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Super Smash Bros. creator thinks AI will make a lot of games, most won't make money
Serving tech enthusiasts for over 25 years. TechSpot means tech analysis and advice you can trust. GenAI Doh: During his career, Masahiro Sakurai created a few extremely successful game franchises, including Kirby and Super Smash Bros. Now, the Japanese designer is weighing in on the generative
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Super Smash Bros. creator thinks gen-AI will cause a surge of unoriginal games, but says human creativity can't be replicated
Masahiro Sakurai has spoken about the pitfalls of generative AI use in game development, saying that while he believes the technology will result in a surge of unoriginal video games, human creativity - such as that shown by designers like Ico's Fumito Ueda - can't be replicated. In an interview
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Masahiro Sakurai, creator of Super Smash Bros. and Kirby, warns that generative AI will trigger an explosion of copycat games flooding platforms like Steam. While AI will make game development easier, most AI-generated games will be unprofitable as they simply replicate existing mechanics. Sakurai emphasizes that truly original game design requires human creativity that AI cannot replicate.
Masahiro Sakurai, the acclaimed Japanese game designer behind Super Smash Bros. and Kirby, has issued a stark warning about generative AI's impact on the video game industry. In a recent interview with Denfaminicogamer, Sakurai argued that while AI will make game development easier, it will primarily flood the market with unprofitable, unoriginal games that fail to capture what makes truly creative titles successful
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Sakurai predicts that AI will dramatically accelerate the already explosive growth in game releases. He pointed to Steam's trajectory as evidence of mounting market inflation: in 2010, Steam hosted approximately 275 new releases annually. Today, more than 19,000 new projects launch on the platform each year
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. "19,000 is amazing, but I think that number will increase even more from now on," Sakurai stated. "I'm sure of it. That's because AI will increase the number. However, I think most of them will become 'unprofitable titles'"2
.The surge of unoriginal games stems from a fundamental limitation of generative AI, according to Sakurai. Modern game designs typically rely on direct comparison with existing market offerings, making it easy for developers to show customers what they're purchasing. This approach, while practical, creates perfect conditions for AI-generated games to replicate what already exists. "When it comes to things created with AI... or things mass-produced with poor quality, I think most of them will simply be reproductions of systems seen in various other games," Sakurai explained
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. The mass production of games using AI will result in copycat productions replicating gameplay mechanics players have already experienced elsewhere, making commercial success increasingly difficult1
.Sakurai emphasized that creating genuinely original games requires human creativity that AI cannot replicate. He cited his own Super Smash Bros. as an example, noting the first game had to take a truly novel approach to stand out from traditional fighting games
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. Drawing on acclaimed designer Fumito Ueda's work on Ico and Shadow of the Colossus, Sakurai argued that even if AI becomes powerful enough to replicate complicated games, it cannot match the unique artistic vision human creators bring. "What kind of artistic style will his future works possess? That's something only he can create. I think that's where human creativity lies," Sakurai stated2
."Basically, AI refers to things that have been created so far, but it can't refer to things that haven't been created before," Sakurai elaborated. This limitation extends beyond AI to various creative works, but becomes particularly problematic in an era of mass production and low-quality goods. Sakurai believes that creators "who forge their own path... people who understand and can create their own unique flavour... will become increasingly important from now on"
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The gaming industry is already experiencing the effects Sakurai describes. This year's Steam Next Fest features more than double the number of demos compared to last year, partly due to the influx of AI slop
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. Paying PC customers have increasingly complained about the impact of low-quality games on Steam's Next Fest event, with users now requesting an official "no-AI" filter to make interesting demos easier to discover1
. Some indie developers have even pulled planned demos and playtests out of fear their games might be copied by AI before proper release2
.Despite Sakurai's concerns, AI adoption in game development continues accelerating. According to a recent CESA survey, more than 85% of Japanese developers now use some form of LLM-based solution in their workflows
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. Epic Games has argued that AI will be involved in nearly all future game production1
. Sakurai's warnings suggest the industry faces a critical juncture: while AI tools offer efficiency gains, they may simultaneously devalue originality and flood markets with derivative content that struggles to find audiences willing to pay.Summarized by
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