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CD Projekt Red isn't 'planning to rely on AI making complete games', and will still be 'predominantly using people' for The Witcher 4 and beyond
Generative AI in videogame development, despite the looming potentiality of a bubble popping, has continued to be a hot-button topic pelted at developers during earning calls, despite most of them recognising that there's not much use for it beyond mundane busywork. Sure, it's being used commonly, but rarely for the actual making of the videogame itself. Filling in the roles that procedural generation might or, like, resizing shoulderpads -- or for "user preference analysis". Not exactly the kind of stuff that revolutionises an industry, and certainly not enough to justify reducing labour en masse. This also seems to be the view of joint CD Projekt Red CEO Michał Nowakowski, who was asked such a question during an earnings conference yesterday, and once more found himself required to emphasise that they're using people to make videogames like The Witcher 4: "AI is definitely becoming a thing in games development as well. We are still predominantly using people and this is our plan -- to make games where we're not walking away from that." That's not to say that AI tools aren't being experimented with, they're just nowhere near a focal or vital part of development for the studio: "AI, if anything, is a tool like many others that's helping in places that can maybe become more helpful in the future but we're not planning to rely on AI making complete games." Part of that, Nowakowski emphasises, is because the kind of games they make are so complex that it wouldn't make a lick of sense to leave the careful craftsmanship of them up to an LLM or vibe coding: "especially with very complex games like ours, I don't even think this is the right or ethical path to follow. "So whether this is true for the whole industry, I'm not the person to make those statements. I think everybody has to make those judgments on their own." Even if you scrap the general distaste for AI slop, it's not like going all-in on the tech is risk free. From a legal standpoint, anti-AI clauses are quickly becoming boilerplate for videogame publishers, at least when it comes to the creative work you'd need to prove you own in a court of law.
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The Witcher 4 dev is "still predominantly using people" over AI in development, says CEO, but "everybody has to make those judgments on their own"
If you're stressed about AI slop creeping its way into The Witcher 4, fear not, CD Projekt Red says it's still using humans as its primary means of developing games, even if robots are seemingly replacing people at an alarming rate everywhere else. During CDPR's latest earnings call, joint CEO Michał Nowakowski was asked to explain the company's current approach to AI in game development, and he toed the line in a similar way to most executives from major studios. Essentially, he acknowledged the tech's usefulness in certain areas of development but rejected straight-up AI-generated games, which isn't a particularly hot take but is noteworthy coming from the co-head of a studio behind some of the most anticipated games on the horizon. "AI is definitely becoming a thing in the games development as well. We are still predominantly using people and this is our plan, to make games where we're not walking away from that," says Nowakowski. "AI, if anything, is a tool like many others that's helping in places that can maybe become more helpful in the future but we're not planning to rely on AI making complete games." Well, that's certainly a relief. Here I was worrying a piece of obscure AI-generated concept art would find its way into The Witcher 4; now I have to deal with the idea of completely AI-generated games, but thankfully Nowakowski made it clear CDPR draws an ethical line on atrocities like that. What other developers do with their games, however, is up to them. "To be honest, especially with very complex games like ours, I don't even think this is the right or ethical path to follow, so whether this is true for the whole industry, I'm not the person to make those statements. I think everybody has to make those judgments on their own." Ultimately, Nowakowski's current philosophy on AI in game development mirrors the most common sentiments expressed by video game executives across the board: it's largely fine if used to streamline processes as long as it doesn't make it into the final product. There's no telling whether that approach will change as the technology evolves, but for now we can rest easy knowing AI-generated Geralt only exists in our nightmares.
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CD Projekt Red's joint CEO Michał Nowakowski confirmed during an earnings conference that the studio remains committed to predominantly using people over AI in game development. While AI serves as a helpful tool for specific tasks, the company draws an ethical line against AI making complete games, especially for complex titles like The Witcher 4.
CD Projekt Red has made it clear that human developers remain at the heart of creating The Witcher 4 and future titles. During an earnings conference, joint CEO Michał Nowakowski addressed growing concerns about AI in game development, stating that the studio is "still predominantly using people" and has no plans to change that approach
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. This declaration comes as generative AI continues to be a hot-button topic in the gaming industry, with executives frequently questioned about their AI strategies during earnings calls.
Source: PC Gamer
While CD Projekt Red acknowledges that AI is "definitely becoming a thing in games development," Nowakowski emphasized that the technology serves primarily as a tool rather than a replacement for creative work
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. The studio's approach to AI mirrors industry trends where the technology handles mundane busywork—tasks like procedural generation, resizing assets, or user preference analysis—rather than core game creation1
. "AI, if anything, is a tool like many others that's helping in places that can maybe become more helpful in the future but we're not planning to rely on AI making complete games," Nowakowski stated2
.CD Projekt Red's approach to AI is rooted in both practical and ethical considerations. Nowakowski explained that for complex games like The Witcher 4, relying on AI for complete game creation "is not the right or ethical path to follow"
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. The intricate nature of CDPR's titles requires careful craftsmanship that wouldn't make sense to delegate to LLMs or automated coding systems1
. However, the joint CEO stopped short of prescribing this philosophy to the entire industry, noting that "everybody has to make those judgments on their own"2
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Source: GamesRadar
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Beyond ethical concerns about AI, there are practical legal risks associated with heavy AI adoption in game development. Anti-AI clauses are rapidly becoming standard boilerplate for videogame publishers, particularly regarding creative work that studios need to prove ownership of in court
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. This legal landscape makes going all-in on AI technology far from risk-free, even setting aside concerns about AI-generated content quality. CD Projekt Red's measured stance reflects a broader industry reality: while AI experimentation continues, most developers recognize it's not yet suitable for revolutionizing game creation or justifying mass labor reduction1
. For fans anticipating The Witcher 4, this means the game will maintain the human-driven craftsmanship that defined the studio's previous titles.Summarized by
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