Owlcat Games confirms generative AI use in The Expanse: Osiris Reborn despite player backlash

4 Sources

Share

Owlcat Games has confirmed it's using generative AI tools during development of The Expanse: Osiris Reborn, though the studio insists all final in-game assets will be 100 percent human-made. PR manager Katharina Popp says AI is used only for prototyping, placeholders, and vision coordination—not for writing or voice acting. The announcement has reignited debate about AI's role in game development as players express skepticism about the distinction.

Owlcat Games Confirms Generative AI Use for Prototyping

Owlcat Games has openly confirmed that generative AI is being used during the development of The Expanse: Osiris Reborn, the studio's upcoming sci-fi RPG inspired by James S. A. Corey's popular book series

1

. Speaking to Eurogamer ahead of the game's Xbox Partner Preview showcase appearance, PR manager Katharina Popp clarified the studio's stance: "We don't use it to create any assets that will be in the game. We use it a lot for prototyping, trying things out, placeholders. They will all be replaced at the end"

2

. The developer, known for Pathfinder: Kingmaker, Pathfinder: Wrath of the Righteous, and Warhammer 40,000: Rogue Trader, insists that despite AI involvement in early stages, everything in the final version will be "definitely 100 percent human-made"

3

.

Source: Eurogamer

Source: Eurogamer

Vision Coordination and Inspiration Drive AI Integration

The use of generative AI at Owlcat Games extends beyond simple placeholders. Popp explained that the technology helps the team "iterate faster" by testing technical aspects of game development, such as converting 2D images to 3D or experimenting with color variations

4

. This isn't the first time the studio has addressed AI concerns. Back in March 2024, a job listing for a concept artist at Owlcat included "concept generation using AI" as a work task, prompting immediate scrutiny on social media

2

. At that time, the studio responded that AI would be used exclusively for "creative search, inspiration, or vision coordination before starting conceptualization itself"

1

. The Cyprus-based studio emphasized that no AI voice actors or AI-generated writing would appear in the final product, and that all final in-game assets would be created by professional artists

2

.

Player Criticism Reflects Broader Industry Tensions

The announcement has sparked significant player criticism across social media platforms. Bluesky user tickdowntozero responded bluntly: "You can't have 100% human made AND use Gen AI. Made it easy to ignore this game though"

1

. Another user, Dylan Macri, sarcastically noted that this defense "pissed people off the last 47 times developers used it"

1

. The controversy mirrors similar situations at other studios. When players spotted AI-generated art in Crimson Desert, developer Pearl Abyss claimed such assets were prototypes intended for replacement. Anno 117: Pax Romana and Clair Obscur: Expedition 33 offered similar explanations when facing comparable backlash

1

. Even RPG powerhouse Larian partially distanced itself from generative AI after acknowledging its use during "the very early ideation stages" of development

1

.

What This Means for Game Development Standards

The debate over AI in game development centers on where to draw the line between tools and creative replacement. Reddit user Cold-Engineering-960 captured the ambivalence many creatives feel: "Makes me sad that as a creative that AI prototyping will be a norm. It's just an expedited way to get inspiration from things, but it feels dirty, even if you remove the trained on stolen art part"

1

. For Owlcat Games, this represents a shift from previous projects—the studio confirmed that Warhammer 40,000: Rogue Trader and both Pathfinder games did not use AI at all

4

. The Expanse: Osiris Reborn is scheduled for release in spring 2027 on PC, PlayStation, and Xbox Series S/X, with a closed beta demo available next month for those who pre-purchase

2

. As the industry continues to grapple with AI integration, players will be watching closely to see whether the promise of human-crafted final products holds true, and whether the use of AI during any stage of development becomes an accepted standard or remains a point of contention.

Source: GameReactor

Source: GameReactor

Today's Top Stories

TheOutpost.ai

Your Daily Dose of Curated AI News

Don’t drown in AI news. We cut through the noise - filtering, ranking and summarizing the most important AI news, breakthroughs and research daily. Spend less time searching for the latest in AI and get straight to action.

© 2026 Triveous Technologies Private Limited
Instagram logo
LinkedIn logo