible, commenting that "the fact that it was possible means that there is a possibility that a human could do it too"

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. Peter Stone, chief scientist at Sony AI, suggests the research shows "that an AI system can perceive, reason, and act effectively in complex, rapidly changing real-world environments," opening doors to applications in manufacturing, service robotics, sports, entertainment and safety-critical domains

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