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Epic boss Tim Sweeney blasts Steam for putting AI tags on games -- says move is 'irresponsible of Valve'
He argues that AI tools are just tools, and that developers that use them shouldn't be penalized. After Epic revealed its plan for Unreal Engine 6, CEO Tim Sweeney said in an interview that Valve should stop requiring developers from disclosing if they used AI in making their game. The Epic chief executive made the statement to PC Gamer as he was talking about the use of AI tools in game development. The upcoming version of Unreal Engine 6 will come with AI integrations, which will supposedly make it easier for programmers, developers, and everyone else working in the gaming industry to build games. However, the use of AI tools still carries a stigma among players to the point that titles with this disclosure get significantly fewer reviews and are often viewed less favorably. He says that AI tools are useful for streamlining boring, repetitive, and menial labor, like reviewing code for over an hour to find an error or doing the rigging work required to make a 3D model move realistically. While it was unfortunate that some AI tech companies trained their models on stolen data, the Epic chief executive said that the AI industry has changed and is now moving towards better practices, especially when it comes to training data. He even pointed at Adobe, which he says is ensuring the provenance of the data it used for training its AI. However, PC Gamer pointed out that Epic uses Nano Banana and GPT Image, which do not claim stringent AI training data controls, and that the Unreal Engine's AI integrations include models such as Gemini, which have been accused of copyright infringement. "I think the main usage case that we've seen within Epic, and we're seeing developers actually find gainful, is using AI to reduce the drudge work. The software is still architected by software architects, and they're still writing the important parts of code, and artists are still coming up with a creative vision for characters, deciding between concepts," Sweeney told the publication. He also added, "If you want to launch a game, and get it as widely publicized as possible, you've got to put it on Steam so people can wish list it, and if you want to play it on Steam, then you have to get this Scarlet Letter of AI attached to your product, and now there is a hater community trying to kill the game. I think it's really irresponsible of Valve. They shouldn't do it, because it makes it much, much, much harder for a game developer to have a chance of success." The Epic executive has a point here, as AI can indeed be a useful productivity tool if used correctly and ethically. But even if that was the case, Valve still requires developers to add the AI-generated content disclosure, which could have a negative impact on reviews and ratings. While the Steam platform does not require the disclosure of the use of AI-powered tools in the developers' workflow, they're required to note it if AI-generated assets appear in the game or in marketing material. This would presumably include assets that have been partially built using AI tools or were based on AI-generated content. According to market research platform Game Oracle, titles that had the generative AI disclosure received 53% less reviews than the same type of game that did not have it. Furthermore, it's more likely to get a negative review. However, it also conceded that several other factors could be at play here, like studios substituting creativity and the proper development process with AI tools, resulting in titles that are obviously AI slop. Sweeney argues that AI is just a tool for productivity that could help game developers create unique content. The AI disclosure warning on Steam games, in theory, should not influence how games are perceived -- after all, what should matter to gamers is the experience of playing the game. Unfortunately, the controversies surrounding AI are negatively affecting the reputation of titles that use these tools. When paired with studios that substitute AI for real creativity, it's understandable why this AI warning has such a negative impact on game titles. Follow Tom's Hardware on Google News, or add us as a preferred source, to get our latest news, analysis, & reviews in your feeds.
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Tim Sweeney Admits Epic's Unreal Engine AI Tools Risk 'AI slop', but Calls them an Accelerant for Real Creators
At last week's Unreal Fest in Chicago, Epic Games unveiled the integration of AI tools like Claude and Gemini into Unreal Engine 5.8 (and the upcoming Unreal Engine 6) through an MCP server. As with all things related to AI, the news received a somewhat mixed response from the development and gaming community, especially as fears of "AI slop" become rampant. In an interview with IGN, Epic Games founder, CEO, and majority shareholder Tim Sweeney admitted that there's the risk of that, but likened it to the "asset flip" of this new generation of games, asserting that low quality games will still exist but also that these AI tools will prove to be an accelerant in the hands of professional creators, whether they are indie studios or triple-A teams. The whole space is moving so fast. We recognized early on that Epic should just broadly enable everybody to use the tools they prefer and be able to plug them into Unreal Engine in any way they want. We didn't go out to build like the Unreal Engine coding model, rather, we built an MCP server so that people could bring Claude code, Gemini, or whatever tool they prefer and connect it. Every week or two, there are going to be new capabilities coming out with lots of different companies competing, and we want to be able to support them all and put each game developer in charge of how they want to integrate AI tools into their pipelines to get maximum usefulness out of it and figure out what really gets acceleration maximized. Gaming has always been driven by great games built by great development teams and that will continue to be the case. Every generation has had its stereotypical low quality games, from just plain old bad games to asset flips and now we'll have AI slop. But in the hands of awesome professional creators and serious indies building a game, these tools are just an accelerant. And just as the industry moved from pixel art to Photoshop and then from 2D to 3D, these are just going to be ways to make content more efficiently and avoiding the drudgery of handwiring a giant blueprint and debugging really complicated problems in a program. Sweeney also acknowledged two points: first, that Epic Games does not have the resources to create a new model of their own, which is why they decided to integrate existing ones and also allow developers to add other custom models; second, that it will be up to developers to not exaggerate when it comes to relying on AI tools, which could become quite costly in its own right as token prices go up. Efficiency will be the name of the game. Ultimately, using these tools while developing in Unreal Engine is completely optional and entirely in the hands of creators, Epic confirmed once again. EVP of development Marcus Wassmer said in the interview: I think the main thing is you want to make sure of is to use AI to reduce all of the tedium. All the tedious tasks, like, you don't need an engineer to go and spend half a day doing root cause analysis on a crash if you can have a thing do that for you in 20 minutes and then tell them what's going on so they can spend that time optimizing the engine instead, helping a content creator, or whatever. Some developers and publishers have already embraced AI, while others are reticent. Which trend prevails in the next couple of years remains to be seen. Follow Wccftech on Google to get more of our news coverage in your feeds.
