4 Sources
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Sony confirms AI frame generation is coming to PlayStation, just not this year
Serving tech enthusiasts for over 25 years. TechSpot means tech analysis and advice you can trust. Forward-looking: Sony has revealed that ML-based frame generation will be coming to "PlayStation platforms" in the future, though the exact timeframe remains unclear. The company also confirmed
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The Next PlayStation May Rely on AI More Than Any Console Before Before It
Get ready for "fake frames" on the PlayStation 6, or whatever Sony is cooking up next. The future of console gaming is going to be beholden to AI. Nowhere will that be more true than on the still-unannounced next-gen PlayStation. To boost graphics performance and frame rates, the supposed PS6
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PS5 Pro architect Mark Cerny says Sony's updated PSSR tech is 'something like 100 microseconds faster than the original'
* PlayStation console architect Mark Cerny says new PSSR tech is much faster than the original * Cerny says the new PSSR "is something like 100 microseconds faster" * He adds that the update allowed Sony to implement "Enhance PSSR Image Quality" option and "force-upgrade all PSSR-supported
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Sony reveals that its new PSSR upscaling for the Playstation 5 Pro has the same 'core' as AMD's FSR Redstone but that doesn't necessarily mean older AMD PC graphics cards are set to get an FSR upgrade
Sony PlayStation lead system architect Mark Cerny has done an in-depth interview with Digital Foundry. The full discussion isn't out yet, but a few very interesting tidbits have been released regarding Sony's latest PSSR upscaling technology for the PlayStation 5 Pro, the related Project Amethyst
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Mark Cerny reveals that machine learning-based frame generation will arrive on PlayStation platforms, though not in 2025. Sony's updated PSSR AI upscaling technology is now 100 microseconds faster than the original, co-developed with AMD through Project Amethyst. The enhanced upscaler delivers improved image stability and clarity across PS5 Pro titles.
PlayStation lead hardware architect Mark Cerny has confirmed that AI frame generation is coming to PlayStation platforms, though the exact timeline remains unclear. Speaking to Digital Foundry about Project Amethyst, Cerny stated that no new releases are planned for 2025 but declined to specify whether the feature will arrive on the PS5 and PlayStation 5 Pro or be exclusive to the PS6
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. Machine learning technology will enable the system to insert synthetically generated frames between natively rendered ones, boosting frame rates and delivering enhanced visual smoothness1
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Source: PC Gamer
Cerny explained that AI frame generation uses machine learning to analyze motion vectors and pixel data from native frames, effectively doubling or even tripling frame rates in supported titles
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. "An equivalent frame generation library should be seen at some point on PlayStation platforms," Cerny told Digital Foundry, adding that he looks forward to discussing upgraded frame generation technology in the future2
. The current PS5 already offers frame generation built on AMD's FSR 3, though it relies on interpolation between real frames rather than machine learning1
.Sony's PlayStation Spectral Super Resolution has received a substantial update that makes it approximately 100 microseconds faster than the original implementation
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. Mark Cerny revealed that this speed improvement was crucial for implementing the "Enhance PSSR Image Quality" option, which allows Sony to force-upgrade all PSSR-supported games3
. "If you use it, frame drops should become oh-so-slightly rarer," Cerny explained3
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Source: Gizmodo
The updated AI upscaling technology delivers enhanced image stability, improved image quality in fine details, and more consistent performance across supported titles
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. Games including Resident Evil Requiem, Silent Hill f, Monster Hunter Wilds, Dragon's Dogma 2, Alan Wake 2, and Final Fantasy 7 Rebirth have already received the update, with Crimson Desert, Cyberpunk 2077, and Assassin's Creed Shadows expected to follow3
. Sony stated that most new PS5 Pro titles will launch with support for the enhanced PSSR moving forward3
.Cerny confirmed that both PSSR and FSR frame generation are based on technology co-developed by Sony and AMD through Project Amethyst
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. "The new PSSR uses the same core co-developed algorithm as FSR Redstone's upscaling," Cerny told Digital Foundry, referring to AMD FSR Redstone as the latest machine learning-based build of AMD's upscaling technology for PC4
. However, implementation differences exist due to underlying hardware variations4
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Source: TechRadar
"FSR Redstone and the new PSSR have somewhat different implementations due to the underlying hardware, e.g. FSR Upscaling uses 8-bit floating point, and PSSR uses 8-bit integer," Cerny explained
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. The PS5 Pro uses INT8 processing and is rated at 300 TOPS for INT8 performance, significantly higher than PC graphics cards like the Radeon RX 7800 XT at 75 TOPS4
. Digital Foundry's analysis found the upgraded PSSR to be dramatically improved from the original version, which did not use machine learning and relied on spatial and temporal algorithms4
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While AI frame generation can insert three frames between two rendered frames with 4x models, increasing frame rates dramatically, it introduces trade-offs including graphical artifacts, ghosting, and increased latency
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. Games need to maintain frame rates closer to 60 fps before any interpolation to achieve smoother gameplay and minimize artifacting2
. Both Nvidia and AMD have recently updated their frame generation technologies for PC, with Nvidia shipping DLSS 4.5 in January to positive reception, while AMD's FSR 4.1 received a more lukewarm response1
.Console gamers may benefit more from frame generation than PC users, as developers can tune these models to limit potential drawbacks
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. The PS6 will likely use AMD's next-generation Zen 6 CPU and RDNA 5 GPU microarchitecture, similar to Xbox's Project Helix2
. Even with powerful hardware, these consoles will still need upscaling help to deliver the high resolution and refresh rates that modern gaming demands2
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