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AMD's FSR 4.1 now works on Radeon RX 6000 GPUs, Xbox Series X and S, and Ryzen AI Max, AI 9, and Z2 SoCs -- new release brings cutting-edge tech to older hardware with a small performance cost
AMD gives older GPUs an image quality boost amid the ongoing AI chip drought Earlier this year, AMD brought the previously RX 9000-exclusive FSR 4 upscaling tech to Radeon RX 7000-series graphics cards and promised an early 2027 release for RX 6000-series products. Christmas has come early for
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AMD is bringing its next-gen FSR 4.1 upscaling tech to Xbox - Engadget
AMD just announced that it's bringing its FSR 4.1 upscaling tech to Xbox consoles. This includes the Xbox Series X/S and the Ally X, Ally X20, Ally S and Ally handheld consoles. FidelityFX Super Resolution (FSR) is a proprietary technology that renders a game at a lower resolution to conserve
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AMD FSR 4.1 Is Coming To Radeon RX 6000 GPUs, Ryzen APUs, Handhelds; Vulkan Support Also On The Way
AMD has announced a massive expansion of its machine-learning-based FSR Upscaling 4.1 technology, bringing the upscaler to Radeon RX 6000 Series GPUs, Ryzen APUs, as well as gaming handhelds. The announcement also includes further improvements to FSR Frame Generation, expanded Ray Regeneration
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Xbox Series X is Getting Its Own QSSR, Now That AMD Is Bringing FSR 4.1 to More Devices
AMD FSR 4.1 has been a massive improvement for Team Red's AI upscaling tech, but it was previously only available on Radeon 7000 and 9000 graphics cards. But today, AMD has announced that the technology will now be coming to more devices like the Xbox Series X. Just like DLSS, FSR 4.1 uses AI to
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AMD has expanded its machine learning-based FSR 4.1 upscaling technology to Radeon RX 6000 GPUs, Xbox Series X/S consoles, and Ryzen-powered handhelds. The company optimized its neural network model for INT8 shader hardware, delivering better image quality than FSR 3 with only a 13% performance cost in testing.
AMD has announced a major expansion of its FidelityFX Super Resolution 4.1 upscaling technology, bringing the previously exclusive AI upscaling technology to a significantly wider range of devices
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. Jack Huynh, AMD's Senior Vice President and General Manager of Computing and Graphics, revealed that FSR 4.1 now supports Radeon RX 6000 series graphics cards, Xbox Series X and S consoles, Ryzen Z-series handhelds, and machines with Ryzen AI Max and AI 9 chips1
. This release arrives months ahead of AMD's originally promised early 2027 timeline for RDNA 2 support.
Source: Wccftech
To achieve expanded hardware support, AMD tweaked the neural network model underlying FSR 4.1 to run on INT8 shader hardware rather than the higher-precision FP8 matrix acceleration hardware found in Radeon 9000 cards
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. For gaming handhelds and Ryzen APUs, the company developed an even more efficient machine-learning model that is less than half the size of the full FSR 4.1 implementation3
. These optimizations allow the machine learning based solution to deliver superior image quality compared to FSR 3.1 while maintaining frame rates above 60 FPS in demonstrated scenarios3
. Testing with a Radeon RX 6900 XT running Cyberpunk 2077 in FSR Balanced mode at 4K showed that FSR 4.1 costs just about 13% performance compared to FSR 3, a modest performance cost for sharper and more stable visuals, especially in motion1
.The expansion to Radeon RX 6000 GPUs represents particularly welcome news for owners of RDNA 2 hardware, potentially extending the useful gaming lifespan of these cards without requiring a hardware upgrade
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. AMD has optimized the model and execution path for the entire RX 6000 lineup, ranging from flagship RX 6900 series down to entry-level RX 6400-class hardware3
. The company demonstrated FSR 4.1 on an RX 6800 XT, highlighting improved image quality and optimizations for 4K gaming3
. The higher upscaling quality might allow gamers to use Performance mode where they previously relied on Balanced mode, potentially offsetting the performance cost1
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Source: Engadget
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FSR 4.1 is now available on ASUS ROG Xbox handhelds, with Microsoft confirming the technology will soon be available to developers on Xbox Series X and Series S consoles
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. Xbox CTO Scott Van Vliet stated, "We've worked very closely with AMD to optimize this technology, giving developers another powerful tool for great performance and visual quality for players"2
. While the Xbox Ally X may receive FSR 4.1 before year's end, other consoles are listed as "coming soon" with no exact release window2
. This timing raises questions about whether the update will arrive before Grand Theft Auto VI launches next month, as concerns persist about the game's performance demands on base consoles4
. Van Vliet also confirmed that AMD's next-generation FSR Diamond technology will come to Project Helix, Microsoft's upcoming family of devices4
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Source: IGN
Beyond expanded hardware support, AMD announced improvements to FSR Frame Generation, addressing longstanding complaints about frame pacing to deliver smoother gameplay
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. Vulkan API support for FSR 4.1 is also in development, which will benefit certain games and console emulators1
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. FSR Ray Regeneration is expanding to additional titles, with Warhammer 40,000: Darktide integration now available1
. AMD confirmed that FSR Redstone now supports over 400 games on Radeon RX 9000 Series GPUs3
. PC gamers can access these features through the Radeon 26.10.1 drivers, available via the AMD Adrenalin application or directly from AMD's website1
. For Xbox and Ryzen Z2-series handhelds, updates will come from manufacturers as these devices depend on OEM-specific drivers1
. This approach mirrors Sony's recent QSSR release for the base PS5, which also trimmed down its upscaling model to run on less powerful hardware4
.Summarized by
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