Windows 11 lets users split memory for gaming and AI as RTX Spark launch nears

3 Sources

Share

Microsoft is testing IntelligentCarveout in Windows 11 build 29648.1000, allowing users to reserve memory for accelerators, graphics, and AI. The feature targets unified memory systems like NVIDIA RTX Spark with up to 128GB, giving users control over how much RAM the GPU accesses for AI workloads and gaming.

Microsoft Tests User-Controlled Memory Allocation in Windows 11

Microsoft is developing a feature that will let Windows 11 users decide how much unified memory their PC dedicates to graphics and AI workloads. The IntelligentCarveout feature appeared in experimental Windows 11 build 29648.1000, released August 17, though it remains hidden from the standard Settings interface

1

2

. Code strings within the build reference reserving memory for accelerators, graphics, and AI, according to Windows watcher @phantomofearth

1

. The experimental build includes an addition labeled "SettingsHandlers_UnifiedMemory.dll" that describes the functionality: "Let Windows reserve additional unified memory for graphics and AI intensive games and applications. Reserved memory is not available for other applications"

3

.

Why User-Controlled Memory Allocation Matters for AI PCs

This development addresses a growing challenge as AI PCs from Apple, Qualcomm, Nvidia, and others adopt unified memory pools that could stretch into hundreds of gigabytes

1

. PCs without dedicated GPUs already share a single memory pool between graphics, AI, and system tasks, with Windows currently making that split automatically. The ability to allocate memory for the GPU becomes critical when running local AI workloads. A 70B or larger AI model can require tens of gigabytes of addressable memory

2

. On systems with unified memory, a manually configurable GPU allocation could provide more predictable model-loading behavior than relying entirely on automatic Windows memory management

2

.

Source: TechSpot

Source: TechSpot

NVIDIA RTX Spark Drives the Need for Memory Control

The feature appears timed for NVIDIA RTX Spark's imminent launch. RTX Spark combines Arm CPU cores and Blackwell graphics with up to 128GB of unified memory

2

3

. When Nvidia unveiled the RTX Spark chip, it touted the platform as carrying more addressable memory than any of its GPUs

1

. Because IntelligentCarveout would let users route a large share of that 128GB pool toward graphics and AI tasks, RTX Spark's GPU could access far more memory than even the RTX 5090's 32GB of dedicated VRAM, though that shared LPDDR5X-based pool is considerably slower than the RTX 5090's GDDR7

1

. During NVIDIA's announcement, the company mentioned that running 120B AI models was possible, hinting that a minimum of 8GB RAM will be reserved as system memory

3

.

Source: Wccftech

Source: Wccftech

Performance Trade-Offs and Broader Implications

Unified memory has traditionally appeared in Macs, some laptops, handheld gaming PCs, and other systems built around integrated rather than discrete graphics

1

. Performance on these systems can vary significantly compared to discrete GPUs with dedicated VRAM. While GPU-heavy tasks can pull from system memory when they run short, doing so usually comes with a steep performance penalty

1

. The ability to reserve memory for accelerators addresses this by letting users split memory for gaming and AI based on their immediate needs. AMD's Ryzen AI Max+ 395, with up to 128GB of memory, already offered a similar feature via its graphics drivers, reserving up to 96GB for the GPU

3

. The same concept could eventually benefit AMD Strix Halo-class APUs and Intel's large integrated GPU platforms, although Microsoft has not identified support for those products

2

.

What to Watch For

Major caveats remain. Microsoft's Experimental Future Platforms channel is specifically intended for unfinished operating-system functionality, and features can be substantially changed or removed altogether before reaching retail Windows releases

2

. Giving the end user an OS-level memory-carveout control would represent a significant change, as Windows historically hides most UMA framebuffer allocation behind firmware and driver logic

2

. With the Windows 11 developer driver available for RTX Spark, various notebooks featuring the platform are expected before the end of the year

3

. Watch for whether Microsoft extends this functionality beyond Nvidia's platform and how the feature evolves as PCs increasingly blur the distinction between system RAM and VRAM.

Today's Top Stories

© 2026 TheOutpost.AI All rights reserved