2 Sources
[1]
If you could chat with an AI ghost, what would you want them to say? New study explores
Inside a second-floor lab at CU Boulder, Jack Manning and Jed Brubaker are resurrecting the dead. As the researchers look on, study volunteers log in to Zoom and chat with AI-generated representations of lost grandparents, siblings, parents and family friends. Some get emotional: "I can see her. I can feel her," said one 32-year-old woman during a text-based conversation with her grandmother, who died five years ago. "It just feels like I'm getting the closure I needed." Others plan the next visit: "It was so so powerful," typed a 50-year-old woman to the ghost of her beloved. "I'd like for you to come to me again." These interactions, chronicled in a paper published in the Proceedings of the 2026 Designing Interactive Systems Conference, offer the first scientific glimpse of how people use "generative ghosts" -- the increasingly popular AI agents trained on data about the dead. Among other things, the study found that participants preferred ghosts that spoke in the first person, acting as a resurrection rather than a representative. The more accurate and lifelike the ghost's emotional tone, dialect and conversational rhythm, the better. "We originally thought it might feel very Black Mirror creepy to people and make them uncomfortable," said first author Manning, a Ph.D. candidate in information science who found his way to the unusual field of study after losing his sister. "I ended up being completely wrong. People thought it was amazing." Conjuring the dead with AI Once viewed as science fiction, generative ghosts, sometimes called "griefbots" or "deathbots," are fast becoming a commercial reality. Platforms like Project December and Séance AI use journal entries, social media posts and texts from the deceased to train text-based ghosts for surviving loved ones to chat with. Others, like HereAfterAI, invite users to submit voice recordings and photos of themselves to create multimedia ghosts for their loved ones to interact with after they're gone. Some startups have even created fully immersive, virtual reality options, enabling grieving clients to literally walk with a hologram of the dead. Brubaker, an associate professor of information science, predicts that generative ghosts will soon be a regular part of life as we know it. But given their potential to both help and harm, he believes they should be designed with solid research as a guide. That's where his lab comes in. "To our knowledge, we are conducting the first user experience studies of simulated AI ghosts," Brubaker said. Don't call me 'champ' For their inaugural study, the research team recruited 16 people, ages 22 to 50, who had lost a close relative or friend. Participants logged in to Zoom for a brief on-camera interview with a facilitator, who gathered biographical information and other details about the deceased. Meanwhile, in the background, a second researcher plugged this information into a large language model (LLM), building a ghost in real time. Participants chatted with two iterations, each for about 20 minutes. One ghost spoke in first person ("I remember going to the beach together"). Another used third person ("She loved going to the beach with you"). The facilitator stood by to intervene if things got uncomfortable, while the operator behind the scenes used the conversation details to fine-tune the ghost. Subsequent interviews found that, across the board, participants preferred the "reincarnation" over the "representation." While people seemed willing to overlook occasional inaccuracies, or "hallucinations," spun up by AI, they cringed if the bot used the wrong term of endearment. (When the ghost of one participant's stepfather called him "champ" -- a term he would never have used -- the participant nearly called off the session.) Users also preferred shorter sentences with emojis rather than the rambling paragraphs that AI tends to produce. Perhaps the most interesting finding came at the end, when participants were asked if they would use the technology again. Surprisingly, everyone said yes. But almost all added that they feared what would happen to their grieving loved ones if they got their hands on one. Why more research is needed Manning lost his sister to a heart condition when they were kids and had longed for years for more meaningful ways to memorialize her. When he heard about AI ghosts, he was initially horrified -- which is exactly why he felt he was a good fit to study them. "I felt it was important for me to do the work because the people who are the largest fans might skip the empirical research and just make a product," Manning said. The lab has already begun the next studies, including one working with mental health professionals to analyze the benefits and risks of interacting with AI ghosts. In addition to seeing their potential peril, Manning said he now also recognizes their promise. "I think a lot about 11-year-old me. If I had access to ChatGPT and it started responding as my sister late at night without supervision ... that is a very scary thought," he said. "But as we have learned through this paper, it can also be an incredibly meaningful experience for people that enables them to get some closure and peace."
[2]
Study finds humans will talk to AI ghosts of the dead as reincarnations, and it's pretty grim
