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Gaming industry could unlock $22 billion in profits on AI-driven cost cuts, says Morgan Stanley
April 22 (Reuters) - Advanced artificial intelligence tools could help cut down video game developing costs by nearly half, potentially unlocking about $22 billion in annual profits for game makers worldwide, Morgan Stanley analysts said. The adoption of AI tools to automate tasks such as creating gaming environments, generating dialogue and testing software could help shorten production timelines and reduce costs, helping lift margins over time, the brokerage said in a note dated Tuesday. However, it added, gains are unlikely to be distributed evenly across the gaming ecosystem. The Wall Street brokerage estimates global consumer spending on video games will total $275 billion this year, with roughly 20%, or about $55 billion, set to be reinvested in game development and operations. Typically expensive and labor intensive, game development could become leaner as AI enables smaller teams and faster post-launch improvements, Morgan Stanley added. The scale of modern game development is illustrated by Take-Two Interactive's (TTWO.O), opens new tab Grand Theft Auto VI, one of the industry's most anticipated titles, that is being developed since around 2018 - five years after the release of GTA V. It is currently slated for a November 2026 launch after multiple delays. "We see value concentrating in scaled platforms and discovery, particularly among companies with proprietary data, IP, and live operations," the brokerage said. "Biggest beneficiaries may be those who control distribution, data, and engagement." Morgan Stanley added that gaming platform and operators including Tencent (0700.HK), opens new tab, Sony (6758.T), opens new tab and Roblox (RBLX.N), opens new tab could be key beneficiaries, while large publishers such as Take-Two, Electronic Arts (EA.O), opens new tab and Ubisoft (UBIP.PA), opens new tab, which have the scale to deploy AI across multiple titles, could also benefit. In contrast, companies with weaker franchises, such as Playtika (8II.F), opens new tab and Netmarble (251270.KS), opens new tab may face greater pressure as AI lowers the cost to make mid-scale games, inviting more competition. "Game engines such as Unity and Unreal Engine face a more binary outcome: adapt or be disrupted," the brokerage said. Beyond cost savings, AI could lift revenues by keeping games engaging for longer, boosting spending on add-on content, in-game purchases and subscriptions. Rather than relying mainly on new releases, publishers could shift focus to upgrading existing franchises through AI-driven content, cushioning the financial impact, the brokerage said. Reporting by Rashika Singh and Siddarth S in Bengaluru; Editing by Diti Pujara Our Standards: The Thomson Reuters Trust Principles., opens new tab
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Morgan Stanley Says Gaming Could Score $22 Billion With AI | PYMNTS.com
Analysts for Morgan Stanley apparently think so. As Reuters reported Wednesday (April 22), the Wall Street brokerage argues that advanced AI tools could help cut game development costs nearly in half. And that in turn could yield around $22 billion in annual profits for game makers. The analysts say that using AI to automate things like creating gaming environments, generating dialogue and testing software could reduce production timelines and costs, lifting margins over time. Morgan Stanley estimates global consumer spending on video games will total $275 billion this year, with roughly 20% being reinvested in game development and operations. Developing games is costly and labor intensive, the Reuters report noted, using the example of eight-year gap between entries in the highly popular Grand Theft Auto series. Morgan Stanley says AI could streamline game development by allowing for smaller teams and faster post-launch improvements, though that doesn't mean every gaming company will enjoy the same level of benefits. "We see value concentrating in scaled platforms and discovery, particularly among companies with proprietary data, IP, and live operations," the brokerage said. "Biggest beneficiaries may be those who control distribution, data, and engagement." As covered here earlier this year, AI advancements have already led to some debate about the impact of the technology on the gaming world. This came after the debut of Project Genie, an AI prototype from Google that allows users to generate interactive virtual 3D worlds by entering text prompts or uploading images. "The system can create environments, characters and basic interactions, producing short playable experiences that demonstrate how AI could automate elements of world-building and game design," PYMNTS wrote. The release sent several gaming stocks, including Roblox, plummeting and left analysts debating about the implications of the tool. For example, analysts at mBank said that while the technology is eye-catching, its capabilities were limited in their current form, while others see the tech as complementary to video game companies' existing work. "Project Genie reflects a broader trend in AI research toward systems that move beyond static content generation into interactive, real-time experiences," that report added. "While Google has not indicated when or whether the prototype will become a commercial product, the tool has amplified questions about how quickly generative AI can transition from experimental demos to production-ready systems."
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Morgan Stanley analysts predict advanced AI tools could slash video game development costs by nearly half, potentially generating $22 billion in annual profits for game makers worldwide. The analysis reveals how AI automation in creating gaming environments, generating dialogue, and testing software could transform production timelines and margins across the industry.
The gaming industry stands at the threshold of a major financial shift as advanced AI tools promise to reduce game development costs by nearly half, according to a new analysis from Morgan Stanley
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. The Wall Street brokerage estimates this transformation could unlock approximately $22 billion in annual profits for game makers worldwide, fundamentally altering how studios approach production and resource allocation.
Source: PYMNTS
Morgan Stanley projects global consumer spending on video games will reach $275 billion this year, with roughly 20% of that figure—about $55 billion—being reinvested in game development and operations
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. The adoption of AI to automate tasks in gaming such as creating gaming environments, generating dialogue, and testing software could help shorten production timelines and reduce costs, lifting improved margins for game makers over time.Game development has historically been expensive and labor intensive, with modern blockbuster titles requiring years of work from massive teams. The scale of this challenge is evident in Take-Two Interactive's Grand Theft Auto VI, one of the industry's most anticipated titles, which has been in development since around 2018—five years after GTA V's release—and is currently slated for a November 2026 launch after multiple delays
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. AI could streamline this process by enabling smaller teams and faster post-launch improvements, fundamentally changing the economics of game production2
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Source: Reuters
While the potential gains are substantial, Morgan Stanley warns that benefits are unlikely to be distributed evenly across the gaming industry. "We see value concentrating in scaled platforms and discovery, particularly among companies with proprietary data, IP, and live operations," the brokerage noted, adding that "biggest beneficiaries may be those who control distribution, data, and engagement"
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.Gaming platforms and operators including Tencent, Sony, and Roblox could emerge as key beneficiaries, while large publishers such as Take-Two, Electronic Arts, and Ubisoft—which have the scale to deploy AI across multiple titles—are also positioned to capitalize on these advances
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. Conversely, companies with weaker franchises, such as Playtika and Netmarble, may face greater pressure as AI-driven cost cuts lower the barrier to entry for mid-scale games, inviting more competition.Related Stories
Game engines such as Unity and Unreal Engine face what Morgan Stanley describes as "a more binary outcome: adapt or be disrupted"
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. These foundational tools for game creation will need to integrate AI's disruptive potential in gaming or risk being displaced by more adaptive competitors. The stakes are particularly high given these platforms' central role in content generation and development workflows.The impact of AI extends beyond merely reducing expenses. Morgan Stanley suggests AI could boost revenues by keeping games engaging for longer periods, increasing spending on add-on content, in-game purchases, and subscriptions
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. Rather than relying primarily on new releases, publishers could shift focus to upgrading existing franchises through AI-driven content updates, cushioning the financial impact of extended development cycles.This shift has already sparked debate within the industry, particularly following Google's debut of Project Genie earlier this year—an AI prototype that allows users to generate interactive virtual 3D worlds through text prompts or uploaded images
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. The announcement sent several gaming stocks, including Roblox, plummeting as investors grappled with the implications. While some analysts noted the technology's current limitations, others view such tools as complementary to existing development work, reflecting broader questions about how quickly generative AI can transition from experimental demos to production-ready systems2
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