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Epic Games CEO Tim Sweeney criticized Valve for requiring AI disclosure tags on Steam, arguing developers shouldn't be penalized for using AI tools. Games with AI tags receive 53% fewer reviews, creating what Sweeney calls a 'Scarlet Letter' that makes success harder for developers using productivity-enhancing AI.
Tim Sweeney, CEO of Epic Games, has publicly criticized Valve's requirement for developers to disclose AI in game development, calling the policy irresponsible and harmful to creators. Speaking to PC Gamer during discussions about Unreal Engine 6, Sweeney argued that AI disclosure tags function as a "Scarlet Letter" that unfairly damages games before they even reach players
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. The controversy highlights growing tensions between platform holders and developers over how AI-generated content should be presented to consumers.Valve's AI policy requires developers to note when AI-generated assets appear in games or marketing materials, including content partially built using AI tools. According to market research platform Game Oracle, titles with generative AI disclosure received 53% fewer reviews than comparable games without the tag, and are more likely to receive negative feedback
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. This data underscores the commercial risk developers face when transparently disclosing their use of AI technologies.
Source: Wccftech
At Unreal Fest in Chicago, Epic Games unveiled integration of AI tools like Claude and Gemini into Unreal Engine 5.8 and the upcoming Unreal Engine 6 through an MCP server
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. Sweeney emphasized that Unreal Engine AI tools serve as productivity aids rather than replacements for human creativity. "I think the main usage case that we've seen within Epic, and we're seeing developers actually find gainful, is using AI to reduce the drudge work," Sweeney told PC Gamer1
.The Epic executive pointed to specific use cases where AI streamlines tedious tasks: reviewing code for hours to find errors, performing rigging work for 3D modeling, and handling root cause analysis on crashes. EVP of development Marcus Wassmer noted that engineers shouldn't spend half a day analyzing crashes when AI can complete the task in 20 minutes . Epic's approach allows developers to integrate their preferred AI models, recognizing that the competitive landscape evolves every week or two with new capabilities emerging.
Tim Sweeney admitted to IGN that risks of AI slop exist, likening it to the asset flip phenomenon of previous generations
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. However, he argued that in the hands of professional creators and serious indie developers building games, these tools function as an accelerant. "Gaming has always been driven by great games built by great development teams and that will continue to be the case," Sweeney stated2
.The distinction matters for understanding how AI in game development might evolve. Sweeney compared the transition to how the industry moved from pixel art to Photoshop and from 2D to 3D, positioning AI as another efficiency tool rather than a fundamental threat to creativity
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. Epic confirmed that using these tools remains completely optional and entirely in the hands of developers.
Source: Tom's Hardware
While defending AI as a productivity aid, Sweeney acknowledged past controversies around training data, noting that some AI tech companies trained models on stolen data. He pointed to Adobe as an example of ensuring provenance of training data, suggesting the industry is moving toward better practices
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. However, PC Gamer noted that Epic uses Nano Banana and GPT Image, which don't claim stringent controls, and Unreal Engine integrations include Gemini, which has faced copyright infringement accusations1
.The debate over Valve's AI policy reflects broader questions about transparency versus stigma in the ethical use of AI. Sweeney argued that if developers want to launch games and get them widely publicized, they must put them on Steam for wishlisting, but now face a "hater community trying to kill the game" due to AI disclosure tags
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. This creates tension between consumer right to information and developer commercial viability. Sweeney also noted that developers must balance AI usage carefully, as relying too heavily on these tools could become costly as token prices increase, making efficiency crucial2
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