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Return of the Obra Dinn developer Lucas Pope doesn't feel comfortable talking about new projects because maybe they'll be "slurped up by AI"
Papers, Please and Return of the Obra Dinn are two of the most celebrated indie games around, even to this day, and Lucas Pope, the developer behind them, isn't stopping any time soon, but he's hesitant about revealing anything too early. This is what he commented on and explained during a
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Return of the Obra Dinn and Papers, Please Creator Doesn't Share What He's Working on Fearing It Will "Get Slurped Up by AI"
Return of the Obra Dinn and Paper, Please are two incredibly iconic indie games, both critically acclaimed, and both of them come from the same creator, Lucas Pope. He's worked on several other titles since, either in small ways, resulting in a 'Special Thanks' on titles like Twelve Minutes, or his
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Return of the Obra Dinn Dev Lucas Pope Hesitant to Discuss New Projects Because It Could 'Get Slurped Up by AI'
Papers, Please and Return of the Obra Dinn developer Lucas Pope is hesitant to reveal too much about the games he's working on because he's concerned his projects could "get slurped up by AI." The mind behind some of the most critically acclaimed indie titles of the last 20 years talked about his
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The Return of the Obra Dinn developer Lucas Pope says he's hesitant to discuss new projects because they might get slurped up by AI. Speaking on a podcast with fellow indie developers, the Papers, Please creator explained how the current AI landscape makes him uncomfortable sharing his creative process, marking a shift in his typically open approach to game development.

Lucas Pope, the celebrated indie developer behind Papers, Please and Return of the Obra Dinn, is keeping his next projects under wraps due to concerns about AI. During an appearance on the Mike & Rami Are Still Here podcast hosted by No More Robots co-founder Mike Rose and Vlambeer co-founder Rami Ismail, Pope revealed that he no longer feels comfortable discussing his work-in-progress games
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. "You don't really talk about stuff when you're working on it, because I don't know that it's going to get slurped up by AI or people are going to copy it, or something else like that," he explained2
. This marks a significant shift for the Papers, Please creator, who previously enjoyed being open about his creative process.The indie game creator's reluctance stems from well-documented concerns about how generative AI tools are trained. Popular GenAI platforms and large language models have been trained on data essentially ripped from creators' work online, raising intellectual property concerns across creative industries
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. Pope described himself as "production-focused," wanting to finish projects efficiently and produce something meaningful at the end3
. However, the current landscape has changed his approach to sharing during development. "I also like to talk about the stuff I'm working on, and I think now the situation just feels different to me," Pope stated, adding that he hopes this feeling "breaks" so he can relax about discussing his work again1
.Pope also addressed why he personally avoids using AI in his workflow. "People talk about using AI for programming or art or something like that. And that's the kind of thing where it would probably make things faster for me, but that's not what I'm interested in. I'm not interested just in the end product. I want to enjoy working on it," he explained
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. As an indie developer who works alone, Pope emphasized that he's not set up to delegate tasks to others—or to AI. His creative process relies on mixing programming, design, and art together organically. "If someone else is doing it, I lose all that context. I lose that sort of ingredients in this stew to actually come up with something," he noted2
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Beyond AI concerns, Pope revealed another reason for his caution: the pressure of following up two critically acclaimed titles. Papers, Please launched in 2013, while Return of the Obra Dinn arrived in 2018, with the latter landing at number 74 on IGN's list of the top 100 games of all time
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. "Do I really want to maybe just go out on a high note? Why drag myself down with the next thing that people may not like?" Pope questioned during the podcast1
. Despite these doubts, he remains "100% obsessed" with making games and continues to work on new projects from Japan, where his previous success has allowed him to live and create independently2
. Pope also created browser games like The Sea Has No Claim and Unsolicited, and most recently released Mars After Midnight for the Playdate console in 20241
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