The first AI ghost study is in. The results are about as complicated as you'd expect. A new study from the University of Colorado Boulder confirms something that sounds both impressive and concerning. People find interacting with AI simulations of their dead loved ones deeply meaningful, and most will come away wanting to do it again. The researchers call it a "generative ghost," which is a clear reference to generative AI, but I'd still prefer to call it unsettling. So what did the study actually find? Doctoral candidate Jack Manning and associate professor Jed Brubaker recruited 16 participants aged 22 to 50, all of whom had lost someone close to them. Recommended Videos During individual Zoom sessions, a second researcher quietly used an LLM to build a ghost of the deceased (in real time) from details provided by the participant, an AI-based reincarnation, if you will. Each participant chatted with two versions of the generative ghost: one that spoke in first person ("I remember going to the beach together") and one that used third person ("She loved going to the beach with you," where you is the participant). Participants unanimously preferred the first-person "reincarnation" over the third-person "representative," which, I'll admit, is the part I find most unsettling. So who is building these, and why does it matter? Small factual inaccuracies were forgiven during the interaction. However, wrong terms of endearment were not. For instance, when one stepfather's ghost called his stepson "champ," a word he'd never used, the participant nearly ended the session. This is the first user experience research on AI ghosts, published by the Association for Computing Machinery (via CU Boulder). And if you don't already know, commercial services like Project December and HereAfterAI are already selling AI ghosts as a product. The study's own participants flagged a significant concern. While everyone said they'd use a ghost again, almost all worried people who've lost their loved ones would become addicted to one. The lab has already initiated a follow-up study with mental health professionals to assess the psychological benefits and risks of generative ghost interactions.
Share
Copy Link
A University of Colorado Boulder study examined how 16 people interacted with AI-generated representations of their deceased relatives and friends. All participants said they'd use the technology again, finding it emotionally powerful. But nearly everyone worried about addiction risk for grieving loved ones. The research offers the first scientific look at generative ghosts as platforms like Project December and HereAfterAI turn grief tech into commercial reality.
Researchers at the University of Colorado Boulder have conducted the first user experience study exploring how people interact with AI ghosts, digital recreations of deceased loved ones powered by large language models. Published in the Proceedings of the 2026 Designing Interactive Systems Conference, the research involved 16 participants aged 22 to 50 who had lost close relatives or friends
1
.Doctoral candidate Jack Manning and associate professor Jed Brubaker recruited volunteers to chat via Zoom with AI simulations of deceased loved ones built in real time. A facilitator gathered biographical details during on-camera interviews while a second researcher fed this information into a large language model to construct the digital representation
1
. The emotional responses were striking. One 32-year-old woman conversing with her grandmother who died five years ago said, "I can see her. I can feel her. It just feels like I'm getting the closure I needed"1
.Each participant engaged with two versions of generative ghosts during 20-minute sessions. One spoke in first person, saying things like "I remember going to the beach together," while the other used third person, such as "She loved going to the beach with you"
1
2
. Participants unanimously preferred the first-person "reincarnation" over the third-person "representative"2
.
Source: Tech Xplore
The research revealed that accuracy in emotional tone, dialect, and conversational rhythm mattered significantly. While participants tolerated occasional inaccuracies or "hallucinations" generated by AI, they reacted strongly to incorrect terms of endearment. When one participant's stepfather's ghost called him "champ"—a word he never used—the participant nearly terminated the session
1
2
. Users also preferred shorter sentences with emojis rather than lengthy AI-generated paragraphs1
.Generative ghosts have rapidly evolved from science fiction to commercial reality. Platforms like Project December and Séance AI use journal entries, social media posts, and texts from the deceased to train text-based simulations for surviving loved ones. HereAfterAI invites users to submit voice recordings and photos of themselves to create multimedia representations for interaction after death
1
. Some startups have developed fully immersive virtual reality options, enabling grieving clients to walk with holograms of the dead1
.Brubaker predicts that simulating conversations with the deceased will soon become a regular part of life. However, he emphasizes that given their potential to both help and harm, these tools should be designed with solid research as a guide. "To our knowledge, we are conducting the first user experience studies of simulated AI ghosts," Brubaker said
1
.Related Stories
Perhaps the most revealing finding came when participants were asked if they would use the technology again. Everyone said yes, describing the experience as "amazing" and "so so powerful"
1
. Yet almost all participants expressed concern about what would happen to grieving loved ones if they gained access to such technology, worrying people would become addicted1
2
.Manning, who lost his sister to a heart condition as a child, initially found the concept horrifying—precisely why he felt qualified to study it objectively. "I felt it was important for me to do the work because the people who are the largest fans might skip the empirical research and just make a product," Manning said
1
. The lab has initiated follow-up studies with mental health professionals to analyze the benefits and risks of interacting with AI ghosts, recognizing both their promise for emotional support and potential peril1
2
.Summarized by
Navi
[1]
13 Sept 2025•Technology

28 Aug 2025•Technology

08 Aug 2025•Technology

1
Policy and Regulation

2
Policy and Regulation

3
Policy and Regulation
